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Re:Mjolner

Lightning Strike is a great idea, I don't know why I didn't think of that. Not good for single-target damage though, and that's where this build suffers so much already.
This build is very powerful for multiple enemies since with Lightning Strike one would deal exponential damage based on additional targets hit (by the base attack, not a chain).
Hit 2 targets they'd be dealing 4x damage, but hit 3 targets and they'd deal 9x damage [per second].

If there was a pack of 7 monsters (lvl 21 arc) and all monsters were hit by an original lightning strike projectile (or from a pierce that didn't continue) this could do 350k DPS not counting shocked, or somewhere close to 600-670k DPS including shocked (although I don't know how easy it is to shock with, plus you would need to invest in shock chance gear/passives for it to happen at all presuming Resolute Technique).

That said, against just a single target it would be only 7k14k DPS which is very junky — at least comparatively as well as to any [high level] reasonable single-target-friendly builds.
edit: 7k is lightning strike. Vs a single target one would want to use double strike or spectral throw which would double that damage to 14k[/b]

That is where Cast on crit can have the upper hand; a barrage multiple projectiles build can deal absolutely massive damage at point blank range to single targets.

Also realize this is assuming Resolute Technique was used; if one had good critical chance and damage multiplier, I could see dealing more damage (both single-target and multi-target); I could see twice as much if there was significant investment into critical hits (and accuracy).

Oh and lastly, I guess one could also [over-]double their damage again by using two of 'em. Super-theoretical/circumstantial 2.7 Million1.3 million (I think I forgot to divide by 2 from when I was doing something else) AoE* DPS? pretty crazy.

"
Xendran wrote:
Level 20 iron will is better than a third arc, assuming level 21 arc and 0% spell damage from other sources.
Also better than empower.
Why do you even mention that? Nobody is/should-be stupid enough to get no spell damage. Also what's the point in mentioning Arc's level?
I'd take 50% more damage over 80–90% increased damage any day — unless it was like bear trap or something. All one needs to break even is around 60% increased spell/lightning damage which is very easy to obtain even without wands. 5 good passives is all it takes, and that's if there was no bonuses from gear. Shield alone can give 60% readily.
That said, I just realized that it would probably be extremely difficult to get a hammer's sockets to BBB, so iron will might be the only option at least until people pump out the exalts to get BBB (which might be rather quick considering their value).
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Last edited by Xapti#6455 on Apr 17, 2014, 1:10:01 PM
"
Xapti wrote:
Re:Mjolner

Lightning Strike is a great idea, I don't know why I didn't think of that. Not good for single-target damage though, and that's where this build suffers so much already.
This build is very powerful for multiple enemies since with Lightning Strike one would deal exponential damage based on additional targets hit (by the base attack, not a chain).
Hit 2 targets they'd be dealing 4x damage, but hit 3 targets and they'd deal 9x damage [per second].

If there was a pack of 7 monsters (lvl 21 arc) and all monsters were hit by an original lightning strike projectile (or from a pierce that didn't continue) this could do 350k DPS not counting shocked, or somewhere close to 600-670k DPS including shocked (although I don't know how easy it is to shock with, plus you would need to invest in shock chance gear/passives for it to happen at all presuming Resolute Technique).

That said, against just a single target it would be only 7k DPS which is very junky — at least comparatively as well as to any [high level] reasonable single-target-friendly builds.


That is where Cast on crit can have the upper hand; a barrage multiple projectiles build can deal absolutely massive damage at point blank range to single targets.

Also realize this is assuming Resolute Technique was used; if one had good critical chance and damage multiplier, I could see dealing more damage (both single-target and multi-target); I could see twice as much if there was significant investment into critical hits (and accuracy).

Oh and lastly, I guess one could also [over-]double their damage again by using two of 'em. Super-theoretical/circumstantial 2.7 Million AoE* DPS? pretty crazy.

"
Xendran wrote:
Level 20 iron will is better than a third arc, assuming level 21 arc and 0% spell damage from other sources.
Also better than empower.
Why do you even mention that? Nobody is/should-be stupid enough to get no spell damage. Also what's the point in mentioning Arc's level?
I'd take 50% more damage over 80–90% increased damage any day — unless it was like bear trap or something. All one needs to break even is around 60% increased spell/lightning damage which is very easy to obtain even without wands. 5 good passives is all it takes, and that's if there was no bonuses from gear. Shield alone can give 60% readily.
That said, I just realized that it would probably be extremely difficult to get a hammer's sockets to BBB, so iron will might be the only option at least until people pump out the exalts to get BBB (which might be rather quick considering their value).

I don't think getting BBB will be that hard.
IGN: Smegacore
You'll probably want Arc-Arc-Life Leech, assuming that when it casts the socketed skills, the support gets will support the active skills.
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Yeah I was thinking about that too especially with the nerf to leech, that 1% just wouldn't cut it for most —particularly without Vaal pact.

considering the chaining going on it's probably mandatory to have life leech gem as well as Vaal Pact if one didn't want to die to elemental reflection.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
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Still can't imagine how it'll ever work on a lot of map bosses though...
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Questions to ppl who found Mjolner. Where did it dropped? I heard from few ppl that they got theirs in merci Docks. Did anybody found it somewhere else?

Also is there anybody who managed to chance it from gavel?
I sell all my gavels. I guess I should start chancing them before doing so now though
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
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Has this been posted yet?
"
Xapti wrote:
I sell all my gavels. I guess I should start chancing them before doing so now though


Good Luck!
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Last edited by wxyjac#7217 on Apr 16, 2014, 8:36:47 PM
The Problem I see with Mjölnir is that it lacks the stats a CoC-Weapon provides. CoC is so strong because it doesn't really require any more sockets, because you just need an efficient trigger.

Mjölnir has poor AS, no Spelldamage or Crit and a lot of stat-requirements. So Double-Strike+Multistrike would be effectiv with Spark against bosses, although Spark can't chain, but per attack it would be on average 2 x 3 x 3 Spark-Projectiles which most likely hit the boss.

With how slow Mjölnir is you basically match the normal cast-speed of spark, propably top it by about 30% if you use itemization and passivs. So you get 6 Spark-Casts if you socket 2 Sparks in the same time you get one otherwise. However the one cast will be better supported and is propably done with a lot better caster-stats since Mjölnir provides none and Chain is unimportant for single-target dps.

RF and PA are unimportant, since a manual caster or a CoC-user could do the same. In addition a CoC-user has access to more skills, like EK which are propably superior. Considering the the itemization-issue you have with mjölnir we could assume it cancels a possible AS-advantage over casting. So the question is could 4 Supports make up for casting Spark 6 times at once?

The best case would be a +4 Spark with Empower and +1 gem-level and after that spark is basically already out of safe damage-increases, although you could argue that double-redbeak casting is possible.

It is questionable if you can beat Mjölnir by manual casting, but than again the same is true for CoC already. And I feel CoC is still stronger. It can use EK which is easier against resistances and can use hatred, CoC is able to use a proper weapon completly fit for the cause. Yes Mjölnir can use a 6l in addition... but what do you want to do with it? Supporting the lacking and not properly skilled physical damage? Focusing all on AS propably only means to go even with a proper CoC-weapon. Of course you can use Discharge... but you can do the same with CoC and there are already builds doing exactly that, because you don't need the additional links you free up by using Mjölnir.

If you purely aim for damage however you could propably utilize Mjölnir, although it would be a suicidal build. I guess Mjölnir even procs its spells if you don't use it to attack. It says 50% chance to cast socketed gems on hit. If you Dual-Wield Mjölnir you could either use a very good main-hand and actually deal a lot of physical damage and use Mjölnir for Shock-Stacking or you could use two Mjölnirs. The funny thing is, the way the mod is worded it doesn't require an attack. Since Spells also hit, but I guess that is an oversight.

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