Unique Item List - 300 of 419

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Ceryneian wrote:
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run_it wrote:
new unique chest just dropped


Chest looks nice at first, but stats are lacking. Really makes me wonder who comes up with these evasion uniques sometimes.

High evasion: good

Life roll (60-70): good

max 10% fire resistance: poor, feels like a wasted mod

max 40% cold resistance: good

max 25% lightning resistance: ok

25% reduced movement speed, 1% increased movement speed per 450 evasion: interesting mod, but the threshold seems high to me. Most likely you would need a Grace and/or Jade flask combo for you to get above the threshold of 0% reduced movement speed at 11.3K evasion. At least it helps cut down on the need to carry both a Quicksilver and Jade flask.

max of -50 physical damage taken when hit by animals:
really? This one really got me confused. -50 damage? Only physical damage. By animals? Why even have this mod there? Seems useless to me. The whole point of evasion is to avoid hits and only worry about BIG hits. I would love to be wrong, but this mod seems like very little thought went into it. Who cares about 50 physical damage reduction by animals - and you can only equip the chest at level 59?

Sadly, once the novelty of this chest piece wears off - it will probably be relegated to the sole function of skin transfers similar to other evasion chests that no one ever uses seriously: Hyrri's Ire, Bronn's Lithe.


It's tricky. If you make an item too conventionally good, someone will complain that it's just a really good rare, and not creative at all. If you make it too wacky, and it's not that good, someone will complain that it's just vendor trash. If you make it too wacky, and it's actually pretty good (wind ripper, voltric, etc), someone will complain that it's BIS.

You'll never please everyone. In the end, you just have to please yourself, and make something you personally are fond of. =)

I designed Queen's Decree back in closed beta, and a lot of people say that it's worthless compared to Midnight bargain. But I still see witches walking around town with a 2-handed sword once in a while, and that makes me quite proud. I'm not trying to make the best thing; I'm just trying to make something that seems cool, has a cool story, and most importantly, a lot of players can enjoy. I'm hoping it doesn't settle for exalts. I'm hoping it settles for a few chaos, and everyone ends up using it some time or another. ^^
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
Last edited by ac429#4687 on Apr 10, 2014, 8:18:44 AM
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Sneakypaw wrote:
"
Ceryneian wrote:
"
run_it wrote:
new unique chest just dropped


Chest looks nice at first, but stats are lacking. Really makes me wonder who comes up with these evasion uniques sometimes.

High evasion: good

Life roll (60-70): good

max 10% fire resistance: poor, feels like a wasted mod

max 40% cold resistance: good

max 25% lightning resistance: ok

25% reduced movement speed, 1% increased movement speed per 450 evasion: interesting mod, but the threshold seems high to me. Most likely you would need a Grace and/or Jade flask combo for you to get above the threshold of 0% reduced movement speed at 11.3K evasion. At least it helps cut down on the need to carry both a Quicksilver and Jade flask.

max of -50 physical damage taken when hit by animals:
really? This one really got me confused. -50 damage? Only physical damage. By animals? Why even have this mod there? Seems useless to me. The whole point of evasion is to avoid hits and only worry about BIG hits. I would love to be wrong, but this mod seems like very little thought went into it. Who cares about 50 physical damage reduction by animals - and you can only equip the chest at level 59?

Sadly, once the novelty of this chest piece wears off - it will probably be relegated to the sole function of skin transfers similar to other evasion chests that no one ever uses seriously: Hyrri's Ire, Bronn's Lithe.


Some Mods are added for the flavour of the item.
This is from the forest queen -> animals live in the forest


I know the flavor text is around animals and the forest. But I SERIOUSLY DOUBT anyone is worried about 50 physical damage from animals at level 59 when you can equip the chest. I would like to be proven wrong and someone show me a good use of this chest, but it really feels like a useless mod to me with little thought put in. The same thing was done for Hyrri's Ire and Bronne's Lithe - no one in their right mind is using these chests except for skin transfers.

This chest should have been made something like level 30 requirement, reduced the evasion and the movement speed penalty to keep it in line with other level 30 chests, then MAYBE the 50 physical damage reduction from animals would be appealing. Either that or make the animal mod higher. Right now the animal mod is useless at level 59+, so if you consider that and the rest of the stats you are left with a mediocre chest. Would be far better to just use a rare chest with 1.5K+ evasion, strong duo/tri-res, and a high life roll at level 60+.
Last edited by Ceryneian#3541 on Apr 10, 2014, 8:09:47 AM
-50 physical reduction IS A LOT

People seem to underestimate this mod, good thing do it will make the item dirt cheap which i have no problem with.

My only concern with this mod is that it is "animal only", this could potentially create a risk scenario where you neglect certain mobs based on experiencing animal based hits while using this chest and as a result get shredded due to the unexpected damage spike.

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I designed Queen's Decree back in closed beta, and a lot of people say that it's worthless compared to Midnight bargain


Thank you for Queen's Decree, i find it properly designed for a unique, very solid sword.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
-50 physical reduction IS A LOT

People seem to underestimate this mod, good thing do it will make the item dirt cheap which i have no problem with.

My only concern with this mod is that it is "animal only", this could potentially create a risk scenario where you neglect certain mobs based on experiencing animal based hits while using this chest and as a result get shredded due to the unexpected damage spike.

"
I designed Queen's Decree back in closed beta, and a lot of people say that it's worthless compared to Midnight bargain


Thank you for Queen's Decree, i find it properly designed for a unique, very solid sword.


Thank you very much, kind sir or madam. =]
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
With all that STR/INT requirement, one'd think you'd have to use iron will and go eldritch battery or hybrid Life/ES to put the stats into best use.

I'd probably consider a build along the lines of this:

Cyclone
BM
LoH
WED
Added Lightning
pen/faster attacks

Reduced Mana
Wrath
Determination
Haste/Purity of Lightning

Use that to proc sparks with iron will, then gmp, fork, or lifeleech. Lightning Strike could yield more damage and procs due to the passive +1 chain, but probably isn't as effective for single-target. Either way, I'm far from getting one to muck around with, and on that note, does anyone know if it casts spells explicitly socketted in the hammer, or socketted anywhere in your gear?
Last edited by lucksickle#6250 on Apr 10, 2014, 11:19:42 AM
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lucksickle wrote:
...and on that note, does anyone know if it casts spells explicitly socketted in the hammer, or socketted anywhere in your gear?


I think I saw a Dev quote on Reddit that said it only works on gems IN the hammer.
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Xapti wrote:
Interesting unique, but that's a lot of investment to get that strength and intelligence.

disadvantages:
- Limited to just lightning skills
- Limited to a really slow melee weapon,
- Huge investment into int and str, (although this may be comparable to CoC's investment into critical strike chance, although likely easier to attain considering things like Astramentis)

Advantages:
- One can [seemingly/presumably] stack 3 of the same gem (not that that isn't really an advantage in itself)
- Acts similar to a 5L/9L CoC setup. 5L because the spells only have 3 sockets available to them for spells/supports, but the attack gets up to 5.

Hmm... I guess like multistrike Cyclone Double strike would be crazy with this due to the 4x attack speed (let alone from increased attack speed). This could easily result in 12 casts per second PER MONSTER (potentially hundreds of casts in a second)

That seems like a bit of a problem lag-wise, lol. This would be like spamming vaal spark if it was used with spark.

Sure you could use a brightbeak or fast sword to trigger even faster, but why would you need to? almost certainly better off using a solid shield. One would probably want something like Rathpith Globe (and purity of lightning) considering the spell damage you'd be taking against reflect.

Mjolner: spark spark GMP
Probably the best for damage considering the chain (double damage, vs. arc's extra chain would be almost useless).

Body armor: Cyclone, multistrike, faster attacks, increased AoE, life gain on hit, blind/knockback/whatever.

Ring, amulet, or something else: fire or cold dmg.
Elemental equilibrium (as if you needed more dmg)

Biggest problem I see is that using spark with GMP (or even LMP) without added lightning damage or lightning penetration or critical hits it seems like shock stacking might be very difficult for anything but the weaker monsters. While arc will probably be sufficient for shocking, it potentially deals significantly less DPS, mostly depending on how many targets it hits (I think it passes spark at 5 enemies and that's presuming all sparks hit something)
So I guess both spark and Arc work; Arc probably a more straightforward and faster skill, mainly due to it's recent buff; innate 10% chance to shock at 20% quality, plus higher damage for better shocks. Not as much damage potential, but if it can shock it can make up for that.

Obviously could run the same old discharge spam build too (using Romira's Banquet) — probably really strong particularly with Voll's Devotion.



Well, if I ever get my hands this baby, I've got some gear set aside for a CI melee build; 300+ Int is one hell of a boost to your ES rating:



+



138 str
188 int

That's over half of the str/int requirements right there from 3 item slots, without even taking into account class starting attributes (Templar starts with 23 str/int), traveling the skill tree, or the other 6 equipment slots...
"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
Last edited by Wadjet#3943 on Apr 12, 2014, 5:48:16 AM
Spoiler
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Ceryneian wrote:
"
Sneakypaw wrote:
"
Ceryneian wrote:

Chest looks nice at first, but stats are lacking. Really makes me wonder who comes up with these evasion uniques sometimes.

High evasion: good

Life roll (60-70): good

max 10% fire resistance: poor, feels like a wasted mod

max 40% cold resistance: good

max 25% lightning resistance: ok

25% reduced movement speed, 1% increased movement speed per 450 evasion: interesting mod, but the threshold seems high to me. Most likely you would need a Grace and/or Jade flask combo for you to get above the threshold of 0% reduced movement speed at 11.3K evasion. At least it helps cut down on the need to carry both a Quicksilver and Jade flask.

max of -50 physical damage taken when hit by animals:
really? This one really got me confused. -50 damage? Only physical damage. By animals? Why even have this mod there? Seems useless to me. The whole point of evasion is to avoid hits and only worry about BIG hits. I would love to be wrong, but this mod seems like very little thought went into it. Who cares about 50 physical damage reduction by animals - and you can only equip the chest at level 59?

Sadly, once the novelty of this chest piece wears off - it will probably be relegated to the sole function of skin transfers similar to other evasion chests that no one ever uses seriously: Hyrri's Ire, Bronn's Lithe.


Some Mods are added for the flavour of the item.
This is from the forest queen -> animals live in the forest


I know the flavor text is around animals and the forest. But I SERIOUSLY DOUBT anyone is worried about 50 physical damage from animals at level 59 when you can equip the chest. I would like to be proven wrong and someone show me a good use of this chest, but it really feels like a useless mod to me with little thought put in. The same thing was done for Hyrri's Ire and Bronne's Lithe - no one in their right mind is using these chests except for skin transfers.

This chest should have been made something like level 30 requirement, reduced the evasion and the movement speed penalty to keep it in line with other level 30 chests, then MAYBE the 50 physical damage reduction from animals would be appealing. Either that or make the animal mod higher. Right now the animal mod is useless at level 59+, so if you consider that and the rest of the stats you are left with a mediocre chest. Would be far better to just use a rare chest with 1.5K+ evasion, strong duo/tri-res, and a high life roll at level 60+.


Looks like you didn't understand what I was saying. A mod added for flavour doesn't have to have great use. Not just the wording but the mod in its whole is there to contribute to the flavour of the item.

So you can go on and say that the mod is useless (don't know if it is or not) and that it is thoughless, but that is not the case, because it at least fullfills one of its uses. Flavour.
“Demons run when a good man goes to war"
"
Boem wrote:
-50 physical reduction IS A LOT

People seem to underestimate this mod, good thing do it will make the item dirt cheap which i have no problem with.

My only concern with this mod is that it is "animal only", this could potentially create a risk scenario where you neglect certain mobs based on experiencing animal based hits while using this chest and as a result get shredded due to the unexpected damage spike.


Really? Let's think about this for a second. You are reducing physical damage by 50 hit points, and you are doing this in level ~60+ areas since you can only equip the item at level 59.

Physical damage. When does this apply? I doubt any animals are using physical spells, so this implies auto attacks from mobs. Now if you are a ranged evasion character do you think any mob is coming up to you close to land auto attacks? No - 90% of the time you fighting from range. So why would a ranged evasion user consider wearing this chest instead of a good rare - that animal mod is useless to them, and the rest of the chest's mods are lacklustre.

That leaves us with evasion melee, and any evasion melee character at level 60+ is NOT worried about white mobs autoattacks - they are worried about the big hits that hit for 500+. So 50 damage reduction on animal auto attacks - is again, a wasted mod for them.

The more I think about it, the more I see that this chest is actually better for an armor build with Iron Reflexes since I believe the 50 physical damage reduction comes AFTER the armor reduction. Either way it only applies to animals. So why would an IR user use this chest instead of a good rare / Daresso Defiance / Lightning Coil?

Overall, I just don't see the value of this chest - it has no place in the game, and it just seems to be poorly designed.

Hopefully you can put it to good use and prove us wrong.
Last edited by Ceryneian#3541 on Apr 10, 2014, 11:53:52 PM
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ac429 wrote:
It's tricky. If you make an item too conventionally good, someone will complain that it's just a really good rare, and not creative at all. If you make it too wacky, and it's not that good, someone will complain that it's just vendor trash. If you make it too wacky, and it's actually pretty good (wind ripper, voltric, etc), someone will complain that it's BIS.

You'll never please everyone. In the end, you just have to please yourself, and make something you personally are fond of. =)

I designed Queen's Decree back in closed beta, and a lot of people say that it's worthless compared to Midnight bargain. But I still see witches walking around town with a 2-handed sword once in a while, and that makes me quite proud. I'm not trying to make the best thing; I'm just trying to make something that seems cool, has a cool story, and most importantly, a lot of players can enjoy. I'm hoping it doesn't settle for exalts. I'm hoping it settles for a few chaos, and everyone ends up using it some time or another. ^^


That's why I like designing weapons. The benchmark is always @ 50% of what a perfect rare can roll as per Soul Taker. Then all that's left for you to do is to make the special property compelling enough that some builds will want to make use of it.

Wait till you see my unique :)

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