I mentioned you're restricted to one hands if you want to run it with 100% uptime and have 0%+ net regen. You can use it with a 2 hander, but it's going to be tough without using this
You can use the Phoenix Shield on one set and when you get to a fight change to a 2-handed weapon. During a fight lifeleech makes run it easy
other than that - this item has only one stat - spell dmg->attack conversion. other stats are fillers. if it was to be NOT used with RF - it should have been -max, not -fireRes. fireRes can be easily capped from the tree if needed so it is moot.
leech is nice, there is never too much leech, energy shield.. sad part is that unique ES helms roll higher than most rare helms people use. these +200+% ES mods on rime gaze and this are too high compared to what normally is achievable at comparable level but this is general design issue
first glance - wanderer helm (and a nice one at that!). second glance: RF/PA and all (OP as Kaoms and Soul Taker pre-nerfs..)
Here is a snippet of the conversation I had with Spinexion, which may help clarify my stance on the item's balance:
You're right that changing the spell to attack conversion is the best way to adjust the mod, as the change to having it not include multiplicative bonuses is, as I understand it, easy to do.
We really don't want to rush into a decision like this though; We'll wait until we have a handful of characters using the item effectively, and see how it performs. Though I don't disagree with a lot of the theorycrafting, the true potential of the item may not be as easy to unlock as it seems on paper. I'm going to discuss this with the end-game balance expert who I worked with on the balance of the item, and we'll keep monitoring feedback, but no decision will be rushed into!
The balance of this item is also very dependent on what changes are made to spell damage modifiers in future; 1.0.0 saw an increase to the handful of spell damage modifiers in the tree and a reduction to Righteous Fire, and there is no reason why other similar changes won't happen again. This item, more so than other uniques, will shift more dramatically with changes to skills and the tree; It's one of the most interesting things about the design, and also the most deceptively dangerous. Because of this, we really have to be careful before taking any feedback to heart or making any changes to the item; What may be "Legacy on arrival" one day could become sub-par the next!
At the end of the day only myself, and one other member of the balance team were involved with the adjustment of values on this item, and we have hundreds of players who will be actively trying to find a way to get the most out of it. It's quite possible that one will find a way to bypass what myself and the other balance team member considered to be the inherent limitations. For now, we just have to watch and wait. If you have knowledge of a character that uses the crown well, I can check their character out on our local servers and see exactly how well it performs.
sounds like "Cast on Damage Taken"
"hey we released some cool shit, but we have no clue how good it could perform, so prepare to nerf"
I got my hands on this helm yesterday evening and can confirm the pain attunment + spell damage nodes increase dps for my physical wander, however spell crit has no affect on dps
Feel free to ask me any question on testing stuff out (within means, im not gonna try and respec righteous fire), overall it pushed my power siphon tooltip dps from 11k to 15.8 (wrath + hatred + blood rage) no power or frenzy charges
My gear
Spoiler
ign : Kamzino
Last edited by kamz#3885 on Nov 15, 2013, 10:43:42 AM
I mentioned you're restricted to one hands if you want to run it with 100% uptime and have 0%+ net regen. You can use it with a 2 hander, but it's going to be tough without using this
What I was talking about is using righteous fire only in boss fights for a few seconds. Assuming you are eg a crit dual dagger Shadow, you have insane dps. Assume you are on low life as well and using pain attunement, this is like a 90% multiplier to total dps. If you had 222.22 k dps without the crown you would exactly get + 200 k dps if you calculate with a 'more sd modifier' of 0.9 (0.6 from righteous fire, 0.3 from pain attunement)
With 1 hand, that fire res shield and decent regen, you could even sustain it longer than a few seconds or maybe just by using life leech/vaal pact.
I mentioned you're restricted to one hands if you want to run it with 100% uptime and have 0%+ net regen. You can use it with a 2 hander, but it's going to be tough without using this
What I was talking about is using righteous fire only in boss fights for a few seconds. Assuming you are eg a crit dual dagger Shadow, you have insane dps. Assume you are on low life as well and using pain attunement, this is like a 90% multiplier to total dps. If you had 222.22 k dps without the crown you would exactly get + 200 k dps if you calculate with a 'more sd modifier' of 0.9 (0.6 from righteous fire, 0.3 from pain attunement)
With 1 hand, that fire res shield and decent regen, you could even sustain it longer than a few seconds or maybe just by using life leech/vaal pact.
If anything seems wrong with that lmk.
60% and 30% more damage is not 90% more damage, its 108%.