Unique Item List - 300 of 419

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ScarletDevil wrote:
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Autocthon wrote:
Eclipse + Tabula Rasa = white slot eclipse. ? :P

Trying to think of why I'd want +6 melee range over +75% damage though. Cyclone I guess.


Have you ever tried both Cyclone with face breakers, and then with a 2h Axe afterwards? Thats 3 melee range, and the difference is huge. If you had two of those, your cyclone would be massive.
But that's the point. This sword isn't terribly effective at damage, it's really an off-hand weapon (or a leveling weapon.

In the offhand you've got three options. 36% AS, 75% Phys Damage, +6 Melee range (upper ends of course). The "best" skill to use the +6 melee range is Cyclone... which will be taking a DPS loss when you use the weapon because of attack alternations. In exchange for AoE.

It comes down to damage versus range. I dunno if I'd make the trade. Would be fine leveling of course, but that 75% damage sounds like a pretty good offhand for a double striker even endgame.

Edit: Perhaps elemental cyclone.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Nov 14, 2013, 11:35:12 AM
my question its about if theres is a recipe for making all the itms with sockets in on white color, thats all.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
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Dhoros wrote:
my question its about if theres is a recipe for making all the itms with sockets in on white color, thats all.
The sword implies it, as people can't seem to roll whites on it. The recipe may be sword specific if it exists.
IGN - PlutoChthon, Talvathir
Albino Rhoa Feathers
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Nituvious wrote:
Albino Rhoa Feathers




its a boss of mud fluts ?.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
Regarding the new crown and RF:

With the old version of RF, I think everyone's complaints might have been valid. In its current state, however, it is very difficult to sustain permanently.


Life:
Spoiler
It is going to take pretty much all of your passive tree to sustain it on life unless you intend on chaining ruby flasks or trying to keep 100% uptime on Frenzy Charges with my blood dance boots - something that can be tough to do unless using the Frenzy skill frequently. The extra ES this helm gives also cuts into your regen (not to mention the distinct lack of life + and negative resistances). Having your whole tree eaten by obtaining regen nodes + ele adaptation means you're really not going to get near many (if any?) spell damage nodes anyway. Using RF is pretty much going to force you to rely on leech as well, since your regen will be mostly negated. Having to use the Phoenix kite restricts you to one handed weapons too - that's a pretty big damage penalty in most cases!

Iron Will is about the only thing you could slap on to augment your skills, and I think you'd be better suited to normal melee supports that are multiplicative with your damage. Same case for wand users but Iron Grip instead of Iron Will; doesn't seem like that will do much since physical wands don't typically scale too high anyway. GL using a bow; no phoenix kite = no perma RF.



ES:
Spoiler
I've not done the math on this one, so someone please correct me if I'm wrong. From what I gather you're going to need the phoenix kite unique, this new helmet, and Shavronnes if you intend on going RF low life - drop Shavronne's if you're not concerned with going low life. That's not going to give you very much ES. Because you get burned for a % of both life -and- ES (as a total, since they both apply to your ES if you have any up, rather than burning for your ES+Life at the same time), you're going to need a large amount of ES in comparison to your life. This really only leaves your boots, accessories, and gloves to stack more Es. Most people seem to be talking about using blood dance to sustain RF. Again, that requires keeping track of charges as well as losing more res/ES on gear. I think you'll be hard pressed to actually make this work one work.


I am really interested to see how this unique plays out. I think there are some very obvious strengths to it and some not so obvious downsides. Given the downsides and specific gearing/build requirements to actually run RF in its current state, I honestly don't think it'd be very broken for someone to manage a way to make it work. Kudos if can make it work though. Either way, I wish people would try it before crying "NERF." Bravo to the designer; this thing is a real head scratcher.

Just my two cents,
-MonopolyLegend


TL;DR Cons:
-Restricted to 1H weapon
-Life: Requires massive regen investment, no room for other offense
-ES: Requires massive ES investment, gear doesn't give enough
Last edited by MonopolyLegend#6284 on Nov 14, 2013, 1:16:34 PM
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iamacyborg wrote:
Might also need something else with a white link, or the Portal gem.

Yeah I was thinking either any gems of the colours you want and portal gems for white sockets or maybe the new purity gems for colour and purity of elements for white.

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Dhoros wrote:
my question its about if theres is a recipe for making all the itms with sockets in on white color, thats all.

Probably not as it would severely undermine a core aspect of the game.

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Nituvious wrote:
Albino Rhoa Feathers

They are a joke item. If they actually get a use the joke is lost.
My supporter items: Victario's Charity and The Forsaken
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MonopolyLegend wrote:
Regarding the new crown and RF:

With the old version of RF, I think everyone's complaints might have been valid. In its current state, however, it is very difficult to sustain permanently.


Life:
Spoiler
It is going to take pretty much all of your passive tree to sustain it on life unless you intend on chaining ruby flasks or trying to keep 100% uptime on Frenzy Charges with my blood dance boots - something that can be tough to do unless using the Frenzy skill frequently. The extra ES this helm gives also cuts into your regen (not to mention the distinct lack of life + and negative resistances). Having your whole tree eaten by obtaining regen nodes + ele adaptation means you're really not going to get near many (if any?) spell damage nodes anyway. Using RF is pretty much going to force you to rely on leech as well, since your regen will be mostly negated. Having to use the Phoenix kite restricts you to one handed weapons too - that's a pretty big damage penalty in most cases!

Iron Will is about the only thing you could slap on to augment your skills, and I think you'd be better suited to normal melee supports that are multiplicative with your damage. Same case for wand users but Iron Grip instead of Iron Will; doesn't seem like that will do much since physical wands don't typically scale too high anyway. GL using a bow; no phoenix kite = no perma RF.



ES:
Spoiler
I've not done the math on this one, so someone please correct me if I'm wrong. From what I gather you're going to need the phoenix kite unique, this new helmet, and Shavronnes if you intend on going RF low life - drop Shavronne's if you're not concerned with going low life. That's not going to give you very much ES. Because you get burned for a % of both life -and- ES (as a total, since they both apply to your ES if you have any up, rather than burning for your ES+Life at the same time), you're going to need a large amount of ES in comparison to your life. This really only leaves your boots, accessories, and gloves to stack more Es. Most people seem to be talking about using blood dance to sustain RF. Again, that requires keeping track of charges as well as losing more res/ES on gear. I think you'll be hard pressed to actually make this work one work.


I am really interested to see how this unique plays out. I think there are some very obvious strengths to it and some not so obvious downsides. Given the downsides and specific gearing/build requirements to actually run RF in its current state, I honestly don't think it'd be very broken for someone to manage a way to make it work. Kudos if can make it work though. Either way, I wish people would try it before crying "NERF." Bravo to the designer; this thing is a real head scratcher.

Just my two cents,
-MonopolyLegend


TL;DR Cons:
-Restricted to 1H weapon
-Life: Requires massive regen investment, no room for other offense
-ES: Requires massive ES investment, gear doesn't give enough
With regards to RF, it's "relatively" easy to drop life burn to about 9% of original burn, though doing so without relying on ruby flasks is rather difficult. In regards to Life+Es (with heavy favoring of ES over life) RF is normalized to burn effectively 90% of ES per second (this is because Es in low life builds has tended to be roughly 4-5 times that of life, so burning for 90% of "1/5" of your total life+Es is the same as burning for 20% of ES). This means that sustaining one vs the other is roughly equivalent in terms of what is possible.

True hybrids are screwed though, and shouldn't use RF.

When all is said and done, honestly, this new crown only really provides the user with whatever +% spel damage they can get on gear. That requires either using uniques (most armour slots) or limiting yourself to Daggers/Wands/Staves/Sceptres (other weapons don't roll +% spell damage in my experience). The low life and RF bonuses are large, but realistically there's a lot more going on than those effects.

Edit: and the effective limitation to 1H weapons is a big deal.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Nov 14, 2013, 1:25:53 PM
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Adser wrote:
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Double_Dare wrote:
I think the helm needs to be changed so that you cannot sustain righteous fire, -max res is the only way to go.

[/i]


Yeah, it all goes down to RF, as long as it works with this helm (and people say it works on PA so it should also work with RF) then its broken as hell, since it allows melee fighters to use ALL the more % dmg abilities on the game, RF has a really high % AND the passive tree gives you almost all the rege you need, no need to get Blood Dance.

If GGG makes so only increased spell% works and not the more spell% then you would have a fun and balanced unique in your hands.
Removing the "More Spell Damage % support" and having "Increased Spell Damage % support only" would be the way I would go if the item is deemed OP - which is good thing for the following reason: the code that works with the crown would be changed so legacy crowns would not be different from the new crowns.

"
Autocthon wrote:
"
MonopolyLegend wrote:
Regarding the new crown and RF:

With the old version of RF, I think everyone's complaints might have been valid. In its current state, however, it is very difficult to sustain permanently.


Life:
Spoiler
It is going to take pretty much all of your passive tree to sustain it on life unless you intend on chaining ruby flasks or trying to keep 100% uptime on Frenzy Charges with my blood dance boots - something that can be tough to do unless using the Frenzy skill frequently. The extra ES this helm gives also cuts into your regen (not to mention the distinct lack of life + and negative resistances). Having your whole tree eaten by obtaining regen nodes + ele adaptation means you're really not going to get near many (if any?) spell damage nodes anyway. Using RF is pretty much going to force you to rely on leech as well, since your regen will be mostly negated. Having to use the Phoenix kite restricts you to one handed weapons too - that's a pretty big damage penalty in most cases!

Iron Will is about the only thing you could slap on to augment your skills, and I think you'd be better suited to normal melee supports that are multiplicative with your damage. Same case for wand users but Iron Grip instead of Iron Will; doesn't seem like that will do much since physical wands don't typically scale too high anyway. GL using a bow; no phoenix kite = no perma RF.



ES:
Spoiler
I've not done the math on this one, so someone please correct me if I'm wrong. From what I gather you're going to need the phoenix kite unique, this new helmet, and Shavronnes if you intend on going RF low life - drop Shavronne's if you're not concerned with going low life. That's not going to give you very much ES. Because you get burned for a % of both life -and- ES (as a total, since they both apply to your ES if you have any up, rather than burning for your ES+Life at the same time), you're going to need a large amount of ES in comparison to your life. This really only leaves your boots, accessories, and gloves to stack more Es. Most people seem to be talking about using blood dance to sustain RF. Again, that requires keeping track of charges as well as losing more res/ES on gear. I think you'll be hard pressed to actually make this work one work.


I am really interested to see how this unique plays out. I think there are some very obvious strengths to it and some not so obvious downsides. Given the downsides and specific gearing/build requirements to actually run RF in its current state, I honestly don't think it'd be very broken for someone to manage a way to make it work. Kudos if can make it work though. Either way, I wish people would try it before crying "NERF." Bravo to the designer; this thing is a real head scratcher.

Just my two cents,
-MonopolyLegend


TL;DR Cons:
-Restricted to 1H weapon
-Life: Requires massive regen investment, no room for other offense
-ES: Requires massive ES investment, gear doesn't give enough
With regards to RF, it's "relatively" easy to drop life burn to about 9% of original burn, though doing so without relying on ruby flasks is rather difficult. In regards to Life+Es (with heavy favoring of ES over life) RF is normalized to burn effectively 90% of ES per second (this is because Es in low life builds has tended to be roughly 4-5 times that of life, so burning for 90% of "1/5" of your total life+Es is the same as burning for 20% of ES). This means that sustaining one vs the other is roughly equivalent in terms of what is possible.

True hybrids are screwed though, and shouldn't use RF.

When all is said and done, honestly, this new crown only really provides the user with whatever +% spel damage they can get on gear. That requires either using uniques (most armour slots) or limiting yourself to Daggers/Wands/Staves/Sceptres (other weapons don't roll +% spell damage in my experience). The low life and RF bonuses are large, but realistically there's a lot more going on than those effects.

Edit: and the effective limitation to 1H weapons is a big deal.
I'm personally really curious about how this plays out too and if push comes to shove then the possibility of removing "More Spell Damage % support" is always there and won't leave in better legacy items as the coding in the game would change making all of the crowns the same (just to repeat what I wrote earlier in this comment in bold).
And when you gaze long into an abyss the abyss also gazes into you.
shavronnes+bloodrage+pain attunement is what i think will be op
if you do that you get 30% more damage for loosing 30% fireresis and armour/evasion on chest
i would say thats a damn good deal. If you plan on using a shield the armour/evasion loss from shavronnes wont be a problem anyways.
ING: "MeneaterMildrid" or "WICKEDSICKmoves"

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