Unique Item List - 300 of 419

somebody designed this crown with eyes shut. sorry - this is broken beyond salvation

what started as a power-siphon/wander helm turned out to be INCREDIBLY broken. it sits in the same bench as shavronnes and kaoms and auxium

it is 'legacy on arrival'

"
sidtherat wrote:
somebody designed this crown with eyes shut. sorry - this is broken beyond salvation

what started as a power-siphon/wander helm turned out to be INCREDIBLY broken. it sits in the same bench as shavronnes and kaoms and auxium

it is 'legacy on arrival'
Be it as it may, that is to be seen. There are already synergies that are OP and having damage to the point of excess is not really a necessity and can be a bane defensively speaking (PvP might be completely another issue), and some of the wildest ideas with the crown will be very expensive.

The last set of stats I gave to GGG were as follows:

Your Spell Damage bonuses apply to your Weapon Damage
Cannot deal damage with Spells
4% of Physical Damage from Attacks Leeched back as Life
2% of Physical Damage from Attacks Leeched back as Mana
+200 to Accuracy Rating
-50% Fire resistance

The dual leech still being maybe over the top. I like that they made stat ranges on the item.

Some e-mail communication with the dev I was working with:
Spoiler
This is my initial reaction in e-mail response when I saw picture of the stats couple hours before the patch deployment:
"Wow, it's way more powerful than I anticipated. I thought it was gonna be at default ES and with can't deal damage with spells" and asking about rarity etc. It could be some older version that had ES modifier, which I thought to be too much on the item if left in, so it wasn't my design choice to have everything you see in the 1.0.1 version.

dev:
"Though the item can drop outside of maps, it has a very low drop chance compared with other unique items, almost at Shavronne's/Kaom's level. The item was deemed very powerful during testing, but the unique bonus not as impactful as first expected; We'll see how it plays out though, if anything I suspect the life and mana leech might be the most dangerous part of the item! I'll keep you updated on any thoughts we have on required changes."

me:
"So if the community deems the item overpowered (not that it will be that easy to obtain probably or be the cheapest thing ever), then it will toned down and legacy items will exist of it? If not then it's just gonna keep existing as it is. Interesting to hear about the unique bonus, dual leech is definitely strong and could even free up gear mods / gem slot. Anyways if it is clearly overpowered I'm of course fully supporting the nerfing of it"

dev:
"If the dangerous part of the item turns out to be the Spell to Physical conversion, we'll probably change how the bonus works (Which will mean all versions will change). If we do change the leech, it'll probably only be by a single %, so it's not too dangerous to create legacy versions, but that's not very likely, as it's most powerful for a specific set of powerful but not too common builds, rather than a general massive damage boost or defensive bonus like Shavronne's or Kaom's!"

me:
"Alright, that sounds fair to me. I don't feel like I'm forced to get a "legacy" version of my unique with so little potential change if it were to be legacy-fied. With the ES bonus it got that I expected to not be there, I wouldn't hold it against anyone to have the life leech at 3% or even 2% instead of 4% for the item to prevent "next patch" nerfs due to it being like this, but not sure how easy last second changes like that would be. That is if you feel that it would be a better launch for the item and more balanced thing to present."

dev:
"I'm actually happy with the current version; It feels specific enough that "Getting to use Crown of Eyes to the best of its potential" seems like an excellent reward for picking specific builds. Both myself and the rest of the balance team are happy enough for it to go in as it is."
I don't like idea of legacy on arrival -items (if that indeed is the case - only spell damage % -stats work for it) but after long wait and them saying the testing team is "happy enough" I accepted that fate and we'll see where it leads. So to people wondering: if it gets nerfed 1) if it's to do with the unique mod, the change will affect even legacy crowns and 2) if it's to do with the leech amounts (or Energy Shield), then it will have legacy versions.

If off-piece damage uniques are presented for end-game they will get shouted at by some people even if they may be optimal for few specific niches of builds. If weak uniques are presented they will get shouted at as they have no purpose and rares have to be better anyway by design philosophy. If anything it's interesting that when you present an idea with your stats hoping the testing team barely accepts them or tunes them down somewhat - instead they buff them (or maybe that's to do with multiple stat revisions by the designer that get added up unintentionally).

I'm positively taken by the dicussion and relatively few have cried OP to my rather big surprise considering how things went down in the last day basis. If people have tested and already made it clear the item is OP then I guess expect the unique bonus to be nerfed but there won't be legacy items with better functionality regarding that aspect. Life goes on and so forth.
And when you gaze long into an abyss the abyss also gazes into you.
Last edited by spinexion#1296 on Nov 14, 2013, 12:49:45 AM
Once again they release a bunch of overpowered player-created uniques.

How ironic that the diamond supporters are the ones ruining the game.
Last edited by Brelm#2523 on Nov 14, 2013, 12:55:37 AM
"
spinexion wrote:

So to people wondering: if it gets nerfed 1) if it's to do with the unique mod, the change will affect even legacy crowns and 2) if it's to do with the leech amounts (or Energy Shield), then it will have legacy versions.


I think the only thing that can make this item op is its unique mod. But if the devs can change this mod on already existing items as well then it will be ok i think.
So lets test that shit! >.<
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
Last edited by Sobeck#3042 on Nov 14, 2013, 1:27:00 AM
show me how the new uniques are OP (beyond most other uniques) and I will join the crusade to nerf it.
for the time being I choose to believe in the balance team
Damn... Somebody is an Asunder fan!
I think the helm needs to be changed so that you cannot sustain righteous fire, -max res is the only way to go.

With the exception of that one spell combo with the helm I think it's a really awesome item, but with blood dance it's so easy to get enough regen to sustain righteous fire, especially given the outrageous amount of damage passives you can avoid getting in the tree because of the multiplier.

Overall it's an interesting concept, but there's no way that it will ever be balanced if it's allowed to work with righteous fire.

(/imo)
It matters not how strait the gate,
How charged with punishment the scroll-
@Faith_And_Steel
It'd be great if people tested the item before calling it broken.
WHOEVER DESIGN THE SCEPTER IS AN IDIOT.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
"
killa78 wrote:


New Unique - on Domination



domination only ?

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