Diamond Flasks are back in 0.11.1
I'll opt out of even more rng mechanics tyvm. I find the existing rng systems frustrating enough.
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I want Critical entropy!
IGN: Golem_Antsy, Harvest
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The problem with the old Diamond Flasks is that guaranteed crits just meant you could completely ignore crit chance (also the imba positive feedback loop with the Surgeon's mod). A calculation based on your normal crit chance is a much better idea. The Surgeon's feedback loop is still there though, so it has to be balanced carefully.
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" With two rolls of 50% critical strike chance, you crit 75% of the time. | |
" Old Diamond Flask was never allowed to have the prefix Surgeon's. I see no reason why they'd change that. |
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" imagine this example you do 2 coin toss and if you get atleast 1 head from any of the coins you get a crit, to make the story short that is 75% chances on average, the acuation would be crit chance with flask = ccwf base crit chance = bcc ccwf= bcc+(1-bcc)*bcc bcc ccwf 0.9 0.99 0.8 0.96 0.7 0.91 0.6 0.84 0.5 0.75 0.4 0.64 0.3 0.51 0.2 0.36 0.1 0.19 IGN: RFFP
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New models for Tribal Chest? Or are those chests something new altogether?
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"That's why I want Critical Entropy. :P IGN: Golem_Antsy, Harvest
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Am I the only one that wants to know what is in the 2 chests behind the witch??? SHINY...
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |
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Pretty nice, even if i use power charges/frenzy on my ele bow build, I don't know if I'll be using them I already crit quite a lot. Need to them test them first and finally see what will be the duration.
I also don't really know how that "lucky" effect is working, and what are the odds. If someone have a link, PM or post here please. Thanks "Si vis pacem, para bellum"
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