Updated 0.11.0 Patch Notes and Deployment Schedule

TY GGG
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We're still easily on time to start the Anarchy and Onslaught leagues at 6pm PST Friday (1pm NZ Time Saturday) as previously mentioned.


what is this in europe ? like 3 in the morning saturday ?
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PoorJoy wrote:
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We're still easily on time to start the Anarchy and Onslaught leagues at 6pm PST Friday (1pm NZ Time Saturday) as previously mentioned.


what is this in europe ? like 3 in the morning saturday ?


yes 3am
Any update on when the Passive Tree online will be changed to match the patch?
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Neroon58 wrote:
Chris, any chance we could get the passive tree updated earlier so we can start playing around with the changes?

My only real issue with this patch is with Eldrich Battery builds and how the changes in ES is going to effect those builds. I think the biggest impacts are going to be felt with the Blood Magic and EB builds. I think that both should have an 8-10% increase in Health/ES respectively.

Thanks for all the hard work!


I like this idea a lot. Many of the overpowered build use blood magic gems instead of the actual passive. This change would make it a tradeoff when to take the passive or the gem. Also eldritch battery could use some help imo.
IGN: timtwins, timtwinz
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server records over the weekend :D


Oh no 37 :D
In Game: BezaRR
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Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).


Great! In fact, all ranged mobs should not deal more damage than their melee counterparts.

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We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.


Not good enough. If you are not stunned, you are still doomed by desync.
3am on europe time is just brutal ...
Its Wednesday my Dudes , AHHHHHHHHHHHHHHHHHHHHHHHHHHH
Yeah, I was all hyped for a Friday night marathon but got dissapointed by realase time:( Will play saturday morning, but people will already be 8-9h ahead (which as we've seen through races is lvl 50ish for some people).
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
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Moeeom123 wrote:
CHRIS, GGG, read pls!

In the next big patch do something for the game's social part like improving the life in towns, because now there is no communication or trading between people in the same instance.

Game is awesome, but badly needs some improvement in these parts, because this game and players deserve better than using only trading chat, or shop indexer. There would be looooot of possibilities how to improve life&trading in town:

one of them:Make an extra "trading tab" in stash which could be seen/"inspected" by other players in town, and people would only put the items there which they want to sell most.
If you are in a town with ppl, you could check anyone's trading tab, and maybe ask them if they need any item from your stash tab. This would make ITEM VS ITEM trading possible, since now only ITEM VS CURRENCY exists.


Yes Please.

Social aspects need drastic improvement (chat channels). In CB I met tons of people in the game in OB it's a completely different story. We really need some more social tools.

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