Updated 0.11.0 Patch Notes and Deployment Schedule
" They will transfer to standard league as "Remove Only" tabs. Roman, I do not want to go bowling with you.
| |
Since life nodes are being decreased is the Blood magic gem getting a reduced cost multiplier? If not this would be very hard on builds that use the skill or gem.
|
|
Hohoho perfect 3 am here in Europe when the races will start T____T , at least postpone it by 3 - 4 hours come on :( . Think about it the first 12 hours will impact a lot on the economy , especially with the gems , maras will own the market with their BM and RM easily gained by high quest rewards because they will already have their gems, people will have their high iLevel items which guess what , can have lower level requirements and in the same time better stats cuz hey higher iLevel , better stats , people will have 4 hours advantage( more considering not many people enjoy waking up early :P) so for sure they will have farmed a lot and found tons of 4links and decent items which guess what , they will sell for high prices since they know A WHOLE CONTINENT with a lot of players will need them. The impact this will have wont be THAT big but still will give them a good advantage. Well yeah this is all my opinion and maybe i am a bit wrong but still there will be an advantage.I am sure this can be arranged so everyone cam start them in the same time And then play for at least 7 8 hours
Game? Who needs to play the game? Forums are funny enough
|
|
How exactly? There is always 2am somewhere. Be it Europe, NA, Asia (any players from there?) or NZ. Can't please'em all.
Other than that i'm happy with the changes, especially with the puncture changes. |
|
" It won't really. Have you done a no regen map? Have you done a 50% recovery map? I can regen at near 3k per sec at the moment with LL and Vitality without those map mods and can handle them without Vitality. There's no way the outcome and effect on regen will be anywhere near the map mods. Now, whether it will make BM gem builds less viable in certain maps, is another story, but really, they were too powerful compared to other builds. TBH, I think map mods that exclude builds and certain builds only being able to do all mods is a bad design, period. But that's another thread. Casually casual.
|
|
Monster health is not a problem, monster DAMAGE is a problem for melee characters, in later levels the game is just
Spoiler
fucking
|
|
"The amount regen'd isn't the important thing here. It's the cost. I have a friend who attacks at 4 attacks per second, with a 6Linked BM ability. He'd kill himself in 2 seconds without higher Life... Even if he leeched back what it cost, there is time between the attack launching and landing on the target, without that Life cushion, it's too risky. Granted, his build was stupid :P But there are probably people in similar boats. IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on Jun 4, 2013, 2:56:48 PM
|
|
" not it was not powerful, 95% of builds just was not possible to work without it, now honestly have no clue how to deal without that :d |
|
" They never said desync changes were all be done in one patch. They said it owuld be done in multiple steps throughout many patches. A desync change is still a desynce change. Be glad they are managing to get it fixed to begin with. I used to play Diablo 3, then I realized it doesn't have a Shabby Jerkin.
|
|
Unleeeeaashh the treeee :D I'm just sitting in town doing nothing but speculations :DDDD
|
|