0.11.0 Patch Notes

I consider it a good thing that the no-brainer notables are getting a nerf.

Now how about a buff to the passives that never (or very rarely) get used? ;)

Looking forward to trying a couple of the melee builds that *almost* worked before.

B.

edit: actually on second thoughts the IAS sweep BM probably still wont work, but for different reasons.
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Last edited by bredin#5791 on Jun 3, 2013, 9:59:10 AM
GGG: You guys are awesome! Thanks for posting the (almost complete) new patch notes! :-)
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Fixed a bug where Shield Charge would deal no damage if used very close to a monster.


I can't fucking believe it, I complained about this and Mark, I think it was, told me it worked fine for him. I'll finally get to use it again. This is the best change in the patch to me, lol.
Awesome patch! Looking forward to playing the new leagues! :)
The planes and trains are to blame
I don't know why, but why you guys have not plan to change existing magnate roll?
I spent some orbs for get perfect roll for it.. and now use divine for make random roll after patch?
I think if GGG want to make it like this, do the same on granite flasks(do not change 4000 armor to 3000 and can make reroll it with divine or alteration after patch.. lol) or will change just physical dmg % roll on existing magnate belts.

plz dont shit on users who has perfect roll!!!!!!
Last edited by DeathRipple#2912 on Jun 3, 2013, 10:25:55 AM
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bredin wrote:
I consider it a good thing that the no-brainer notables are getting a nerf.

Now how about a buff to the passives that never (or very rarely) get used? ;)

Looking forward to trying a couple of the melee builds that *almost* worked before.

B.

edit: actually on second thoughts the IAS sweep BM probably still wont work, but for different reasons.

How to NOT balance a game

- nerf the nodes that get picked often
- buff the ones that rarely get picked
Outcome?

Oh yea, they just switch places. WHO WOULD HAVE THOUGHT?!
Last edited by nynyny#3398 on Jun 3, 2013, 10:00:42 AM
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FrivolousSam wrote:
because lowering the base exponentially lowers the passive node benefits.


No.
IGN TylordRampage
very nice GGG <3 keep up the good work
How about everyone playing the patch first to see what are the end effects instead of raging right now?
=)

Take it easy guys.
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hellogts wrote:
Why do I get the feeling that this patch is SPECIFICALLY targeted at all the Righteous Fire build out there?

Basically EVERYTHING an RF build rely on: life (thus regen), and max resist are gone. Lower life --> less regen & less dmg; lower max resist --> regen couldnt cover the RF burning dmg

So basically its telling ppl who have worked so hard on this build (I "merely" have a lv78, my highest) to give up.

Well, I will try other builds, BUT why such hate towards the RF build? What am I suppose to do with him? (change it to a melee??? at lv78???) What with all the life based equipment I spend so much time and fortune to gather???

There MUST be someway to nerf the RF build while still making it at least playable, right? RIGHT?

I actually don't quite get why they didn't just knock the spell dmg bonus some.
Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)

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