0.11.0 Patch Notes
I consider it a good thing that the no-brainer notables are getting a nerf.
Now how about a buff to the passives that never (or very rarely) get used? ;) Looking forward to trying a couple of the melee builds that *almost* worked before. B. edit: actually on second thoughts the IAS sweep BM probably still wont work, but for different reasons. The Preceding message contains discretion. Viewer nudity is advised. Last edited by bredin#5791 on Jun 3, 2013, 9:59:10 AM
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GGG: You guys are awesome! Thanks for posting the (almost complete) new patch notes! :-)
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" I can't fucking believe it, I complained about this and Mark, I think it was, told me it worked fine for him. I'll finally get to use it again. This is the best change in the patch to me, lol. |
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Awesome patch! Looking forward to playing the new leagues! :)
The planes and trains are to blame
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I don't know why, but why you guys have not plan to change existing magnate roll?
I spent some orbs for get perfect roll for it.. and now use divine for make random roll after patch? I think if GGG want to make it like this, do the same on granite flasks(do not change 4000 armor to 3000 and can make reroll it with divine or alteration after patch.. lol) or will change just physical dmg % roll on existing magnate belts. plz dont shit on users who has perfect roll!!!!!! Last edited by DeathRipple#2912 on Jun 3, 2013, 10:25:55 AM
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" How to NOT balance a game - nerf the nodes that get picked often - buff the ones that rarely get picked Outcome? Oh yea, they just switch places. WHO WOULD HAVE THOUGHT?! Last edited by nynyny#3398 on Jun 3, 2013, 10:00:42 AM
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" No. IGN TylordRampage
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very nice GGG <3 keep up the good work
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How about everyone playing the patch first to see what are the end effects instead of raging right now?
=) Take it easy guys. |
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" I actually don't quite get why they didn't just knock the spell dmg bonus some. Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
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