Will you nerf the OP lightning spear already??!

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You type "Poe 2" into youtube and the amount of videos on this will knock you off your chair.
One button whole screen clear stupid zoom-zoom shit.

This isn't a meaningful combat.

30% of community playing this build right now (cause its OP as fk).
And you know about it damn well.

Sure, you gave the kids a candy, obviously, the candy is spoiling them way too much. Now you are worried that if you take the candy back, the kids will start rampaging, crying and twisting.
As a good parent, you got to take this, take the candy, talk to the kids and have the patience to let them grow up.

You also need to learn, as a good parent, to not spoil them with such candies again and keep the damn game balanced and meaningful.

Thank you.


Well if they never nerf Monk and Sorc I am sure the builds will be even out. :)
Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby
Standard IGN : HamsterMfer
Please do not hesitate to contact me in game if you have posted or offered on my items.
Regards
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rhalbhub#0570 wrote:
I will play whatever works. I used to love my Invoker that deleted the screen. Every ARPG Ive played has been to make my char as powerful as possible with the requirement of not playing piano while doing so. I started this season with a minion build then realized WTF I have to manually tell my minions to do every ability any other game they would do on thier own. I SUCKED my DPS sucked...clearing screen sucked gave up on Jamanra in campaifn. I felt it was like pullung teeth to chip away at boss health. Minions always dead. Ttippin over my fingers trying to do any dmg. Realized this aint fun.

Well I gave in...rolled a huntress and never looked back. If you cant beat em join em. It seems like the only build I can enjoy POE2 as is. I dont even run a streamer build heck who uses Trail of Caltrops and Culling Strike...I do. I enjoy my build.

The devs took the wrong approach with .2 nuke nerfs. They SHOULD have buffed weak things and then did balance of controlling pace on the mob health side.

I will LOL at the comment about the economy... no loot drops at all for anyone. Still 1 div here.


Nothing wrong with wanting to obliterate screens. But that should only be possible after you farm the best of the best items. Not easily with very low investment.

Or else you turn PoE into an arcade game where you kill or die in "1 hit".

Only true solution to this is to nerf OP builds moderately while ALSO buffing underpowered things moderately.

Brutally nerfing OP builds is obviously not the solution.

Honestly most people that don't play meta don't care about OP builds AT ALL. They just begin to care/complain when GGG buffs monsters to be on the level of broken OP builds.

Also, people have every right to ask for a balanced game. They don't want to play the same builds over and over to have a relevant character.

It is very boring to play the same stuff or something everyone else is playing.
Last edited by Gordyne#2944 on Apr 18, 2025, 6:36:56 PM
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Lightning spear does not need a nerf, nor did the builds from 0.1

What is required is to buff the useless builds until they are viable.

Overall, PoE 2 needs another 5 years to cook and that is assuming they abandon the vision entirely.


Yep, this is way better.

OP builds could use a slight nerf while underpowered stuff could get a considerable buff
People play busted OP builds because the loot is so bad that you have to if you have any chance of finding anything decent.

Why would anyone want to slog through killing things slower with the loot being so bad?

I like playing my custom, slower, janky/creative builds but the game really punishes you for doing that.
"
People play busted OP builds because the loot is so bad that you have to if you have any chance of finding anything decent.

Why would anyone want to slog through killing things slower with the loot being so bad?

I like playing my custom, slower, janky/creative builds but the game really punishes you for doing that.


You're right.

That's why I made a thread a few days ago stating that the that loot rate and quality should be increased dramatically.

I think it is sort of implied that when someone defends the "slower and meaningful combat" they also want the loot drops to be adjusted for such change in gameplay.
Last edited by Gordyne#2944 on Apr 18, 2025, 6:58:49 PM
Why force everyone to play "slow and meaningful" when it is clear that majority people would prefer to play quickly? Should GGG redo all the rituals, breaches, wisps, etc to be slow and meaningful too? And when you guys all realize that the game is boring as fuck when everything is monotonous and slow, do we get an apology from you ? Look, even with all the people that quit because of this vision, you still have majority of players playing Zippy LS build. It's not just the loot, its that it feels better to blast away a pack of monsters than to get stunned and bent over by them

If you need a historical model for what players enjoy in this genre, go take a look at diablo II. Hammerdins, blizzard / ice nova sorc, trap assassins, lightning sorcs reign supreme - anything with good clear speeds. No one is clearing chaos sanctuary with a Smiter. Trying to change this formula is fighting a battle with your own players that you cannot win
Last edited by Glowie_Zigger#5018 on Apr 18, 2025, 7:09:18 PM
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Why force everyone to play "slow and meaningful" when it is clear that majority people would prefer to play quickly? Should GGG redo all the rituals, breaches, wisps, etc to be slow and meaningful too? And when you guys all realize that the game is boring as fuck when everything is monotonous and slow, do we get an apology from you ? Look, even with all the people that quit because of this vision, you still have majority of players playing Zippy LS build. It's not just the loot, its that it feels better to blast away a pack of monsters than to get stunned and bent over by them


Where did you get the idea that it is what most people want?

PoE1 forums are riddled with threads that show dislike for the 1-skill spam forced playstyle.

I'd argue that there are many people that also like slower combat where you actually interact with enemies instead of instantly exploding them.

Problem is that PoE2 is not balanced for such combat yet. It is "undercooked" because it is hard to design/develop and balance.

PoE 2 combat has the potential to be amazing, but some decisions regarding loot drops, support/skill gems and other basic stuff like defenses is what makes it bad.

People confuse balance with design here.
Last edited by Gordyne#2944 on Apr 18, 2025, 7:10:22 PM
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Gordyne#2944 wrote:
"
Why force everyone to play "slow and meaningful" when it is clear that majority people would prefer to play quickly? Should GGG redo all the rituals, breaches, wisps, etc to be slow and meaningful too? And when you guys all realize that the game is boring as fuck when everything is monotonous and slow, do we get an apology from you ? Look, even with all the people that quit because of this vision, you still have majority of players playing Zippy LS build. It's not just the loot, its that it feels better to blast away a pack of monsters than to get stunned and bent over by them


Where did you get the idea that it is what most people want?

PoE1 forums are riddled with threads that show dislike for the 1-spam skill forced playstyle.

I'd argue that there are many people that also like slower combat where you actually interact with enemies instead of instantly exploding them.

Problem is that PoE2 is not balanced for such combat yet. It is "undercooked" because it is hard to design/develop and balance.

PoE 2 combat has the potential to be amazing, but some decisions regarding loot drops, support/skill gems and other basic stuff like defenses is what makes it bad.

People confuse balance with design here.


I got this idea from the fact that as soon as LS's strengths were revealed every single player in this game pretty much dumped their original characters and swapped over to it. The game is almost entirely deadeyes and amazons, and some smiths of kitava with life questions
"
"
Gordyne#2944 wrote:
"
Why force everyone to play "slow and meaningful" when it is clear that majority people would prefer to play quickly? Should GGG redo all the rituals, breaches, wisps, etc to be slow and meaningful too? And when you guys all realize that the game is boring as fuck when everything is monotonous and slow, do we get an apology from you ? Look, even with all the people that quit because of this vision, you still have majority of players playing Zippy LS build. It's not just the loot, its that it feels better to blast away a pack of monsters than to get stunned and bent over by them


Where did you get the idea that it is what most people want?

PoE1 forums are riddled with threads that show dislike for the 1-spam skill forced playstyle.

I'd argue that there are many people that also like slower combat where you actually interact with enemies instead of instantly exploding them.

Problem is that PoE2 is not balanced for such combat yet. It is "undercooked" because it is hard to design/develop and balance.

PoE 2 combat has the potential to be amazing, but some decisions regarding loot drops, support/skill gems and other basic stuff like defenses is what makes it bad.

People confuse balance with design here.


I got this idea from the fact that as soon as LS's strengths were revealed every single player in this game pretty much dumped their original characters and swapped over to it. The game is almost entirely deadeyes and amazons, and some smiths of kitava with life questions


Again, that's a problem of the other options being vary bad by comparison.
Endgame is just not suited yet for slower combo style.

I played 0.1 and saw that endgame is still PoE1 and I stopped playing it until they actually balance the game for that.

I bet there are others in the same boat.

Ofc you will have people playing this like it is PoE1 at endgame since it IS that.

And that's on the devs, not on the players.

**When I say "slower combo" I mean speed that is normal for every other ARPG.
Last edited by Gordyne#2944 on Apr 18, 2025, 7:14:33 PM
"
"
Gordyne#2944 wrote:
"
Why force everyone to play "slow and meaningful" when it is clear that majority people would prefer to play quickly? Should GGG redo all the rituals, breaches, wisps, etc to be slow and meaningful too? And when you guys all realize that the game is boring as fuck when everything is monotonous and slow, do we get an apology from you ? Look, even with all the people that quit because of this vision, you still have majority of players playing Zippy LS build. It's not just the loot, its that it feels better to blast away a pack of monsters than to get stunned and bent over by them


Where did you get the idea that it is what most people want?

PoE1 forums are riddled with threads that show dislike for the 1-spam skill forced playstyle.

I'd argue that there are many people that also like slower combat where you actually interact with enemies instead of instantly exploding them.

Problem is that PoE2 is not balanced for such combat yet. It is "undercooked" because it is hard to design/develop and balance.

PoE 2 combat has the potential to be amazing, but some decisions regarding loot drops, support/skill gems and other basic stuff like defenses is what makes it bad.

People confuse balance with design here.


I got this idea from the fact that as soon as LS's strengths were revealed every single player in this game pretty much dumped their original characters and swapped over to it. The game is almost entirely deadeyes and amazons, and some smiths of kitava with life questions


Lack of loot and this is exactly why I'm done playing. The build diversity is absolutely horrible and the player base doesn't really care as long as that's the easiest way to get loot. [Removed by Support]
Last edited by Lisa_GGG#0000 on Apr 18, 2025, 7:16:57 PM

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