I had to stop watching today's interview

"
It really is insane how Jonathan keeps talking so negatively about PoE 1, or the game which has been praised so many times and touted as the "best in the ARPG genre" by so many people.

Even me, a person who doesn't usually play ARPGs, or any RPGs for that matter, found fun in PoE 1. It seems complex and confusing at first, but there's a lot of depth to the game and until recently, packages of new stuff came every 3 months.

I just don't understand why Jonathan is so hell-bent on realizing his "vision" and thinking that he knows better than the majority of the PoE community.


When PoE1 is hung like an exile at the gallows will 2 be enough to keep GGG a going concern?

The only question that matters
"
"
Funny how a split second of someone adjusting their glasses turns into a whole ‘design philosophy’ take.


Funny how you defend Jonathan for taking lighthearted, sarcastic jabs at PoE1, but others aren't allowed to? I don't think anyone actually think he flipped anyone off, but it is a funny picture, especially during these times of polarization.


I actually watched the video. There was a lot more to the gesture than that still image shows, including context. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
"
"
Straight from the interview.



So professional! So indicative of design philosophy! =^[.]^=


Funny how a split second of someone adjusting their glasses turns into a whole ‘design philosophy’ take.
Pessimistic takes never get old, with some folks loving to overthink the smallest things >.<

Big doubt that many have actually even watched the interview to understand the reason for the screenshot, or sarcasm, honestly


Not as funny as the irony of a guy claiming others can't accept humour berating people on someone else's behalf for a clearly humourous image!

I wonder if you even realised as you did it?

You know, if you can't take a joke (on someone else's behalf) perhaps the forums aren't the right place for you? That's how this goes, right?
"

I actually watched the video. There was a lot more to the gesture than that still image shows, including context. ='[.]'=


I like to think that the gesture was a Freudian slip: an error in speech, memory, or a physical action that is interpreted as revealing a person's unconscious thoughts, feelings, or desires.

I've worn glasses for decades and I've never pushed my glasses up that way or seen anyone else push up their glasses that way.

Maybe Jonathan was getting irritated by the peasants questioning his vision and something subconscious slipped out.

8 mod maps are the new alch and go.
Last edited by zakalwe55#2432 on Apr 14, 2025, 11:51:59 PM
"


I've worn glasses for decades and I've never pushed my glasses up that way or seen anyone else push up their glasses that way.


I actually catch myself doing it pretty often, using both my index and middle finger to adjust my glasses when they’re not sitting right.

If you look closely at the video, you can see he gives the side or back of his head a little scratch, followed by a very short push on his glasses to nudge them up a bit.
Everyone has their own way, some lift them from a corner, others push from the center, some use a different finger, so it’s not that strange for someone to do it differently. And honestly, thinking about it, I don’t even recall a scene of him adjusting his glasses before, so maybe, just maybe that’s simply his way of doing it, even if some people feel oddly entitled about how it "should" be done, or of how it came over. But yeah, some folks get mad over the slightest nonsense, so it’s really no surprise it’s any different here.
"
H3rB1985#0551 wrote:
Usually you do a second part to improve the weaknesses of part 1.

PoE2 fails any metric of improvement besides Visuals and WASD controls.

Literally everything else feels worse


I don't know about that. I tend to not play EA products as I want something that developer claims is a more-or-less complete experience. From what I see and read it looks in my opinion much better than PoE1 which I mostly stopped playing a few years ago.
"
svvat#1225 wrote:

I don't know about that. I tend to not play EA products as I want something that developer claims is a more-or-less complete experience. From what I see and read it looks in my opinion much better than PoE1 which I mostly stopped playing a few years ago.


The difference here is that one of you is talking about how the game "feels", while the other one is talking about how the game looks based on third party sources. I seriously don't get how anyone can be in this discussion without even trying it.

Based on your opinion, the game looks better from what you've seen? It's an opinion, sure, but it holds as much value in a discussion about the game as an old baguette. Sorry if that was harsh, but...

---

To me, everything feels worse.

(Except visual clarity)

Graphics aren't that important to me, so we'll scratch that off the list right away. Slower combat? Fine, I wouldn't mind slower combat if it felt responsive, but it doesn't. WASD? Won't ever use WASD in an ARPG. Progression? There's "no" power in the passive tree, you can't overlevel your skills, your skill options are severely limited and good items don't drop, so I think it's hard to feel the progression - and progression is supposed to be felt, high numbers on a sheet isn't more power.

And regarding the mess that is endgame? I think Raxx said it better than me in this video: https://youtu.be/F_aZxshjIg0?t=1039 (link to discussion about endgame). No agency, no real goal, no feel of progression...

"
The difference here is that one of you is talking about how the game "feels", while the other one is talking about how the game looks based on third party sources. I seriously don't get how anyone can be in this discussion without even trying it.

Based on your opinion, the game looks better from what you've seen? It's an opinion, sure, but it holds as much value in a discussion about the game as an old baguette. Sorry if that was harsh, but...

---

To me, everything feels worse.

(Except visual clarity)

Graphics aren't that important to me, so we'll scratch that off the list right away. Slower combat? Fine, I wouldn't mind slower combat if it felt responsive, but it doesn't. WASD? Won't ever use WASD in an ARPG. Progression? There's "no" power in the passive tree, you can't overlevel your skills, your skill options are severely limited and good items don't drop, so I think it's hard to feel the progression - and progression is supposed to be felt, high numbers on a sheet isn't more power.

And regarding the mess that is endgame? I think Raxx said it better than me in this video: https://youtu.be/F_aZxshjIg0?t=1039 (link to discussion about endgame). No agency, no real goal, no feel of progression...



I feel you were happy with PoE1. I wasn't. The main reason I joined that game in recent years was because some friend was playing. So obviously we have different expectations. And I am tempted to try EA of PoE2. But I won't even have time for it the next 2 months. So all I can base my judgment on is what others post. And the things they specifically complain about missing are things I didn't like. No zoom-zoom-zoom! White mobs are no longer a piece of scenery. To be honest - I hated that white monsters in PoE1 are a net POSTIVIVE for the player as they allow you to recharge flasks, get charges and many other boosts that you get when simply killing something.

People complaining that white monsters are an obstacle is what I remember from a very weird and niche ARPG that I played a long time ago that I found to had the best gameplay of all I ever tried.
"
svvat#1225 wrote:
And the things they specifically complain about missing are things I didn't like. No zoom-zoom-zoom! White mobs are no longer a piece of scenery. To be honest - I hated that white monsters in PoE1 are a net POSTIVIVE for the player as they allow you to recharge flasks, get charges and many other boosts that you get when simply killing something.

People complaining that white monsters are an obstacle is what I remember from a very weird and niche ARPG that I played a long time ago that I found to had the best gameplay of all I ever tried.


I don't think I mentioned white mobs or zoom-zoom?

Anyhow, I think white mobs serve a very important part in how players FEEL the power progression. The goal (or at least a sub-goal) in any ARPG is to become powerful. Numbers on a sheet is never power. Power comes from the feel of your character and how he handles monsters through combat. There are three ways of increasing the feel of power:

1) More damage; you do exponentially more damage versus monsters. If monster's health always scales to your damage, you do not feel progression.

2) You're faster and more nimble, and can position yourself better.

3) More AoE, more arrows, more secondary effects; the ability to fight larger packs.

White mobs serves an important role in how players feel the power. If you're supposed to spend an equal amount of time beating a white mob in act 4 as you did in act three, you're not feeling that power, and you have not progressed your character at all beyond numbers on a sheet.

PoE1 gives you too much of all of these points, I think we both can agree with that. But I don't think PoE2 gives you enough, especially regarding number 2. If combat and movement felt responsive, I wouldn't mind the slow(er) combat, but it doesn't, it feels sluggish - on most classes. And just as PoE1 makes white mobs too weak, PoE2 makes (some of) them too strong.

But at this time, I'm rambling - without even mentioning the main reason I don't like PoE 2. You should absolutely try PoE2 so you can actually make up your own mind.
Last edited by MisterFancyPants#7969 on Apr 15, 2025, 4:36:09 AM
"

PoE1 gives you too much of all of these points, I think we both can agree with that. But I don't think PoE2 gives you enough, especially regarding number 2. If combat and movement felt responsive, I wouldn't mind the slow(er) combat, but it doesn't, it feels sluggish - on most classes. And just as PoE1 makes white mobs too weak, PoE2 makes (some of) them too strong.

But at this time, I'm rambling - without even mentioning the main reason I don't like PoE 2. You should absolutely try PoE2 so you can actually make up your own mind.


OK, that sounds reasonable and from the interview I watched GGG agrees they need to tune it. And that they have much more narrow band in PoE2 than in 1 to do it right. So any miss in tuning player progression and monster difficulty hurts PoE2 much more. They also said that what they need to do is not a global nerf/buff but changing specific monsters or even monster compositions in specific areas.

I would say that you are most likely completely correct in your criticism.

There is also an obvious contradiction between two good things that I believe we both would like to have. If I read dumbly what you wrote about progression it would mean you want the game should get easier with time as your character needs to grow in power faster than the monsters. I don't think I should read what you wrote like that.

I think that balancing the game difficulty against the character progression is often a big challenge. In a way you should see your character progress if you go to the earlier area where you struggled before and see how you do now. I don't think this is enough for you :) .

I do feel tempted to try the game already, even though it goes against my own convictions of not playing unstable games. Still - I don't have the time this month and next month I am away from my computer. So it is not going to happen now.

Anyway - thanks for your response.

Report Forum Post

Report Account:

Report Type

Additional Info