Further Changes From Today
are we calling runes crafting now?
wow that's disappointing. |
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I have 3 characters thru 3 in .2. Last I started with new patch. .
.I'm thinking there has been a miscommunication with what was told in the write up and what was programmed. 1) swarming is far worse In act 3 now. Jungle ruins.. the flower things spawn 10+ swarming in 360 degrees and fast 2) act 2 boss wind phase.. the corpses are fast and invisible 3) all thru act 3 swarming just happens. Fast. I'm thinking we need to have speed given on boots if this is a fix.. it doesn't feel like a fix. 4) utzeel map. Better. Viper.. made rougher when notes say you made her easier. Wtf? It's not the boss it's the spears on the side. First is fine. But the blind and arbitrary second phase.. wtf? I've done it 2 other times on first kill. I've died 10 times now. Easier? Nope. And always die when she's at 10%. I'm not sure if we can trust the notes going further.. the first 3 acts were better before the "fix". And the articles orbs.. where are they? I do every quest.every time.. got like 3. Wow. Not a fix You got us excited about "listening" but I have played it 3 times.. it was better before the changes to swarming and fixes to bosses. Wtf? How do you fix something and it feels worse? I will explain it like this. When launch happened. I played it. Ok. Rough. But it was good. Some changes? Sure. But not to make it harder. You listen and say "we made things easier". But those things are now harder... Ok. When I played thru 2x on the other toons I didn't stop to have to rest. I played. And had fun. After the fixes.. I have stopped 3 times to simply walk away and question what the funk I'm doing playing this game. In a week.. where you claim to listen and make things better. Oh. And the runes aren't upgrading.. well.. the attribute runes don't want to .. says wrong base. Others I upgraded the. Won't upgrade to greater with wrong base error. Small problem cuz it's more than we had. But if you want to replace crafting, it needs to be more than 2% change. That is brutal. Not worth the effort im my opinion. Anyway. Hope this gets looked at. Small things but brutally making me want to not return...and I started 3 toons in a week thru act 3... I did the first and want happy. Did a second and said when you launched the changes I'd do a new one to see the differences. Not good. |
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strange math default respawn time of minions 7,5 if i have 60% faster respawn means it should be 3 secs yet for some reason its ~5secs tested with single minion. broken fixes as usual........ disappointed.
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" I think the math is 1÷1.6×7.5=4.6875, because "60% faster" means 62.5% of the original time. If you drive 100km at 160km/h instead of 100km/h (i.e. 60% faster) you'll travel those 100km in 37.5min, which is 62.5% of 1h. Last edited by GregoryAdams#7051 on Apr 12, 2025, 11:37:41 AM
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These are some of the laziest changes I've ever seen. Some are nice QoL changes but a great TLDR for most of these changes are "We're sorry we nerfed the fun out of the game, so we're going to nerf the rest of the game to make it seem fun." That's all these changes boil down to. If I wanted to play a slow and challenging action rpg i would just go play a soulsborne esq game. ARPG's like diablo and PoE are supposed to make you feel powerful and bad ass, not like a generic npc.
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thanks for the updates to know what you're doing! helps keep me motivated to keep playing a bit longer to see where this game is going!
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will the scythe be added as a weapon class in the game? I'd like to
Last edited by ONiHiNoBy#0631 on Apr 12, 2025, 3:36:37 PM
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Ya this was promised a long time ago!
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" Ya this was promised a long time ago! |
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Game still feels bad, slow and sluggish. Id rate it as a 3/10 as of right now. Gluck all.
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