Further Changes From Today

Thank you so so much
When ability to change venom droughts?
what about the fragments and other stuff that can be dedicated to a stash of your choice now? I see no options for this, after the patch.
Last edited by W1n#3108 on Apr 11, 2025, 10:45:36 AM
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Fix warrior. More specially fix hammers. We have no usable skills until we get sunder and that's unacceptable. I want a skill that actually works from level 1.

Fix your early game bosses especially act 2. There is a difference between engaging with boss mechanics and having to hit a boss for 15 minutes straights (assuming anyone is skilled enough not to die as potions are limited in a fight that long). Sure a great deal of the problem is that warrior is garbage until much later but still, fix this. A boss fight shouldn't outstay it's welcome.

You said that campaign should be fun to play through so we don't think we just want to skip it. Put your money where your mouth is then, make the necessary changes to make the campaign fun instead of feeling like a swift kick to the balls is less painful.

Your post shows that you're just bad lol. 15 minutes on Act 2 boss.. what?

As for mace... people use mace strike, rolling slam and leap slam all the way into endgame. Again, you just dont understand synergy and basic mechanics...

I suggest reading skills and support gems and trying to understand keywords better.
Great changes, thanks a lot!
Really appreciate the no glory consume on interruption and the tab affinities.
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Psaakyrn#4256 wrote:
Just noting, the removal of haste aura on monsters effectively nerfs companion selection. if the issue is with lower acts, could we just not have the haste aura appear in said lower acts, rather than completely remove it from the rare monster mod pool?


It hasn't been removed

It wont spawn on a monster that ALSO has the haste mod.

Haste and Haste Aura are separate mods that doubled up...

TECHNICALLY it's worse for the Companion itself... but if your after the Aura you just needed the Aura, you didn't need the added Haste mod.
Last edited by Insanity_Pilgrim#5447 on Apr 11, 2025, 12:45:48 PM
Belts dont have extra charm slots like mentioned in this post and the patch has gone live???

What happened?
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Jyssi#3843 wrote:
Belts dont have extra charm slots like mentioned in this post and the patch has gone live???

What happened?


From the original post

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0.2.0E Deployment Timeline

And that's all that made it for 0.2.0E. The patch will be deployed at around 10AM NZT. We have also made some more changes internally, but they didn't make it in time for the patch.
The following lists the changes that will be deployed after the weekend. These are not the only changes that will be in that patch. These are just the changes that we already have.

Charm Changes

Charms are a system that we never adequately expanded on,[...]


They have changes coming but they missed the boat. Be patient, they're coming.
Last edited by CorenAlbrich#7123 on Apr 11, 2025, 2:42:49 PM
GG
Fix the bug of Tangletongue
Forked Spear PLZ

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