Changes to Act 3 Areas in Path of Exile 2

This is a step in the right direction. This is about listening to the community. WE DON'T WANT AN EASY GAME, WE WANT A FUN GAME, and in that sense, this change is extremely positive. Thanks for listening. More of this and less of everything that seems completely disconnected from the players. Thanks, GGG.
IMO you should remove waterway or make it a quick map, it does not need to be 20 minute+ map and really doesnt even need to me in the campaign tbh. You can make an alternative idea for that.

But thank you for all the current changes, makes a huge difference and appreciate all the hard work your all doing <3
Last edited by Sheldon_ballantyne#2597 on Apr 8, 2025, 12:00:04 AM
it's a start, but it's wild that it took all the feedback from launch until 0.2 and then this continued feedback for y'all to look into the issue.
Somewhat? ^^
Check Point
Good changes. Not at all what the post yesterday said about "outliers" as there are simply too many to be considered "outliers" and the areas still seem large just easier to navigate.

Now base movement speed please +10%

My suggestion for Jiquani is to have bosses at the machine drop the soul cores instead of searching for them
Last edited by GuiltyParty32#9913 on Apr 8, 2025, 12:14:29 AM
"
IMO you should remove waterway or make it a quick map, it does not need to be 20 minute+ map and really doesnt even need to me in the campaign tbh. You can make an alternative idea for that.

But thank you for all the current changes, makes a huge difference and appreciate all the hard work your all doing <3


I agree with this. Lever pulling simulator makes no sense in this game.
Not enough... wrong addressed problem.
Sounds like good changes. Kudos for knocking it out so fast. I assumed map/zone changes would take a while.
Last edited by Kask#3190 on Apr 8, 2025, 12:04:29 AM
Oh.
Yet another unpaid Path of Exile 2 Alpha Tester.

Report Forum Post

Report Account:

Report Type

Additional Info