Changes to Act 3 Areas in Path of Exile 2
what about the waterways??? that zone is crazy
Last edited by HeavenSmiting#6325 on Apr 7, 2025, 10:55:02 PM
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It's a nice start at least.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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kino
“What kind of f*cking neighborhood is this!?”
“People are under a lot of stress, Bradley.” |
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Holy cow. You guys move fast on these. Awesome changes. Impressed!
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Thank you
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please no more delays for 3.26
RUE IS A CAT! MEOW! Last edited by Tosquera#0379 on Apr 7, 2025, 10:58:14 PM
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Its definitely a start, and way better than "we think it should be more fun instead of smaller" which was the impression we got from the last post. Whether you guys changed your mind due to the extremely poor reception or it was just a poor wording, at least its being addressed.
That said, its still funny to hear that only recently tests were made to check "average clear times", given that these complaints have been constant for the last 4 months. Do we really need to go through this pandemonium to be heard? is that the precendent we are setting? i hope not. Also, Why is waterways not mentioned? Lever pulling simulator has no place in this game. Lastly, don't forget to give the same treatment to act 1 and 2. And i sure as hell hope that this "mistake" won't be made again with acts 4-6 when they are released. Keep up the good work. Ps: fix the horrible ritual interaction immediately, that was a massive oversight that demands urgent fixes. its temporalis dupe level of bad. Ps: fix ancestral call. Its not doing anything. Last edited by SkilloSkillo#0062 on Apr 7, 2025, 11:02:14 PM
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thank you
"All that fancy sword swinging when all you need is one good stab."
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Bonestorm is still crashing my instances :( please fix
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