Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

Lol. Bye POE2. Back to Last Epoch.
Last edited by TomAraya#4030 on Apr 3, 2025, 10:55:43 AM
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Sadly the build i was playing and was quite sure will meybe get a mild nerf if any got absolutely decimated. I dont think that this would ever be viable option.

I was playing Decompose Pathfinder, the build was strong, but had a lot of downsides, so it seemed ok. With a lot of investment i got it to 3M dps and with ridiculous investment to 10M DPS and it always has the flaw of being slow in moving around. So theres the balance. The build relies on sacrificing high HP minions and using decompose on them to initiate poison cloud.

But as i read the notes this is what is changed:

1. Minion life increase is less at higher gem levels
2. Meat shield support gem does not increase minion life anymore (used to be 50%)
3. Skeletal Brute skill quality does not increase the life anymore (used to be 20%)
4. Decompose damage is now 19,5% and was 39,5% (it is halved)
5. Decompose can now have only 6 clouds at once (didnt have limit before)
6. Decompose cloud radius increases 20-80% per sec down from 50% - 200%
7. Sacrifice - minions revive 60% slower, used to be 30%
8. Half of the jewel slots are removed from the tree, most of the damage for the build came from ailment and poison magnitude jewels.

To sum it up, there are nerfs on top of nerfs for a build what was not exactly in the broken category.

Ah and along with, gas arrow and gas grenades also got the axe. Last I checked those were far from being broken skills.

At the same time, stat stacker gemling was maybe toned down 50% of its state, which was completely broken.


Let's be realistic here, minion builds were OP without any investment and minions had too much health. I like the approach since it surely should have feel different than PoE 1, which did, until I discovered minions.
Read the patch notes and expected them to be an aprils fool joke... where is red shirt guy again when we need him :D
Wait so you guys nerfed even more... Ok nobody asked for that...

Why do you guys love to REMOVE the fun, if this feel unbalanced for other classes then BUFF the other classes, not gut everything to the ground, such a bad patch geez, seems like you guys only play the campaign
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TomAraya#4030 wrote:
Lol. Bye POE2.

Bye, thanks for money, don't come back.
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rnm410#7152 wrote:
No one played the update yet and most say not fun, lul. Even bigger lul, they'll still play 100's of hours.


That's right!

Because they are all absolute hypocrites.
It's a pity no one brings them to light, exposing their hypocrisy. As if they would leave the project, but in fact they would be the first in line to start as soon as possible.
Last edited by Алчность#5155 on Apr 3, 2025, 10:57:45 AM
But what is fun? When you click and one shot everything? That is Poe1, if you want to have fun this way, just stick to Poe1. I quit playing Poe2 0.1 because for example infernalist with minions was a nobrainer. It just wasnt even fun anymore because how easy it was. Now it allows players to experiment more and actually have fun. Because the game is supposed to be alot harder and not one click Poe1
Last edited by lukaskodlos#7714 on Apr 3, 2025, 10:58:17 AM
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TomAraya#4030 wrote:
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TomAraya#4030 wrote:
Lol. Bye POE2.

Bye, thanks for money, don't come back.

Oh, a GGG C..ksucker.

Oh! a little crybaby with D4 attitude. Go play last epoch, its for kids like you
Last edited by lukaskodlos#7714 on Apr 3, 2025, 11:01:40 AM
very cooooooool!
Thanks for the patch, happy about most of the changes. If people want to not have a methodic slower playstyle and blast like crazy then they should go on poe 1, they always shared their vision on what game they are trying to make and I'm all for it.

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