Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt
i played the first patch from release until about 2 weeks ago. i have spent 3 or 4 hours in Dawn of the Hunt and its an absolute slog just to boot up the game. everything is slow and boring. i feel like the monsters in d4 werent even this spongy. game feels more like a chore right now than something i WANT to do
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How to pan minimap on a controller? right stick doesnt work for that
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"Skeletal Warrior can no longer be engraved in the Gemcutting menu, as it was only provided as a stop-gap until this functionality was implemented. Existing copies of the Skeletal Warrior skill gem have been turned into Skeletal Sniper gems. The Skeletal Warrior skill granted by some sceptres now allows you to summon additional skeletons by reserving spirit, in addition to the two free skeletons it grants automatically."
I hate this change, i loved the power fantasy of being able to have a huge army of skeleton warriors under my command, now that this super basic skill is item bound, my hope of having that huge army is now bound to how much currency i have to pay someone for a top tier scepter, or RNG roll it. This sucks ass and on the surface for me makes skeleton warriors just flat out worse. Please reverse this and remove skeletal warriors off the scepter, and rather replace that scepter with something else. and also... Lich ascendancy as a summoner was a massive letdown.. oooo i get some bonus to chaos damage. woopdedoo, the warrior ascendancy and fire whitch still looks like a better choice for minions |
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I didn’t play Early Access on release because I knew it was going to be a disaster. I like Path of Exile, and I didn’t want to invest my time into a game that was going to change a lot.
Now I tried this update because the Huntress looks very similar to the D2 Amazon, so I was curious. First, I tried my own build, and the extremely slow movement and the low damage I was putting out—even though I had kind of figured out early game—felt horrible. Next, I want to point out that I’m not a hardcore player. I like chill games with challenging bosses. That means I don’t really care about map monsters and their weird difficulty spikes, so I was kind of mad that I was fighting them for like 100 hours. That said, even though my build sucked, when I fought bosses, I really enjoyed the mechanical side of the encounters. 😄 Even though I died like 20 times in a row, that kind of difficulty on bosses is something I think they should keep and even make harder. In the long run, I don’t think early Acts will matter much since we only have 3 right now and more are on the way, so those Acts will eventually get nerfed. I also had problems with monster movement, like many other players early on. Your character can’t even use abilities before getting hit—and if there’s a group of enemies, it’s a horrible experience. Another thing I hate, and I don’t understand why it’s in the game, is the pushback. When enemies charge at you, sometimes they drag you with them. That’s just bad design. Now, on the other side of the story—at first I was disappointed. I really didn’t enjoy the game. But then I saw Ben playing a Lightning Crossbow Deadeye, and I watched how easily he moved and killed stuff. So I copied his build. Let me tell you—the difference between my experience with my own build and his was night and day. Monsters suddenly did nothing to me, bosses were melting, and I easily got to Act 5. I don’t play all day, so it took me longer, but the experience I had with a good build was extremely good. I enjoyed every second of the combat. I enjoyed getting my crossbow. I really liked leveling—it had a much faster pace and smoother gameplay. It wasn’t brain-dead easy, but it also wasn’t a slow and boring slog like with my own build. GGG is making a good game. I’m not saying they don’t make mistakes—because they do. The areas are too big, and I don’t know why anyone would do that in an ARPG. Not even Diablo ever had areas this big. I know there's this idea that "bigger is better" (thanks Blizzard), but no—sometimes less is more. Simpler is better. Faster and smoother is better. You don’t need all this hardcore nonsense. To me, ARPGs have always been about a naked guy turning into a godlike entity. I get that GGG doesn’t want to make another Diablo IV—because that one was a disaster—but we also don’t want a game that’s a slog to play through. Also, drop the combos. Make abilities work more like in PoE 1. I personally don’t like combos, but I can live with them if there are more abilities and more gems to play around with. |
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Wow. I no longer want to play this game, this is absolute garbage. HotG can't be cast without stunning? Notables nerfed? Everything nerfed, actually. They really want to just shoehorn us into only playing the meta builds and nothing else, don't they?
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" Dude nailed it.. i wonder if it will ever be read though, as GGG proved completely tone deaf so far... |
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Good job ruining the game. The era is over...
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Just want to say that i actually prefer this update to the first version.
It's harder, i think it's better and more fun. Sad to hear so many blame anything other than themselves on failures. keep cookin' ggg :) |
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*Upgrades my sceptre and checks notes >.>
" Increasing the spirit when the sceptre quality is improved follows the game logic in that the armour or es would be increased on another offhand with such as the primary stat. Thus, wouldn't the bug be quality increases to weapons do not increase the quality of the associated skill? ~
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i wonder GGG themselves have personally play the game after the patches have feel for us players. I feel this 0.2 patch is trash, i rather go work than play this.
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