Where in the hell has our feedback been even going?

Live on stream I just watched the first moment Johnathan considered moving disenchant, 3 to 1, and salvaging on 1 npc.
this has been a consistent piece of feedback since the very first week, how has he not heard this until ziggy brought it up in the Qand A?!
Last bumped on Mar 31, 2025, 11:01:36 AM
I would think answer is pretty easy; they're not reading this forum at all, but only taking feedback from those few streamers they're sponsoring.
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Live on stream I just watched the first moment Johnathan considered moving disenchant, 3 to 1, and salvaging on 1 npc.
this has been a consistent piece of feedback since the very first week, how has he not heard this until ziggy brought it up in the Qand A?!



I am on these boards quite frequently and this is the first time i've ever seen an all in one crafter even mentioned. . .

. . .99% of the "feedback" is:

game to hard

trade to hard

Trials to hard

Exp loss to hard

1 portal to hard

everyone RMTs so trading for gg items to hard

game crashes because correctly configuring a PC to hard

Your feedback sucks and should be disregarded. Glad they made the correct decision.
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. . .99% of the "feedback" is:

game to hard

trade to hard

Trials to hard

Exp loss to hard

1 portal to hard

everyone RMTs so trading for gg items to hard

game crashes because correctly configuring a PC to hard




LOl, this summs it up perfectly. XD
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Live on stream I just watched the first moment Johnathan considered moving disenchant, 3 to 1, and salvaging on 1 npc.
this has been a consistent piece of feedback since the very first week, how has he not heard this until ziggy brought it up in the Qand A?!



I am on these boards quite frequently and this is the first time i've ever seen an all in one crafter even mentioned. . .

. . .99% of the "feedback" is:

game to hard

trade to hard

Trials to hard

Exp loss to hard

1 portal to hard

everyone RMTs so trading for gg items to hard

game crashes because correctly configuring a PC to hard



+1
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Live on stream I just watched the first moment Johnathan considered moving disenchant, 3 to 1, and salvaging on 1 npc.
this has been a consistent piece of feedback since the very first week, how has he not heard this until ziggy brought it up in the Qand A?!



I am on these boards quite frequently and this is the first time i've ever seen an all in one crafter even mentioned. . .

. . .99% of the "feedback" is:

game to hard

trade to hard

Trials to hard

Exp loss to hard

1 portal to hard

everyone RMTs so trading for gg items to hard

game crashes because correctly configuring a PC to hard



It's almost like GGG intentionally made PoE2 to attract a wider audience, and that wider audience doesn't like some of the features that were retained from the first game. This can be evidenced by PoE2's all-time peak at 578k players on steam, versus PoE1's 228k.

Real headscratcher, that.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Mar 27, 2025, 9:07:59 PM
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Live on stream I just watched the first moment Johnathan considered moving disenchant, 3 to 1, and salvaging on 1 npc.
this has been a consistent piece of feedback since the very first week, how has he not heard this until ziggy brought it up in the Qand A?!



I am on these boards quite frequently and this is the first time i've ever seen an all in one crafter even mentioned. . .

. . .99% of the "feedback" is:

game to hard

trade to hard

Trials to hard

Exp loss to hard

1 portal to hard

everyone RMTs so trading for gg items to hard

game crashes because correctly configuring a PC to hard



It's almost like GGG intentionally made PoE2 to attract a wider audience, and that wider audience doesn't like some of the features that were retained from the first game. This can be evidenced by PoE2's all-time peak was 578k players on steam, versus PoE1's 228k.

Real headscratcher, that.


They already got your money. Now they are going to make the game they want and the game a lot of us want. Not pander to everyone. When you make a game for everyone you make a game for no one.
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Live on stream I just watched the first moment Johnathan considered moving disenchant, 3 to 1, and salvaging on 1 npc.
this has been a consistent piece of feedback since the very first week, how has he not heard this until ziggy brought it up in the Qand A?!



I am on these boards quite frequently and this is the first time i've ever seen an all in one crafter even mentioned. . .

. . .99% of the "feedback" is:

game to hard

trade to hard

Trials to hard

Exp loss to hard

1 portal to hard

everyone RMTs so trading for gg items to hard

game crashes because correctly configuring a PC to hard



It's almost like GGG intentionally made PoE2 to attract a wider audience, and that wider audience doesn't like some of the features that were retained from the first game. This can be evidenced by PoE2's all-time peak at 578k players on steam, versus PoE1's 228k.

Real headscratcher, that.


nope

GGG made the game they wanted to, they are still doing so. . .

also marketing brought in the overhyped tourist gamers, they bought in not knowing what this game is. . .an arpg that does not hold your hand like D4.


all the "feedback" I referenced earlier is these tourists wanting another D4. . .
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I would think answer is pretty easy; they're not reading this forum at all


You need only browse this forum for 30 seconds to realize this is probably a good thing.

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