I wish I had never supported you

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_rt_#4636 wrote:
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Why do you say that?


- Game lacks basic QoL features
- Artificially created time sinks and difficulty
- Almost the whole game is based on lottery/gambling mechanics (so you understand why so many people "love" to grind in this game)
- Basic QoL is gated behind MTX (currency tab)
- Being able to sell items to players is not built into the game and requires MTX (or spamming trade channel, or 3rd party software which I'm not sure whether or not still works)
- Shady tactics to sell map tabs in PoE 2 (waited 2.5 months to release it, so newer players probably had already spent their 300 coins)
- Artificially created necessity for more MTX as the game develops (old special tabs in PoE 1)
- Every new league comes with a set of FOMO-packs (don't miss out, available only this league)

PoE's monetization model is one of the most disrespectful I've ever seen in gaming.

Subscription? Here's the game, pay to play

P2W? You put money, you get stronger. Whoever has a deeper wallet wins

Gacha? Here are the odds, drops are guaranteed based on the odds too

PoE? Our game deliberately lacks the bare minimum, but don't worry, we sell it on our MTX shop (but don't get your hopes up, even the MTX version isn't super good)

Currency tab? Should've been built into PoE 2 and be able to carry literally anything you can buy/sell on Currency Exchange
Make a tab public with a set price? Should've been built into PoE 2
Map tab? Should've been built into PoE 2 with the option to upgrade for more slots, added functionality like advanced affinity, etc
Tab affinity? Should've been built into PoE 2, with premium tabs having advanced affinity functionality (the current affinity sucks and only works for a handful of item types like currency and essences)
Supporter packs? Discounted price during the league, more expensive once the league ends

PS: At this point, it's becoming clearer that PoE 2 is just a substitute for PoE 1: the previous game became too bloated, so they just created a "new game" to repeat the same cycle they did with PoE 1 the past 6-8 years.

PS 2: Inb4 - the game is F2P, if you don't like it, don't play and don't give GGG money.
Yes, that's exactly what I did regarding PoE 1 and what I'm doing now regarding PoE 2. Fool me once, shame on you. Fool me twice, shame on me. And shame on me for giving GGG the benefit of the doubt with PoE 2's EA.


I am livid at GGG and if you look at my post history you will see plenty of posts as such, but complaining about the mtx model of GGG is truly, truly absurd. They are the least invasive, least predatory monetizer around, and it's not close.

You can get every tab you will ever need for about $30 and you never need to spend a cent past that. I'm interested to see how you think the company should monetise at all if these things aren't reasonable. The most recent PoE1 leagues came with built-in currency storage rather than releasing extra tabs, and the vast majority aren't needed at all.

Should they have had the map tab updated for PoE2 prior to launch? Probably.. but only because the game sucks without it. There is barely anything to spend credits on in PoE2, so pretending like they did it intentionally to suck the credits out before releasing it is absurdism. They could have just not put credits on the early access packs at all and they still would have sold as many as they did, so it's hard to make a reasonable argument they did it out of a desire to take more money.

The only reason I have ever given GGG money is precisely because their model is not overly predatory. I don't like loot boxes or the delayed release of their contents, but most other things they have done to monetise are completely reasonable, and the minimum cost for full function in the game is absurdly low (and hasn't risen for a long time).
Last edited by Pathological#1188 on Feb 23, 2025, 6:21:05 AM
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For what I am learning in the last months about tabs, I wouldn't call POE 2 "Pay to Win" nor "Pay for Convenience".

I would call POE2 "Pay because Inconvenience".

Yep.

That's 40% of my issue with GGG's strategies.

The other 40% is the excessive gambling-like designs to keep players hooked to the game loop.

The other 20% is the fact this game has near-zero value as a videogame.
PoE is kind of like Black Jack: go to Google, learn the best strategy, braindead implementation of a checklist, repeat it forever.

This game can literally be played at random: teach a monkey to smash Q and WASD and it'll eventually clear a map. A half-assed Python script you can cook with chat GPT can full-auto clear maps and pick up loot by simply sending random inputs to the game and then seeking the loot on the ground.

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They are the least invasive, least predatory monetizer around, and it's not close.

Are you also from that gangster kid's dimension?
The monetization is so extremely invasive that it invaded the core game's design to force you into HAVING to buy at least some MTX to properly play the actual game (because campaign is like 5-10% of your total playtime).

Proper selling your items to other players? Sorry, premium-tab-users only
Being able to properly store currency you'll usually want to have dozens/hundreds of each? Sorry, currency-tab-users only
Being able to properly store the endgame's core system items? Sorry, map-tab-users only

I have zero issues with the game having only the minimum for a F2P player to fully enjoy the game and, if the game actually has quality to it, for it to monetize on extra QoL stuff or cosmetics.

I have zero issues with a game having a price tag, being a full-content product and monetizing on extras.

I have zero issues with a game being F2P, fully functional, and having money-for-power monetization.

I have zero issues with a game being a subscription service and even monetizing on extra cosmetics.

What I have an issue with is a game being deliberately designed to lack the basics in a subtle way, hooking players with gambling systems instead of fun, and then selling basic videogame features as MTX. It doesn't matter if it's F2P or not.

You saying it's not even close to other games is also a comically misinformed, since there are a multitude of F2P games that monetize solely on cosmetics...

You can also go check Last Epoch.
- You can have "unlimited" stash tabs
- All tabs are premium
- Fully functional tab affinity (to the level of having item mod affinities)
- Built-in loot filter creator
- Mostly-deterministic crafting (no gambling)
- Item drops are identified (devs don't force you into wasting your time picking up trash and identifying it)
- More transparent development roadmap
- Game has full offline play (so even if EHG closes the game, you'd still be able to at least back up a copy and play the last patch forever)
- Game costs a little over an EA key
- Extra monetization is only for cosmetics so far

And please, don't BS me with "PoE is F2P, you paid for EA to support the development of PoE 2". We all paid to have early access to the game, period.
GGG is owned by Tencent and their financials up to 2023 are public. They've had a 30-50% EBT margin every year for years now. They could've shut down PoE 1 completely in 2024 and would still have money to develop PoE 2 until at least 2028-2030 with zero extra revenue.
PoE 2, at this point, has a price tag for a closed beta, so it SHOULD be compared to any other game with a price tag on it.
Last edited by _rt_#4636 on Feb 23, 2025, 7:12:40 AM
In the same boat as OP.

I tried POE1 a few times, was aware of GGG's stellar reputation among gamers, and then Jonathan Rogers even said the game runs "solid & smooth at 40fps on a Steamdeck". So I bought the early access pack.

Then I find out the game runs like sh*t on the Deck, GGG is fully owned by China, and to add insult to injury, they can't even be bothered to communicate with their own customers. At all.

This is the most pathetic early access I've ever had the displeasure to be part of, and I'd happily take a refund and never look back at this point.
Last edited by gX_kiD#0166 on Feb 23, 2025, 7:46:08 AM
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adam_law#9913 wrote:

1. There's an Economy

2. There are 3rd party services and sites for this Economy. People are actually paying real-world money to host these sites and services.

Is it out of altruism, OR PROFIT? You tell us.

3. There's even an in-game currency exchange for this Economy

4. If anyone wants to effectively participate in this Economy, it will require stash tabs to organize everything that is needed, and extra stash tabs are bought with real money. Don't get started with the in-game MTXcoin.

If anyone says that the starting tabs are enough to profit in the Economy, THEY ARE LYING.

5. Anything in the game can be bought via the Economy, for the right price. These currencies are not "pure" i.e., they are not entirely generated by the player base's play but is also supplemented by the game itself i.e., "printing currencies" for the currency exchange. Does anyone seriously think that the CE only buys and sells currencies that come from gameplay? What is this? Blockchain? Please.

The CE is a convenience but it's also one of the things people are saying here about mechanics that drive the Economy and paying / playing to "win".

6. There are "carry" services being offered to less-skilled players for the price of not only divines and exalts, but real money. Isn't that "paying to win"?

7. Therefore, with all these points stated, PoE 1 and 2 are definitely pay to win. Success in the game system is not self-contained to playing it, being rewarded with experience and loot to drive getting even better loot and skills. Nay. Endgame growth is mainly driven by the acquisition of power through trade and trade can only happen effectively with the purchase of QoL items like stash tabs and gear sold by other players. Getting any of those takes time and real-world money.

I bet most of those complaining about PoE2 being p2w are people who have to pay for their own electricity, have responsibilities like family and kids, and only have a few hours each day, or even weeks, to play, making playtime very precious.

On the flipside of the coin, I see those who are on the opposite camp as having all the time in the world, have lots of money to pay to play and so, were able to trade through the obvious walls and ceilings the game has around those who don't trade.

I should know some of this. I live with my best friend who stays home all day and plays PoE1 and 2. His wife brings in the bread.

He has 5 characters in PoE1 at level 90-100. 2 characters in PoE2 at level 90. All in standard. All with decent gear due to trading. He has a shit ton of tabs for all these characters and trading.

3 of these characters were leveled to 95 and 100 just in the last season. Go figure how he did that. He more or less one shots the screen on both games.


I have a level 80 PoE 2 SSF mercenary with whatever scuff gear I can put together from drops and the currencies I collect. I've probably mastered most of the boss and mob mechanics to beat them with mechanics, not character power.

My friend hasn't and he admits it. Much of his "wins" come from absurd amounts of energy shield, uniques and high-tiered items that melt enemy life.

So when I see the usual comments about "Don't die" or "The game is telling you you're playing badly." I label people like these as idiots.


To point 4, yes i agree. To participate in the economy you do need a couple stash tabs. Its not necessary to participate. You can finsih the whole game until the last Tier Boss with an ssf character it requires more Time tho. But some people like it. Many even prefer it because teh Trade system is just annoying af

To Point 6, youre being unreasonable.

To Point 7. No its not. You have to put effort into the game itself, you cant just buy a finsihed character and then play with that with real money. Well we should ignore RMT. That is a whole different issue.
And i said before. The game has no PVP. So its not pay 2 win, you have no other person to win against. Race is a competition yes, but additional stash tabs dont really help you in race. Its more about knowledge than anything else.

No the person complaining about POE being pay 2 win never played actual pay 2 win games. More stash tabs give an advantage over not paying players yes. Is it and unfair advantage i dont think so. POE 1 in China for example is actually pay 2 win. Its a different client.

"
So when I see the usual comments about "Don't die" or "The game is telling you you're playing badly." I label people like these as idiots.


Those comments are definitely bullshit. I had a long argument before that POE 2 is not a skill based game. I did argue that it does not need skill to reach level 100 it just needs time. The game has some really unfair mechanics, but that has nothing to do with pay 2 win anymore.
Last edited by Gang5ter15#1071 on Feb 23, 2025, 9:40:48 AM
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gX_kiD#0166 wrote:
In the same boat as OP.

I tried POE1 a few times, was aware of GGG's stellar reputation among gamers, and then Jonathan Rogers even said the game runs "solid & smooth at 40fps on a Steamdeck". So I bought the early access pack.

Then I find out the game runs like sh*t on the Deck, GGG is fully owned by China, and to add insult to injury, they can't even be bothered to communicate with their own customers. At all.

This is the most pathetic early access I've ever had the displeasure to be part of, and I'd happily take a refund and never look back at this point.


Are you talking about poe 1 or 2 now. Cause 1 is free 2 play. and 2 is actually early access and if he said POE1 is running smooth then that might be true.

Poe 2 is mostly between 33 and 53 FPS on Steamdeck. Its not that bad.
Most time its an average of 40. So yes hes correct.
https://www.youtube.com/watch?v=TjtKxtOjpj0
Last edited by Gang5ter15#1071 on Feb 23, 2025, 9:45:12 AM
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_rt_#4636 wrote:

You can also go check Last Epoch.
- You can have "unlimited" stash tabs
- All tabs are premium
- Fully functional tab affinity (to the level of having item mod affinities)
- Built-in loot filter creator
- Mostly-deterministic crafting (no gambling)
- Item drops are identified (devs don't force you into wasting your time picking up trash and identifying it)
- More transparent development roadmap
- Game has full offline play (so even if EHG closes the game, you'd still be able to at least back up a copy and play the last patch forever)
- Game costs a little over an EA key
- Extra monetization is only for cosmetics so far


First last epoch is actually a fully released game. Second its Buy 2 play which POE 2 wont be. Its a bad comparison.

Try looking at Diablo Immortals, Torchlight Infinite or undecember. All those are f2p ARPGs and all of those have way worse monetization that POE 2
Last edited by Gang5ter15#1071 on Feb 23, 2025, 9:50:48 AM
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gX_kiD#0166 wrote:
In the same boat as OP.

I tried POE1 a few times, was aware of GGG's stellar reputation among gamers, and then Jonathan Rogers even said the game runs "solid & smooth at 40fps on a Steamdeck". So I bought the early access pack.

Then I find out the game runs like sh*t on the Deck, GGG is fully owned by China, and to add insult to injury, they can't even be bothered to communicate with their own customers. At all.

This is the most pathetic early access I've ever had the displeasure to be part of, and I'd happily take a refund and never look back at this point.


Are you talking about poe 1 or 2 now. Cause 1 is free 2 play. and 2 is actually early access and if he said POE1 is running smooth then that might be true.

Poe 2 is mostly between 33 and 53 FPS on Steamdeck. Its not that bad.
Most time its an average of 40. So yes hes correct.
https://www.youtube.com/watch?v=TjtKxtOjpj0


He said obviously that POE2 is running smoothly. And no, in endgame maps you will never see those frame rates you're mentioning. Not even in city hubs.

[Removed by Support]
Last edited by Markus_GGG#0000 on Feb 23, 2025, 10:05:26 AM
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First last epoch is actually a fully released game. Second its Buy 2 play which POE 2 wont be. Its a bad comparison.


Completely ignored the last line...
But let's play this game. Let's compare $35 on F2P PoE with $35 on Last Epoch

$35 on PoE:
- Ability to trade (1 upgrade to premium tab)
- Currency tab
- Map tab
- 110 extra coins to get more tabs or upgrade more tabs to premium
- Being under GGG's whim on whether or not your tabs will actually be useful in the future (e.g. Essence tab is useless and unnecessary now, would gladly exchange it back for the coins I've spent on it in the past)
- Having no clue what is the game's development roadmap and what's going to be added and how much more MTX will be "QoL" except it's almost mandatory due to deliberately poor game design
- Braindead 1-button gambling-grinding videogame that has no respect for your time

$35 on LE:
- Ability to trade
- No need for currency tab
- No need for map tab
- "Unlimited" premium stash tabs
- Fully functional tab affinity (to the level of mod and mod tier affinities)
- Built-in loot filter creator
- Identified item drops (no wasting your time picking up trash and identifying it)
- Button to automatically organize your inventory or stash tab
- 1-click pickup whenever a loot fountain of "currency-like" items drop
- Auto gold pickup
- More transparent roadmap
- Full offline play available (EHG can't take the game away from you anymore)
- Cosmetics-only monetization (so far)
- Videogame that respects the time you invest playing

Yep... it's not close indeed

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They are the least invasive, least predatory monetizer around, and it's not close.

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least invasive

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least predatory

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and it's not close.
Last edited by _rt_#4636 on Feb 23, 2025, 10:41:34 AM
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Akedomo#3573 wrote:
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You guys are acting like this is Gacha. POE 2 is not pay to win at all. I only spent money to buy the game and Will never need to pay a dime to keep playing it. I can crush any end game content blindfolded. You guys must be trolling and trolling very hard that is. Seriously, the hot takes I'm seeing are out of this world.


We aren't talking about your personal perspective and experience.

I too, Have no issue spending a small amount of money and just playing the game. This isn't the case for other people. The game was designed in such a way that people with addictive tendencies can get very hooked on it.

People aren't claiming it's Pay 2 Win. Even though it is, in some minor ways.

That's not the issue that's being discussed.

What is being discussed is that People are claiming it's using the same tactics that many other games to hook players, and make money off them.

Before you go getting upset at a message. Pause and think about what was written.



Jesus, you don't get it...

These games are made to ENDLESSLY waste your time so that the devs tell you "here, you can buy this QoL bullshit for real money from the store to help you not waste half your life playing our bullshit tedious game"

That's how it works... and that's the reason they made the game as tedious and unfun as possible!!!
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The RNG is the only reason people play these games for more than a few weeks. IN terms of combat it's just point and click. There's nothing deep going on here. And slowing down the gameplay and making it so that you have to CC a few enemies and dodge around a bit more etc. Isn't going to make this a deep video game in terms of combat mechanics.


But there is reasonable RNG and broken RNG... and PoE2 has broken RNG...

Sorry but even at low levels you NEVER find a single useable item on the ground... ever!!!

Which means you either P2W (you can even buy exalts for real money from external websites... total P2W) or trade from the external website for useable gear which makes the game a joke since you NEVER get power by playing!!!

So if you think this regular video game RNG then you're goddamn stupid...

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