REMOVE XP DEATH PENALTY

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Corou79#8794 wrote:
Dissagree. There should be a penalty for dying. It's good the way it is. Just use Omens to lower the xp loss.


Plenty of ways to penalize someone for dying. You don't just need to remove their gained XP.

You already die, and lose time. That's a punishment. Many games do perfectly fine with that alone. Not sure why it needs a multi-hour's worth of punishment for it to be good?

Maybe you can explain why losing 2, 3, potentially 5 hours worth of XP, is worth being in this game?
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At least remove it from pinnacle bosses. GGG acknowledged that players need to learn the pattern, and that's why there's multiple attempts. I lost so much XP when I failed T3 Xesht. Not only losing the breachstone but like 40% XP loss for 4 deaths? Wtf! Really really harsh. Way to respect players time. That was like 4hrs worth of work at level 93.
I guess I'll just not see my wife and kids cause I need to level in poe2.


That, mate is completely YOUR decicion. Not GGG's or anybody elses.

Also, use the effin Omens [Removed by Support]


This is in EA, and I believe mate this is feedback. Just like GGG changed it's mind and made it 6 attempts for bosses, this is what a lot of ppl are asking for.
Also, I'm only asking for pinnacle bosses..... Also, it would be great if a boss failed attempt counted for 1 death and not (possibly) 6. Cause even if u cleared it after 2 deaths, it would still be a net loss of XP. That's just bad game design imo.
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Akedomo#3573 wrote:
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Corou79#8794 wrote:
Dissagree. There should be a penalty for dying. It's good the way it is. Just use Omens to lower the xp loss.


Plenty of ways to penalize someone for dying. You don't just need to remove their gained XP.

You already die, and lose time. That's a punishment. Many games do perfectly fine with that alone. Not sure why it needs a multi-hour's worth of punishment for it to be good?

Maybe you can explain why losing 2, 3, potentially 5 hours worth of XP, is worth being in this game?


The XP loss, the loot loss, the map loss and loss of breechstone/logbook/etc whatever. It seems too much imo. I do feel there is a sense of accomplishment for sure for clears, which goes hand in hand with the risk/reward. But at some point it's a bit too much. We have lives outside of poe2. And I would like to make progress, even if it's incremental. A night's worth of play, even if it's only 2 deaths and 8-10 clears means I'm where I started. I didn't get any real good gear, and that's just a waste of a session.
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Akedomo#3573 wrote:
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Corou79#8794 wrote:
Dissagree. There should be a penalty for dying. It's good the way it is. Just use Omens to lower the xp loss.


Plenty of ways to penalize someone for dying. You don't just need to remove their gained XP.

You already die, and lose time. That's a punishment. Many games do perfectly fine with that alone. Not sure why it needs a multi-hour's worth of punishment for it to be good?

Maybe you can explain why losing 2, 3, potentially 5 hours worth of XP, is worth being in this game?


I feel that if you dont have a penalty for dying, people will just care less if they die or not. If you can just go into a map without any risk, it would take some fun/excitement away from my gameplay atleast. Dying and losing your map is a microscopical penalty imo, it has to be a higher penalty. Could maybe argue that 10% xp loss is a little high, 7½% would maybe work.

I just dont like the easy cookiecutter games where you get handed stuff. I want to do the hard grind to be rewarded. There is nothing worse than playing a game where you log in for the first time and the game presents you with xyz gifts for just logging on.
XP penalty imposed on Trials and Mapping.
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Corou79#8794 wrote:
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Akedomo#3573 wrote:
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Corou79#8794 wrote:
Dissagree. There should be a penalty for dying. It's good the way it is. Just use Omens to lower the xp loss.


Plenty of ways to penalize someone for dying. You don't just need to remove their gained XP.

You already die, and lose time. That's a punishment. Many games do perfectly fine with that alone. Not sure why it needs a multi-hour's worth of punishment for it to be good?

Maybe you can explain why losing 2, 3, potentially 5 hours worth of XP, is worth being in this game?


I feel that if you dont have a penalty for dying, people will just care less if they die or not. If you can just go into a map without any risk, it would take some fun/excitement away from my gameplay atleast. Dying and losing your map is a microscopical penalty imo, it has to be a higher penalty. Could maybe argue that 10% xp loss is a little high, 7½% would maybe work.

I just dont like the easy cookiecutter games where you get handed stuff. I want to do the hard grind to be rewarded. There is nothing worse than playing a game where you log in for the first time and the game presents you with xyz gifts for just logging on.


I would like for you to go try playing the game with the attitude that you think others will have.

You will very quickly realize how tedious constantly dying is. Everytime you die you lose 3, 4, 5 minutes of time. It add's up quite fast.

No one is asking for anything to be handed to them. People are saying the xp loss is stopping them from playing entirely. Plenty of people just want the game to actually challenge them, rather than maps being a zoom fest braindead thing that requires XP loss on death to make it a challenge.
anything past 92 is already a colossal time investment. Your "git gud" and "100 is not for everyone" are pointless non arguments because it's implied that not everyone will get to 100 regardless of xp loss.

if ggg really wants bigger audience, they'll remove the xp penalty, or at least tone it down.
I don't mind the XP penalty as much as the lack of XP.
I'm 92 and I don't understand why I should fight level 80 mobs : it's not fun (I shatter them whith ease with my monk, but god mod is only fun for some time) it doesn't give me anything and takes me a lot for a single mistake.

Why not letting the mob peak at lvl 90 and then let the "zoomers" enjoy the last 10 levels with god mod feelings that doesn't prevent us form leveling and have some challenge (=real fun) along the way
Last edited by MafiaDisco#3257 on Feb 22, 2025, 3:24:11 AM
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god mod


But if you keep losing more XP than you earn, it isn't god mode, now is its ? More like glasscanon mode.
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We have enough penalties. Setting back the XP is just a waste of my time. I don't mind losing the map or the loot that wasn't picked up. At least throttle it back so it's just the XP you gained in that map.

I just died. I don't know what hit me, but the notification said that I committed suicide. Map gone, loot gone, XP gone, motivation to play gone.


The problem is not the XP penalty, the problem is that you die to much work on that instead of asking GGG to nerf the game for you.

If you want EZ-mode you should consider playing one of the other RPGs that are out there.

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