Death Penalty (I am done)
Use an omen of amelioration. They're fairly cheap and reduce the XP loss by 75% when you die.
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" If the random death alone were to be fixed? Nope. Because each death still feel like you lost the X time effort to prepare your stuff such as setting the map, or preparing your citadel, or farming hours for Pinnacle access (aside from Breach and Sim wich are in a good enough position when it come to farming splinters WHEN you get all atlas point for them). And yea, Xp that feel like a chore. Also if D4 have one thing superior with PoE is the fact that the monster level follow, or even pass your character. So the Xp you receive is far much, wich make the leveling process feel like where progressing even if there's still an Xp loss. |
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" Say they remove the xp penalty, and you hit 100. Then what? Would you feel like you're wasting time if there is no more progression past 100? |
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" It would just keep me playing another 200 hours to make 100 and get me to the next season vs. quitting the game out of frustration until the next season. You would think GGG would want players playing as long as possible? As a few people mentioned, at low 90s you can do everything in the game so the last few levels don't mean much, HOWEVER, it's nice to gain something for your investment of time and those last 5-6 levels give purpose. To play all morning and gain a few bars of XP and then lose it all from a buggy, random one-shot around lunch time, makes the game feel very cheap and sleezy. Make the 95-100 grind crazy long like 2x 1-95 but don't penalize me for bad or lazy programming in the game. If I want a death penalty I would play hardcore. Last edited by Spe11s#6681 on Feb 17, 2025, 10:11:19 AM
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" You might be an outlier, but history has shown, that when max level is achievable by all players, they'll ask for more after. Where do the Devs draw the line? Diablo 4 was mentioned recently, and it's a good example of what happens when max level is made easy to achieve. That game now has infinite progression and suffers quite horribly from power creep. Players constantly demand more content to match the fact everyone is max level. " You should stop mentioning this. Since if it was fixed it wouldn't solve your problem. Though if it was fixed, I personally feel it would. Last edited by mikeab79#3627 on Feb 17, 2025, 10:13:08 AM
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I think you are missing my main point.
The way they designed "softcore" gives NO player a reason to play past the low 90s anyways, just make max level 95 as everyone quits by then anyways OR make the 95-100 grind super long and keep a few players still playing to help your online player count last longer. Last edited by Spe11s#6681 on Feb 17, 2025, 10:35:06 AM
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" Elden Ring always had max level achievable, and never had seasonal updates... but they've got ~10% platinum completion rates on Playstation in 3 years, which blows POE 1's 6-year platinum completion rate out of the water. They never relied on disrespecting player time as part of the "challenge" (punitive action taken against the player is not challenge). Instead, they meticulously tuned their game so that players could opt into level 1 and no-hit challenge runs. And what did they get for it? 2 years after launch - over 5 million units sold for their DLC inside of a week and another nomination for game of the year. Last edited by SpankyKong#9805 on Feb 17, 2025, 11:05:20 AM
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" I guess we're even then as you missed my point. Can you name a game that has catered to the getting rid of risks demand that hasn't ended with players wanting faster leveling, infinite progression and tons more content to match the fact everyone is max level? |
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If a player invests 500+ hours (20.83 days) playing a "seasonal" game for 4 months. BTW that's "almost" dedicating a full month out of 4 months. You don't think they should be entitled to reach MAX level?
I will say it again, if I wanted a death penalty, I would play Hardcore. Hardcore playstyle is tiptoeing though a map and doing everything in your power not to die, running backwards, making macros to disconnect, pulling the plug on your PC when you are about to die, etc. ...BORING and not fun. Take out streamers who play hardcore for viewers (viewers are hoping they RIP), I bet the hardcore to softcore player bases aren't even close, again taking out the streamers who play that mode for viewers. Last edited by Spe11s#6681 on Feb 17, 2025, 11:21:02 AM
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" But that's not how 99% of the PoE player base plays the game. Ppl level most of the time to 95-96 and settle there because the last levels are not mandatory anymore. That applies to basically every build besides a few rare exceptions. Depending on how fast you are you reach these levels in the first few days. Levelling is not what keeps ppl interested in the game and makes them spend hundreds of hours per league, it's everything besides levelling. Farming a pile of currency, crafting BiS items, min/maxing, trying other builds, making more characters, flipping the market, bossing, services, the league mechanic, the challenges for cosmetics and so on. You don't even need level 100 for the 36/40 challenges to get all rewards, so it's just another min/max time-sink for ppl who specifically want that challenge. I know, ppl think they should reach level 100 IF they spend x amount of time, but that's not what GGG wants. Spending time is always a requirement. They want you to reach level 100 IF you are able not to die too often while grinding for level 100. |
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