Death Penalty (I am done)
First, I have 286.6 hours in POE2 and have a level 94 character.
To play for 2-3 hours and gain 2-3 bars of experience and then die to some unknown buggy mechanic (poor programing or maybe intentional) and loosing all of the experience gains just kills the game for me. I really enjoyed most aspects of POE2 (and some of POE1) but I quit POE1 because of the death penalty and I am now officially done with POE2 because of the death penalty too. Not sure why you guys are so stubborn on making the game fun and not penalizing but anyways it's your game to make how you want. No need for people to flame me or my post, just giving my feedback to the developers that are still living in the 90s. HARDCORE = DEATH PENALTY SOFTCORE = SHOULD NOT HAVE A DEATH PENALTY People play softcore for a reason IT'S SOFT!!!!!! Last edited by Spe11s#6681 on Feb 17, 2025, 7:13:52 AM Last bumped on Feb 17, 2025, 11:09:52 AM
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I'm against penalties on death on softcore, but I do have one question: do you only play to reach lvl 100?
What kept you hooked to PoE 2 for 300 hours that led you to reach lvl 94? Don't you have any other goals in the game? Did you achieve them? I know this is not a solution to your complaint, but it's an alternative way to approach it: if you've done everything else you wanted aside from reaching lvl 100, why not just stop playing and go do something else until the next big patch? Or if you don't care about leagues and patches, why not just quit the game altogether? PoE is a single player PvE game pretty much much like campaign-driven games such as The Witcher, Dark Souls (if you don't PvP), except it has regular updates with, sometimes, big content additions. It's OK to play, "finish" the game, uninstall it and only come back years later to replay it again. From lvl 94 to lvl 100 nothing will change aside from you having extra 6 points to put on your passive tree. It's unlikely you'll get a big power spike just from that. Also, the amount of time you'd take to go from 94 to 100, even without death penalties, is probably more than what you've spend from lvl 1 to 94 so far. Last edited by _rt_#4636 on Feb 17, 2025, 7:15:16 AM
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All valid points...
Let me spin it on you...If all I am getting is six more points (that don't make my character stronger) why have a death penalty in Softcore? I like to complete things (maybe a defect in me) so that might be my drive to get to 100 and the reason they have the death penalty in soft core - to keep people like me playing. It's the "random" deaths that are frustrating...they just seem instant and like you did nothing wrong. I can play for 8 hours straight no deaths then out of no where I fall over. If I wanted death's to matter - I would have played HARD CORE. Maybe they should make: 1) Soft Core - no death penalty 2) Normal - death penalty 3) Hard Core - lose character It's kind of funny, most of the people who defend the death penalty are scared to actually play hard core. Hard core play style - running away all the time for fear of dying, not a playstyle the majority of people enjoy playing - streamers like it as it gives viewers a reason to watch for the RIP! A good majority of players just want to relax and blow stuff up without the stress - why lose that player base when you can have them all with different options of game play. Last edited by Spe11s#6681 on Feb 17, 2025, 7:31:27 AM
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" Yeah, Diablo 4 is a remarkable creation. |
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" Yeah, I'd work on that, honestly. PoE is just a huge time sink and GGG doesn't respect the time/effort you put in the game (as you very well know by now). So even if you had what you wanted, you'd be mostly just wasting your own time unless you actually enjoy the gameplay loop (because you'll need some other 200-400+ hours playing to reach lvl 100 without dying). But if you enjoyed the gameplay loop, you wouldn't care so much about these last 5-6 levels. They'd eventually come (maybe) just by you playing and having fun. In the end, from what you said, I think you don't even have fun playing the game anymore, but you can't ditch it because of some personal issue you have to work out for yourself. PoE is a videogame, if the overall result of playing it is frustration instead of enjoyment, just quit it. In a few months you won't even remember the game exists. Last edited by _rt_#4636 on Feb 17, 2025, 7:38:30 AM
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" If the random, out of nowhere deaths were fixed, would that make the death penalty less frustrating? |
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I actually enjoy grinding - I just put on music and farm xp and loot, it's the random deaths I don't care for.
Oh well, 200+ hours is more than enough for a $30 game, I got my money's worth. Just wanted to keep grinding and play another 200 hours. I have a 98 level character in POE1 - could never get to 100, was hoping they made POE2 a bit different. I guess not. |
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" Honestly, I don't understand why "softcore" even has a death penalty. Players play hardcore for death penalties. Last edited by Spe11s#6681 on Feb 17, 2025, 7:46:33 AM
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" Don't quote me on this, but I think I've read somewhere that PoE 2's experience table is worse than PoE 1. Easier to get the earlier levels, but the closer you get to 100, the harder it gets compared to PoE 1. And yeah, I was going to tell you that. 300 hours for $30 is more than fine. Quit the game and wait for a big patch, come back in a few months. If you like the relaxed grinding, I'd suggest Last Epoch. No random deaths there too, visuals are definitely much worse than PoE, but clarity is much better and you don't get randomly 1-shot. The very few times I've died, I knew exactly why, and it was 100% my fault. | |
" Because every "power gain" in PoE is designed this way. With everything, there is a point where the possible power has a "diminished return" but the power you COULD gain - if you want - is not mandatory. If you look at PoE1 you can see that 99% of builds (not characters) don't go for level 100 and are fully functional to clear everything in the game way before that (somewhere between 90-96 for most characters). Should you really need, in a rare case, the last few levels - that's a "challenge" to attempt. While you could argue "But it takes time anyway" - everything takes time and is not a requirement that GGG imposes onto you to "min/max". They want you to prepare, acquire, adapt - while spending time anyway. Spending time alone in PoE will get you nowhere. Having the "EXP loss on death" as punishment prevents ppl from "brute forcing" it. Sure, you could play a "glass cannon" and play hyper-focused, but even then that would be really high risk - not to die (and not all deaths are the players fault), so you are "forced" to create a "well-rounded character/build" to reach the top (level 100 - the min/maxing again). Now the real issue. The problem is not the death penalty directly, it's the stuff around it atm. Bugs, invisible stuff that kills ppl, scuffed balance, mediocre defences for "Life-based builds" (especially armour), no good way to farm exp (low area/monster level), no great mechanics to juice for exp and so on. So ppl die WAY more often then it is "intended" thus it feels way more horrible. Levelling the last 4-5 levels is meant to be a long grind with well-rounded characters, BUT not as slow as it is right now. NOTE: not as fast as PoE1 because there - lvl 100 has become a meme and not an achievement. And only for your perspective - most "Hardcore" players (at least in the PoE1 community) don't actually play hardcore. They play a "softer Soft-core" version of PoE - where you can lose your entire character randomly. I know, sounds weird - but I'll explain. If you fuck up a situation as a "Soft-core" player you try and probably die - you lose 10% exp. If you fuck up a situation as a "Hard-core" player you "log out-macro" - and lost nothing. Sure, you COULD die to one-shots and lose your entire character, but we all know with enough experience where the "one-shots" are and build around it, so the thing that kills most "hard-core" players are super rare random one-shots or reading chat or "backtracking" into "corpse explosions". So it's mainly an "ego boost badge" for ppl who play hardcore and "logout macro". If you still think "EXP loss" is unacceptable - I would advocate for another league/version. So ppl can select between: Softcore - no exp loss Normal - exp loss Hardcore - character loss But I don't know if GGG would be willing to do that. |
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