Behemoth
thats because there is a major downside on the ring. 20% less attack speed.
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no the downside is you cannot hit the boss twice, hence its trash.
unless u hit 1 attack persec, but then your build is trash and ring wont help much. its sad ring because we have nimis actually doubling dps, but cant have melee ring giving same bonus... |
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Warriors legacy has the mod on it, it has the downside of 20% less attack speed. If you cant double hit the same target then that is an additional downside to what is on the ring to begin with.
and yes, ggg doesn't want melee to be meta. Go check out how many mtx exists for melee skills that dont have projectiles vs spell/proj skills. how long has glacial hammer been in the game and it doesnt have mtx? |
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listen if mod hits the boss twice everyone and their grandmother playing melee would be wearing it... until its moved to some uber pinacle boss and worth 200div.
edit: i never buy mtx - its against my morals! Last edited by feral_nature#7076 on Feb 13, 2025, 9:24:20 PM
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" It doesn't matter if you buy mtx or not. Its telling how many mtx there are for each skill and how long the meta stays stale with certain skills. Im surprised volcanic fissure hasnt gotten an mtx yet. Although they killed the totem build after one league when they killed chieftan totems and we have only really been able to use vf of snaking without str stacking this league cause of weapon enchant. |
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i got this shield for free mtx with shield crush of the chieftan - i can almost hit the end of screen and its red and nice looking.;) |
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So many skill gems are "spells", and it locks you out of using things like berserk, autoexert support, and Petrified Blood that would synergize with "Final Blow".
With what is there, in my opinion, Final Blow should read "Your critical strike chance is lucky against low life enemies" Replace "Your spells are disabled" with setting your Intelligence to 0, and like 100% increased cost of Spells. Rampager should have some increased unarmed melee strike range to go along with increased character size. Either there should be another modifier on each of the Fortification nodes that have to do with unarmed melee damage/speed, or there should be another node between or after Final Blow that does more for unarmed. |
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" Or just make it so only active spells are disabled, so you can still use Auras and on-hit Curse Rings, yeah you'd still loose Blood Rage, but atleast it wouldn't be completly unusable. |
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Warrior's Legacy is garbage, and this node wont be much better
it REQUIRES you to move - if you stand sill, there is not 'previous' location as it is still current location so you have to stutter-step like crazy it requires a strike skill that HITS GROUND. there are 3: Smite, Lightning Strike, Molten Strike. other strike skills behave erratically and you cannot rely on them proccing. aiming with lightning strike is very weird with this skill the attack speed penalty is a f.. insult on top of an already garbage mechanic so no, this repeat thing wont do. it is just bad mechanic for players that do not know any better Rampage is the biggest selling point of this ascendancy as you are guaranteed to have it while clearing. but.. and this is an enormous but - 5 second intermission ANYWHERE on a map and it is gone. there is a reason why pretty much noone uses rampage - ramping bonus is a bad bonus. even if it grants you double damage or whatever Fortify path requires 3/4 passives and that is just not worth it. aspd bonus is laughable because is barely covers for no Blood Rage, so the true gain is +10 max. cool, but not enough to be worth it Mana part.. yeah.. armour stacker without Determination/Grace.. like wtf? and chaos armour interaction is pretty much worthless because it does not include DoTs, there you have to solve with chaos res and with 75% chaos res you can safely ignore chaos damage even in T17s.. so why this is even here? The only real upside of this ascendancy is that Gruthkul's Pelt can be used without worrying about item-breaking downside Stances, Banners and Berserk should have their spell tag removed, its existence makes Behemot pretty much DoA. there will be players praising it, but there wont be any actually playing it. that Rampage (you will realistically lose every time you interact with ANYTHING) is just not worth it even with aura stacker this class sucks |
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" Really do have to take everything you say with ... micrometers of salt at this point. Pretty much everything here is wrong except movement requirement. Which okay you want to .... not move in path of exile lol? You literally have to move this much to get the effect... ![]() " The ascendancy node I linked that behaves like the warrior ring, and even I even titled it in my response, isnt even part of the behemoth, its part of the Ancestral commander ascendancy. " No it does not. What skill am I using here Sid? ![]() " Thats only on the ring, not on the ascendancy node. Mash the clean
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