Yo!!!!
This is EXACTLY why I love Path of Exile!
Thank you again GGG much respect.
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this just seems like less fun :(
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Posted bypathofezile#4077on Feb 10, 2025, 1:11:55 AM
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horrendous, leave this in poe2
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Posted byVarqaaa#5209on Feb 10, 2025, 1:12:04 AM
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What is broke about the current atlas passive system that it needs to be "fixed?" Answer that one for us. Be truly transparent for once. Because I can think of quite a few things that actually need to be fixed because they are literally broken and have been for years.
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Posted byDurf#2997on Feb 10, 2025, 1:12:23 AM
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HOLY SH*T... NO! More F*CK*NG crap to pick up and sift through and sort so we can "customize." Why do you keep adding things to an "ARPG" that detract from the "ACTION?" Why not look at betrayal or some other system we are forced to run every league that is old and outdated into something fresh and new.
But I suppose if you make POE 1 so bad that it makes POE 2 look good then why not, right?
I bet it's deliberate. They want to make poe 1 tedious and boring to attract more people to poe 2 in order to lay the foundations for the day they drop the decision to completely kill poe 1. I can see why they view everyone quitting poe 1 is in their best interest, it makes sense tbh
ironic since poe2 atlas is minimal effort trash, same with precursors. nobody's leaving poe1 for a substandard experience even with this bad atlas tree rework.
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Posted byblackarm#7481on Feb 10, 2025, 1:12:39 AM
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I'm pretty skeptical about this being better during the progression phase than the atlas tree, but am excited to try it! Looks bonkers once you acquire enough idols. Depends on the drop rates I suppose. And how many idols we can fit in that tab.
...please don't make idols super rare. It would suck if all the unique ones ran ya 10d+.
Last edited by XxFasterBlasterxX#5138 on Feb 10, 2025, 1:20:03 AM
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does it need to replace the existing Atlas? nerf everything and just let us have both? thanks for consideration <3
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Posted byChauthe#7799on Feb 10, 2025, 1:14:02 AM
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What is broke about the current atlas passive system that it needs to be "fixed?" Answer that one for us. Be truly transparent for once. Because I can think of quite a few things that actually need to be fixed because they are literally broken and have been for years.
it seems like an alpha test for poe2 beta
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Posted byraV#3445on Feb 10, 2025, 1:14:29 AM
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I hope we'll have a dedicated Tab for these Idols, otherwise, we'll be having a round 2 of the coffin incident..
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Can build an entire new end game system.
Can we get a UI button for the hideout and guild hideout so we don't have to type /hideout and /guild?
If the atlas passive tree can be replaced this fast, can we get an in-game auction house please?
Since the original plan was for PoE 1 and 2 to be the same game with new graphics, can you finish the graphic upgrades for PoE 1?
Since travel passives on the skill tree being optional for any attribute is so awesome, why not include that in this league in PoE 1?
Since there are so many skill nodes for Energy Shield in PoE 2, can you add some for life?
Since it's so easy to get gold in PoE 2, can you make it easy to get gold in PoE 1? Like making it possible to sell all items to a particular vendor or vendors for gold instead of their normal crafting vendor recipe?
I applaud the creativity, but there is so much low hanging fruit that is being passed over for these complete system overhauls that no one is asking for.
There is hideout and guild hideout icons on the waypoints…. Bottom corner lol
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Posted byDeQuavis69#7107on Feb 10, 2025, 1:18:16 AM
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