Legacy of Phrecia Endgame Specialisation System

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Good, I really disliked atlas tree because top players just used it to maximize profit. And I could not take all the fun nodes when they were all over the tree. Now it will be random at start and then you could tailor it for your preference.



Top player will still maximize profit with top tier idols you cant afford its literally the same except you need to pay to have the same "tree"
Straight up removing the single thing I'd point to for why poe is so great, and replacing it with a mechanic that will be great for streamers and everyone else will get priced out of.
You really are trying to destroy interest in poe1 aren't you?
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Good, I really disliked atlas tree because top players just used it to maximize profit. And I could not take all the fun nodes when they were all over the tree. Now it will be random at start and then you could tailor it for your preference.


what are you even talking about, this is the exact opposite of what you said

now top players will have the mirror tier idols and make the most out of mapping, while you'll struggle with your 10c idols
"buff grenades"

- Buff Grenades (Buff-Grenades)
There are some critical problems with a lot of this:

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This is a pretty drastic change to how the Endgame will play given the Atlas Tree has been such a fundamental part of the Endgame for some time, in many different formats and versions.


The end game and more specifically the atlas tree are one of the best parts about this game and one of the best things done to the game and you are removing it and replacing it with something so much worse. It's cool that you are doing this for an event but this is not something that can ever go core in the way you are making it and is completely pointless which I will get to with one of your later statements.

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One of the major changes is that it turns specializing into different leagues to be less deterministic because it relies on you finding items. On the other hand it adds a layer of excitement to item drops in the Endgame not previously there.


This is just downside. It's just more annoying. You have been told this kind of thing isn't exciting over and over again and you are doing it again.

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This allows you to have an infinite number of different Endgame loadouts for content, no more respeccing your Tree at all, now just take out the Idols you don't want, and put in the ones you do. You'll probably end up with a set of Idols for each league.


This was only a problem when there was 1 loadout. 3 loadouts has been completely overkill. Respeccing the tree is also something that was never hard to do and you especially didn't do it very often. There was no problem here. "Probably" is worse than "Gaurunteed." The atlas felt very good getting point after point and actually feeling like you were progressing. All of that is gone with this.

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With the Atlas Tree, you can only get so much of a given stat because that's how much we put on the tree, but with this system you can get a lot more of certain things pushing limits and boundaries further than ever. For example, if you want to have all Essences on monsters be at the highest possible tier, or a much higher number of Blueprints you find to be fully revealed


Why not just update the atlas tree to do this? These kinds of things have been wanted for a long time now where you can just completely specialize into something. Every league mechanic always has leftover points and that's what they could have been used for.

I don't get why people are cheering for this at all. All that's really happening is what was guaranteed is being turned random. All progression and generally just everything the Atlas tree did so well is being removed and replaced with something objectively worse and even they are saying this is going to be annoying. Why?

You did a fantastic job with the ascendancies and just nuked all of that excitement with this. Nobody is going to want this over the old system. It's just worse in every way. You should instead focus on adding even more to the current atlas tree and letting people hyper focus into a league mechanic that they love and want to do. You can still have this idea of powerful boosts to league mechanics with what you already have. Not this. You are creating problems and offering solutions later down the line to something that wasn't broken to begin with.

Hey there,
I have deleted your post in this thread: https://www.pathofexile.com/forum/view-thread/3285083/page/2#p24656635 as it was considered needlessly negative.
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Kind regards, RoryF
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Ashriel#5520 wrote:
But hey, beats the absolute pants off what we've got going on in PoE 2 right now.


This is just gonna be a PoE 2 feature lol.


You're not wrong, it straight up looks like something they're testing for PoE 2.

Not having it live alongside the already-god-tier Atlas is a pretty huge step in the wrong direction. They teased this as something extra, but really, it's just taking away player agency for RNG, plus anyone getting excited for these drops will stop being excited after a couple dozen maps.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
this should be an addition not a removal and replacement...
i get the experimentation thing but there is no need to sacrifice it for the fun factor
Last edited by Doyzord#3208 on Feb 9, 2025, 11:42:14 PM
Chris please come back and knock some senses to these guys
Why... keep atlas tree plz!
Make them atlas passive jewels instead of a replacement. Have bigger idols cost more passive points. Problem solved.

You want to go full idols? You can.

You want to use normal tree? You can.

You want to mix both? Use an idol to avoid pathing to a keystone? You can.

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