0.1.1c is the last nerf in the coffin of Trigger Skills

Previous patch removed the ability of Trigger skills to gather energy after they triggered , this update does this now :

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Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.


So here we go again ...

I'm not going to rant that GGG bricked my build for the 10th time with these nerfs disguised as "fixes & improvements" . I don't even play right now , could not care less . But with the incoming balance patch something needs to be done & it's clearly not "more Trigger nerfs" .

Fact is , playing late game as a monk :
- half the Spirit skills a monk have access to are Trigger skills and they SUCK = they do no damage whatsoever due to having Spell keyword instead of Melee/Attack keywords
- if damage is not on the table then procing buffs/debuffs on use is the only remaining worth for Trigger skills but their rate of fire has been garbage since the mega-nerf in December ( due to Comet spam melting servers & bosses ) this "Power System" crippled them , these last 2 updates nerfed rate of fire even further
- Invocation Trigger skills are even worse than regular Trigger = Power System & manual use ?
WHAT THE HELL IS EVEN THAT

I've tried everything to make any use of this mechanic and the only way was to Trigger Cast on Crit + Eye of Winter to make Tempest Bell go nuts , that's it and now it is dead too . So Trigger will remain dead in a ditch unless the balance patch does make :

1) Trigger Spells more deadly when not playing "+% Spell Damage" wizard
2) Invoke Trigger Skills more complementary with Monk passive tree ( we got only 1 lame passive node right now , a full cluster is needed ) and more complementary with melee / power charge gameplay ( Invoke should grant lasting buffs )
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Feb 6, 2025, 6:46:14 AM
Last bumped on Feb 7, 2025, 3:57:58 PM
What about cast on shock could you use that?
This wasn't a nerf. It is a fix to something that shouldn't happen. In what world would you consider gaining energy from hitting inanimate objects as working as intended? It's this attitude that gamers have now days, that cause developers to fear doing balance changes outside of a "seasonal" approach.
Cast on crit with frost walls was the last hope all pure ice sorceress builds had left. I dont want to be a meta spark build. Yet that doesn't get touched and they obliterate all ice builds forcing me to go in that direction if i want to keep playing. Just look at the spike of cold wands up for sale since the patch. This had been a terrible experience for me as a new gamer to poe genre. Whether is was an intended mechanic or not is trivial. It's a fantasy game so anything goes imo and it's the only effective ice move at clearing quickly which still hails in comparison to spark and other broken monk mechanics. If anything let ice proc frost walls so other skills can't take advantage of it and force our only good move to get killed. My friends quit playing over this and I'm uninstalling too. Maybe I'll be back if GGG fixes this quickly. If not, it was fun while it lasted.
Last edited by GOD OF 50 CAL#5760 on Feb 6, 2025, 9:02:57 AM
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mikeab79#3627 wrote:
This wasn't a nerf. It is a fix to something that shouldn't happen. In what world would you consider gaining energy from hitting inanimate objects as working as intended? It's this attitude that gamers have now days, that cause developers to fear doing balance changes outside of a "seasonal" approach.


So revert some portion of the previous nerf that wasn't about "fixing bug" and instead just shifted meta completly? It's not about gamers, this is not first week of the EA to change things randomly, bricking entire mechanic of certain builds. It's all about devs right now that instead of fixing stuff like this with big patch that adds anything to the game, they instead make ice sorc quit.

Me myself switched from arc/spark to ice nova and comet. Why? Because I got bored of oneshotting everything. So I spent divs on switch into certainly worse build, just to get it nerfed("fixed") for being off-meta. It's ridiculous. I'm not gonna be meta slave and I'm not gonna appreciate random "fixes" couple of months into "league" after investing currency into specific build. And after looking at Steam numbers of players, I know I'm not the only one.
Exactly. Believe it or not meta often doesn't require skill therefore is not a challenge but non meta builds do still need strong skills to compete. Now that's gone for ice sorceress. Near Mirror +5 cold wands selling for 50 div or less should say it all. For a game boasting about it's diverse expansion of build possibilities it sure seems like they want only a select few builds to be successful. Kinda ruins the fun of trial and error, off the beaten path type of builds knowing the game doesn't support that to the degree it should. At least that's my experience and yall can disagree and that's fair. Just wait until your build gets nerfed mid season when you were basically just told no major nerfs until first season. People invested time into their build expecting to have time to use it before any nerfs were applied next season. It's just disappointing. So many other broken mechanics like lightening rod, spark, herald skills needed attention way and i mean way before frost walls.
Play balance sucks for people invested, but sometimes it needs to happen for parity. I played Magic since Revised and saw tons of nerfs and bans. I have yet to see one that people werent mad about, but at the end of the day they were needed to remove a meta defining deck from prominence and allow people to think in other ways.

Power gamers will always figure out a way to break games. It's part of the joy, and kudos. We need you guys (because if it was left up to me to make builds... we'd all still be stuck on the wolf boss). However, people also have a tendency to go all in on builds and make the meta stagnant. What's worse is it disrupts the economy and builds situations where only the elite can afford to play the best builds because the price of the required pieces is unreasonable.

It's always going to be changing, and tbh why wouldnt you want a new carrot to chase? I get that losing on the value you put in to get there sucks, but think about this long term. You broke a build, made meta, got to the end... in 2 months. Where would you be in a year? 2 years? what reason do you have to keep playing?

I dunno, just some food for thought. It sucks to lose abilities to a nerf, but if there is one thing the power gamer community tends to be good at, it's finding new ways to break abilities.
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Dusha333#2263 wrote:
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mikeab79#3627 wrote:
This wasn't a nerf. It is a fix to something that shouldn't happen. In what world would you consider gaining energy from hitting inanimate objects as working as intended? It's this attitude that gamers have now days, that cause developers to fear doing balance changes outside of a "seasonal" approach.


So revert some portion of the previous nerf that wasn't about "fixing bug" and instead just shifted meta completly? It's not about gamers, this is not first week of the EA to change things randomly, bricking entire mechanic of certain builds. It's all about devs right now that instead of fixing stuff like this with big patch that adds anything to the game, they instead make ice sorc quit.

Me myself switched from arc/spark to ice nova and comet. Why? Because I got bored of oneshotting everything. So I spent divs on switch into certainly worse build, just to get it nerfed("fixed") for being off-meta. It's ridiculous. I'm not gonna be meta slave and I'm not gonna appreciate random "fixes" couple of months into "league" after investing currency into specific build. And after looking at Steam numbers of players, I know I'm not the only one.


When you seen yourself gaining energy from an inanimate object, something should have clicked that this isn't intended. If I seen my Warrior gaining Rage from hitting urns, I wouldn't build into it.
I'm a casual gamer. Not looking to make poe my 2nd job. Destroying an entire build that wasn't strong to begin with is not parity. That's stupidity. I see what you're saying if spark or lighting rod were changed but that's not what we are talking about. Why this change and why now? Just doesn't make sense. Except for the fact that if they nerfed those other meta builds there would be an uproar. That's the reality.
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mikeab79#3627 wrote:
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Dusha333#2263 wrote:
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mikeab79#3627 wrote:
This wasn't a nerf. It is a fix to something that shouldn't happen. In what world would you consider gaining energy from hitting inanimate objects as working as intended? It's this attitude that gamers have now days, that cause developers to fear doing balance changes outside of a "seasonal" approach.


So revert some portion of the previous nerf that wasn't about "fixing bug" and instead just shifted meta completly? It's not about gamers, this is not first week of the EA to change things randomly, bricking entire mechanic of certain builds. It's all about devs right now that instead of fixing stuff like this with big patch that adds anything to the game, they instead make ice sorc quit.

Me myself switched from arc/spark to ice nova and comet. Why? Because I got bored of oneshotting everything. So I spent divs on switch into certainly worse build, just to get it nerfed("fixed") for being off-meta. It's ridiculous. I'm not gonna be meta slave and I'm not gonna appreciate random "fixes" couple of months into "league" after investing currency into specific build. And after looking at Steam numbers of players, I know I'm not the only one.


When you seen yourself gaining energy from an inanimate object, something should have clicked that this isn't intended. If I seen my Warrior gaining Rage from hitting urns, I wouldn't build into it.


Yeah, totaly this game has been around for 10 years to know what is intended and what's not. Especially that this is EA. Especially that we are supposted to test stuff. For example, I've seen CoF nerfed in first 2 weeks due to being OP. Arc/spark, Monk and Ranger builds are on par with it, and they are viable to this day. Intended, right?
You don't have to be genius to know what happens if you cut CoC again. Devs basically just want you to run meta, have you seen Fire sorc? Now you will have similar story with Ice sorc. And have you seen many Chronos? That's funny, because 99% of Stormweavers run Spark, while Chronos usually try Ice. Guess which one is meta, and which one got nerfed?

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