I want to talk about Defenses compared to how much damage certain enemy minions do.

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Amotokai#2266 wrote:
Before I even get started, here is my POB: https://maxroll.gg/poe2/pob/q321107n

Now. I have built my character around everything that has continued to murder me in weystones. I have just about every defense the game has to offer yet none of it feels worth it.

I am getting endurance charges and am getting 15% more defenses with the endurance charges through charge infusion. This also scales with the armor that is giving me 11% increased global defenses per socketed core. This is a 44% increase to all defenses.

I have a shield that is granting me 57% block chance with some passives added from the skill tree. That means that I block more than 50% of the time.

I have 55% armor and 80% evasion through means of 10 stacks of scavenged plating, gale fore, 4 stages of wind dancer and increases to evasion and armor through the passive tree.

I also have 4.2k life and 422 energy shield with life regen through support gems and passive nodes.

I also have 100% reduced critical damage bonus taken through 4 soul cores, 40% from my shield and the last 20% from a passive tree node.

Seeing as I have just about every damn defense the game has to offer I am still maintaining a fairly decent dps output but at times with EVERY defense up and active something still has a 1 shot.

What I am running is not difficult. They are all magic tier weystones and will continue to be magic tier until I reach lvl 100 on this character. Now for a enemy to be in a weystone that is not fully maxed with mods and corrupted but still have a one shot potential is absurd. I would understand it more if I was running any serious content but the truth is that I am not. The only other content I can run are weystones with absolutely no mods and that would cause me to rarely ever get a weystone drop to continue through the game.

I do understand that HUGE balance changes are to come but am EXTREMELY curious if anyone else also believes that trying to build a character that can take a hit and not instantly die just isn't worth the time, currency and passive points to do so. Leave a comment if you also believe that MANY enemy minions are still WAY OVERPOWERED. I would appreciate it.

I invested into defensives just to be able to level and get nothing for it which poses another question. Is HARDCORE dead because of how much damage the enemy's are doing?


I had a Titan level 95 in SSFHC using only armour/life/max block which is not meta and I've found that the experience is quite balanced, in other words, even if armour is in a bad state and scaling it further is a waste of points, the gameplay experience felt fair.

What's bad though, is that a cloak of flame is better than any rare armour that I could find, and a perfect 49% cloak of flames is probably better than the best rolled rare body armour. It feels bad and it shows how strong that mod is (Physical damage taken as Elemental damage %).

I don't believe a low level ES unique body armour should be best in slot for the generic warrior (mace) class.

My stats were 4.3k hp, 10k armour unbuffed, 85/79/79/75 resists and like 72% block. This is poe2 and you do have to be careful, and this is good, imo. It makes a great hardcore experience. I can only speak for the warrior (mace/armour/life/block) experience, and not other defensive layers.
Last edited by TheFARMBOT2000#7917 on Feb 5, 2025, 9:40:02 PM
/off_topic
Technically, Cloak of Flame is worse against many physical hits than decent armour but the most important part of those "BiS" defense mechanics is that it requires less investments to work.
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Amotokai#2266 wrote:

...I have 55% armor...



no you dont have 55% armor, that number is a TOTAL lie


current formula for Armor is :

(armor)/((armor)+(10xdamage of the hit))

meaning that if you have lets say 18k armor and get hit by 4k physical hit your mitigation is only 30% and still get slapped with 2700 damage


as is the armor only ever works against very small taps which considering a lot of white mobs that are hitting like bosses and can easily oneshot players means armor as a whole is totally and utterly meaningless...

by the way that 10x multiplier in formula is DOUBLE that of a 5x multi in PoE1 ... a game where expected health for a clothies is around 5-6k and every character is stacking multiplicatively layers of defenses ...

let that sink in, a game with +- triple the expected EHP has armor formula that is +-3 times as "efficient" than one with much harder hitting mobs and lack of layering of defenses ... and PoE1 has capability of stacking armor into hundreds of thousands ...

and people wonder why i say that PoE2 is a bad joke
Last edited by Asghaad#3967 on Feb 6, 2025, 2:43:54 AM
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Amotokai#2266 wrote:
I have spent eight years in Path of Exile just to spend even more hours in Path of Exile 2.


And no idea how a PoE1 unique (that has the same downside) or resistances work.

Doubt.
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Asghaad#3967 wrote:

let that sink in, a game with +- triple the expected EHP has armor formula that is +-3 times as "efficient" than one with much harder hitting mobs and lack of layering of defenses ... and PoE1 has capability of stacking armor into hundreds of thousands ...


LOL...Harder hitting mobs? Sure. I can eat like two slams from most 16+ map bosses at 6k HP/ES combined. A PoE1 character with my defenses (12k armor/eva) would absolutely get one-shot by Minotaur.

So yeah, if I say I built a rocket that does 3x the damage in 3x the radius, but leave out the fact that it only travels 5 feet, it sounds pretty good.
"
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Asghaad#3967 wrote:

let that sink in, a game with +- triple the expected EHP has armor formula that is +-3 times as "efficient" than one with much harder hitting mobs and lack of layering of defenses ... and PoE1 has capability of stacking armor into hundreds of thousands ...


LOL...Harder hitting mobs? Sure. I can eat like two slams from most 16+ map bosses at 6k HP/ES combined. A PoE1 character with my defenses (12k armor/eva) would absolutely get one-shot by Minotaur.

So yeah, if I say I built a rocket that does 3x the damage in 3x the radius, but leave out the fact that it only travels 5 feet, it sounds pretty good.


i say mobs you immediatelly pull a strawman with talking about bosses ...


see that is the issue here, guaranteed oneshot booses aside the WHITE MOBS in PoE2 have sometimes damage comparable to those bosses whereas in poE1 a white mob is only ever threat in numbers and with many hits never in way that PoE2 mobs hit like a truck ...

and before you even try it was admitted by the devs as one of the issues they are looking into because the white mobs are hitting way too hard ...

secondly the raw HP is one thing the other is the fact that in PoE1 thanks to layering of defenses you can achieve EHP counted in MILIONS whereas in PoE2 everything plays like a glass cannon exactly because everything in this garbage game hits WAY too hard compared to available defenses

and best thing is that devs are lying to the players that dont do extra research about how pitifully useless Armor in particular is with the "estimated armor reduction" that is so absurdly out of line with reality that you still get people like here that claim they have "50% armor" when in reality theyr "awesome" armor mitigates maybe 10-15% which combined with those high incoming numbers mean tehy still get oneshot and ask "why do i still die" ...

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Asghaad#3967 wrote:
"
"
Asghaad#3967 wrote:

let that sink in, a game with +- triple the expected EHP has armor formula that is +-3 times as "efficient" than one with much harder hitting mobs and lack of layering of defenses ... and PoE1 has capability of stacking armor into hundreds of thousands ...


LOL...Harder hitting mobs? Sure. I can eat like two slams from most 16+ map bosses at 6k HP/ES combined. A PoE1 character with my defenses (12k armor/eva) would absolutely get one-shot by Minotaur.

So yeah, if I say I built a rocket that does 3x the damage in 3x the radius, but leave out the fact that it only travels 5 feet, it sounds pretty good.



i say mobs you immediatelly pull a strawman with talking about bosses ...


Not a strawman, bosses are one aspect of mobs.

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Asghaad#3967 wrote:

see that is the issue here, guaranteed oneshot booses aside the WHITE MOBS in PoE2 have sometimes damage comparable to those bosses whereas in poE1 a white mob is only ever threat in numbers and with many hits never in way that PoE2 mobs hit like a truck ...


My level 97 monk, who didn't have any ES/GF until level 94 - NEVER got 1-shot by a white mob, at 2.1k hp and like 50-60% all res. Surrounded and killed? Yeah. Slammed and killed? Yeah. But a white mob auto-attack? Nope.

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Asghaad#3967 wrote:

and before you even try it was admitted by the devs as one of the issues they are looking into because the white mobs are hitting way too hard ...


Gunna need a source on that. Looking into it and admitting it's happening are two different things and you've said both.

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Asghaad#3967 wrote:

secondly the raw HP is one thing the other is the fact that in PoE1 thanks to layering of defenses you can achieve EHP counted in MILIONS whereas in PoE2 everything plays like a glass cannon exactly because everything in this garbage game hits WAY too hard compared to available defenses


Remember the crazy af abyss farms with like game-breaking numbers of infinitely spawning monsters and people just standing in the middle of it like nothing's wrong? Yeah, that's not a great argument for how PoE2 should be.

"
Asghaad#3967 wrote:

and best thing is that devs are lying to the players that dont do extra research about how pitifully useless Armor in particular is with the "estimated armor reduction" that is so absurdly out of line with reality that you still get people like here that claim they have "50% armor" when in reality theyr "awesome" armor mitigates maybe 10-15% which combined with those high incoming numbers mean tehy still get oneshot and ask "why do i still die" ...


Yeah, imagine opening your character sheet at level 2 and seeing "Armor: 94, calculation = armor/armor*10 whatever it is (I don't even bother remembering it), damage reduction vs x mob at level 2, x mob at level 3, y mob at level 2, y mob at level 3, these attacks do 2, 5, 9, 14 damage respectively, with 30% conversion to fire so you have 4% fire resist therefore taking 28.8% of damage as...

Yeah, most people want "number go up". The formulas are out there to find if people want to.

That said, the game explains a little that it's "estimated" reduction - can't dumb it down for the stupidest 1% and can't fancy it up for the smartest 1%...just won't resonate with the 90% in the middle.
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Not a strawman, bosses are one aspect of mobs.


a "mob" comes from GROUP ... no BOSS cannot be a "mob" ...

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My level 97 monk, who didn't have any ES/GF until level 94 - NEVER got 1-shot by a white mob, at 2.1k hp and like 50-60% all res. Surrounded and killed? Yeah. Slammed and killed? Yeah. But a white mob auto-attack? Nope.


ah yes you ES/Evasion that does NOT depend on armor works "fine ... biiig surprise

no how is that relevant to WARRIOR and discussion about ARMOR ? ... yet another strawman AND on top of that explaining why you are so delusional about defenses and survivability due to class you play ...


"

Gunna need a source on that. Looking into it and admitting it's happening are two different things and you've said both.


how about you do some research yourself ... ill give you a hint it was LITERALLY sayd by one of the lead devs in recent interview ...


"

Remember the crazy af abyss farms with like game-breaking numbers of infinitely spawning monsters and people just standing in the middle of it like nothing's wrong? Yeah, that's not a great argument for how PoE2 should be.


so now we go from strawman right down to red herring ... marvelous

"

Yeah, imagine opening your character sheet at level 2 and seeing "Armor: 94, calculation = armor/armor*10 whatever it is (I don't even bother remembering it), damage reduction vs x mob at level 2, x mob at level 3, y mob at level 2, y mob at level 3, these attacks do 2, 5, 9, 14 damage respectively, with 30% conversion to fire so you have 4% fire resist therefore taking 28.8% of damage as...

Yeah, most people want "number go up". The formulas are out there to find if people want to.

That said, the game explains a little that it's "estimated" reduction - can't dumb it down for the stupidest 1% and can't fancy it up for the smartest 1%...just won't resonate with the 90% in the middle.


now imagine if that useless misleading "estimation" was replaced with standard metric PoE comunity used for years now - EHP and "max physical hit" ... which would display useful and more importantly easily understandable metrics that will also satisfy the "number go up" and give people actual useful information in exactly how big of a physical hit they can survive ...
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Amotokai#2266 wrote:
If I take off the helmet my elemental resentences would be in the negative values. Thank you for offering to help me in the future and I do appreciate it but I have spent eight years in Path of Exile just to spend even more hours in Path of Exile 2. I understand that when other individuals see that resentences are 0% they would assume that I take an elemental hit as if my elemental resentences are at 0%. That is not the case. The helmet takes away elemental resentences meaning that I don't have any at all. POB, Max Roll, and GGG have not implemented a code into the game to show that an exile has no elemental resentences as they did with Omniscience. So it only looks like my elemental resentences are set at 0% when in fact, I shouldn't have any elemental resentences.


Not having any elemental resistances means the game skips calculating any reduction or increase in damage taken, this is mathematically exactly the same as having 0% elemental resistances so the calculations in POB etc are correct.

Here is the formula for damage taken: Damage * (1 - resistance%) = what you take.
So if enemy does a hit for 3000 lightning damage and you have 60% resist the damage you take is:
3000 * ( 1 - 0.6) = 1200 damage taken.
Now if you have 0% resist it is:
3000 * ( 1 - 0) = 3000 damage taken.
Now if you don't have any elemental resistance the calculation disappears:
3000 = 3000 damage taken. (The "* ( 1 - 0.6)" part is gone from the formula)

So 0% resists and "You have no elemental resistance" results in the exact same result.
Last edited by Tumulten#3988 on Feb 6, 2025, 11:19:34 AM
I might have just learned something. So the helmet is in fact setting my elemental res to 0% and I will receive an elemental hit as if my res is at 0%? They already had a helmet in Path of Exile that set elemental res to 0% and then came out with this one. I was under the assumption that it would be mechanically different but from what the community is saying it's the exact same helm that does the exact same thing. Interesting. Thank you for taking your time out to explain this. I appreciate you much.

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