I want to talk about Defenses compared to how much damage certain enemy minions do.
" I had a Titan level 95 in SSFHC using only armour/life/max block which is not meta and I've found that the experience is quite balanced, in other words, even if armour is in a bad state and scaling it further is a waste of points, the gameplay experience felt fair. What's bad though, is that a cloak of flame is better than any rare armour that I could find, and a perfect 49% cloak of flames is probably better than the best rolled rare body armour. It feels bad and it shows how strong that mod is (Physical damage taken as Elemental damage %). I don't believe a low level ES unique body armour should be best in slot for the generic warrior (mace) class. My stats were 4.3k hp, 10k armour unbuffed, 85/79/79/75 resists and like 72% block. This is poe2 and you do have to be careful, and this is good, imo. It makes a great hardcore experience. I can only speak for the warrior (mace/armour/life/block) experience, and not other defensive layers. Last edited by TheFARMBOT2000#7917 on Feb 5, 2025, 9:40:02 PM
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/off_topic
Technically, Cloak of Flame is worse against many physical hits than decent armour but the most important part of those "BiS" defense mechanics is that it requires less investments to work. Stop Bombing
/Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru |
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" no you dont have 55% armor, that number is a TOTAL lie current formula for Armor is : (armor)/((armor)+(10xdamage of the hit)) meaning that if you have lets say 18k armor and get hit by 4k physical hit your mitigation is only 30% and still get slapped with 2700 damage as is the armor only ever works against very small taps which considering a lot of white mobs that are hitting like bosses and can easily oneshot players means armor as a whole is totally and utterly meaningless... by the way that 10x multiplier in formula is DOUBLE that of a 5x multi in PoE1 ... a game where expected health for a clothies is around 5-6k and every character is stacking multiplicatively layers of defenses ... let that sink in, a game with +- triple the expected EHP has armor formula that is +-3 times as "efficient" than one with much harder hitting mobs and lack of layering of defenses ... and PoE1 has capability of stacking armor into hundreds of thousands ... and people wonder why i say that PoE2 is a bad joke Last edited by Asghaad#3967 on Feb 6, 2025, 2:43:54 AM
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" And no idea how a PoE1 unique (that has the same downside) or resistances work. Doubt. |
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" LOL...Harder hitting mobs? Sure. I can eat like two slams from most 16+ map bosses at 6k HP/ES combined. A PoE1 character with my defenses (12k armor/eva) would absolutely get one-shot by Minotaur. So yeah, if I say I built a rocket that does 3x the damage in 3x the radius, but leave out the fact that it only travels 5 feet, it sounds pretty good. |
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" i say mobs you immediatelly pull a strawman with talking about bosses ... see that is the issue here, guaranteed oneshot booses aside the WHITE MOBS in PoE2 have sometimes damage comparable to those bosses whereas in poE1 a white mob is only ever threat in numbers and with many hits never in way that PoE2 mobs hit like a truck ... and before you even try it was admitted by the devs as one of the issues they are looking into because the white mobs are hitting way too hard ... secondly the raw HP is one thing the other is the fact that in PoE1 thanks to layering of defenses you can achieve EHP counted in MILIONS whereas in PoE2 everything plays like a glass cannon exactly because everything in this garbage game hits WAY too hard compared to available defenses and best thing is that devs are lying to the players that dont do extra research about how pitifully useless Armor in particular is with the "estimated armor reduction" that is so absurdly out of line with reality that you still get people like here that claim they have "50% armor" when in reality theyr "awesome" armor mitigates maybe 10-15% which combined with those high incoming numbers mean tehy still get oneshot and ask "why do i still die" ... |
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" Not a strawman, bosses are one aspect of mobs. " My level 97 monk, who didn't have any ES/GF until level 94 - NEVER got 1-shot by a white mob, at 2.1k hp and like 50-60% all res. Surrounded and killed? Yeah. Slammed and killed? Yeah. But a white mob auto-attack? Nope. " Gunna need a source on that. Looking into it and admitting it's happening are two different things and you've said both. " Remember the crazy af abyss farms with like game-breaking numbers of infinitely spawning monsters and people just standing in the middle of it like nothing's wrong? Yeah, that's not a great argument for how PoE2 should be. " Yeah, imagine opening your character sheet at level 2 and seeing "Armor: 94, calculation = armor/armor*10 whatever it is (I don't even bother remembering it), damage reduction vs x mob at level 2, x mob at level 3, y mob at level 2, y mob at level 3, these attacks do 2, 5, 9, 14 damage respectively, with 30% conversion to fire so you have 4% fire resist therefore taking 28.8% of damage as... Yeah, most people want "number go up". The formulas are out there to find if people want to. That said, the game explains a little that it's "estimated" reduction - can't dumb it down for the stupidest 1% and can't fancy it up for the smartest 1%...just won't resonate with the 90% in the middle. |
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" a "mob" comes from GROUP ... no BOSS cannot be a "mob" ... " ah yes you ES/Evasion that does NOT depend on armor works "fine ... biiig surprise no how is that relevant to WARRIOR and discussion about ARMOR ? ... yet another strawman AND on top of that explaining why you are so delusional about defenses and survivability due to class you play ... " how about you do some research yourself ... ill give you a hint it was LITERALLY sayd by one of the lead devs in recent interview ... " so now we go from strawman right down to red herring ... marvelous " now imagine if that useless misleading "estimation" was replaced with standard metric PoE comunity used for years now - EHP and "max physical hit" ... which would display useful and more importantly easily understandable metrics that will also satisfy the "number go up" and give people actual useful information in exactly how big of a physical hit they can survive ... |
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" Not having any elemental resistances means the game skips calculating any reduction or increase in damage taken, this is mathematically exactly the same as having 0% elemental resistances so the calculations in POB etc are correct. Here is the formula for damage taken: Damage * (1 - resistance%) = what you take. So if enemy does a hit for 3000 lightning damage and you have 60% resist the damage you take is: 3000 * ( 1 - 0.6) = 1200 damage taken. Now if you have 0% resist it is: 3000 * ( 1 - 0) = 3000 damage taken. Now if you don't have any elemental resistance the calculation disappears: 3000 = 3000 damage taken. (The "* ( 1 - 0.6)" part is gone from the formula) So 0% resists and "You have no elemental resistance" results in the exact same result. Last edited by Tumulten#3988 on Feb 6, 2025, 11:19:34 AM
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I might have just learned something. So the helmet is in fact setting my elemental res to 0% and I will receive an elemental hit as if my res is at 0%? They already had a helmet in Path of Exile that set elemental res to 0% and then came out with this one. I was under the assumption that it would be mechanically different but from what the community is saying it's the exact same helm that does the exact same thing. Interesting. Thank you for taking your time out to explain this. I appreciate you much.
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