0.1.1c Patch Notes
-Increased font size of text in various locations when using a controller.
Can GGG please add a slider for this. First thing I noticed after patch was my keybinds were reset and the loot drops font is now much bigger. My preference would have been to decrease the size from pre patch, not increase it. |
|
We've had enough of your rearranging of the deck chairs.
Is this fucking thing sunk? It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
|
How the every patch introduce the nerf for a Cast On Crit spellcasting archetype. Why the only left option to play meta skills is the Cast on Minion Death? Is this the really planned use case of Meta Gems?
Why the GGG are so hating the Spell Casters? There is no diversity, different weapon does not affect the Spells, there are so few different options and no real choice. Right now the only viable option is the Spark Archmage archetype I guess. |
|
This community if full of the biggest babies on earth. Thanks for the update.
|
|
It's not mentioned in the patch notes but THANK YOU SO MUCH for fixing crossbow ammo counts; the ammo counts now persist between maps so we dont have to reload our skills every time we go from town/hideout to a map.
Hopefully this means that crossbows are getting further reviews. Last edited by Doomhammer5#4010 on Feb 5, 2025, 9:56:34 AM
|
|
" It's not, still hardlocking the system |
|
I love how you guys add in QOL features.
Now reduce the number of splinters etc. from 200\300 to like 10 and configure the drop rate accrodingly. Less pickups is a good thing. |
|
No update on controller / mouse and keyboard hotswap? :( I thought you said its nearly ready since November?
|
|
When will you fix atlas zoom? Quite a lot of us have our atlas map stuck in the old more zoomed in state and it's starting to get really hard to navigate as it expands more.
Really missing the bugged atlas zoom right now... |
|
Thanks for the couch co-op love. I have 2 sons that play couch co-op while I play on PC, and I can confirm it was extremely buggy. For example:
if P2 opens the salvage bench, it's P1's inventory that comes up. Since you cant trade, P2 needs to throw everything in the stash for P1 to pick up and salvage. Incredibly annoying. Second, and I don't know if this is intended - they can't do Sekhemas or Chaos when both logged in. One needs to log out, they do sekhema alone, then the second kid logs in alone, does trial, etc... I'm not sure if the latter is intended or not, but right now it literally crashes out of the game if they attempt to enter either one while co-op |
|