0.1.1c Patch Notes
This update broke looting on controller. You can't loot with monsters alive within a certain range, you have to spam the loot button like 10x to pick up each item. This is pretty huge for gameplay please fix ASAP. I don't want to touch maps until fixed it's unplayable backtracking to loot is awful.
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" How does it effect on your gameplay experience if tons of other players are using broken builds? Skill/class balancing will come in next content patch i believe when they reset echonomy. |
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The performance metric view now has like fonts 3x larger, can we go back to the normal size ?
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I am getting more crashes after the patch...
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As couch-coop players it's great so see we are actually heard. Thank you, we now might actually come back and continue bug hunting to help giving this game the coop experience it does deserve.
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"Trampletoe is more buggy than all of the things you mentioned above |
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Me still waiting on the fix to blink causing your player to be stuck in a walking animation for a random amount of time on some casts.
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Having to remove Mtx from poe1 to use in poe2 feels bad, i think i won't bother switching them every time i change game.
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I can CONFIRM that the Freeze loading is finally GONE for good.
Tested it heavily on my end. I can happily close my game anytime now without shutting it down so I can Open it again. 😭 24H2 10.0.26100 Build 26100 |
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Any chance of making breaches loot act like deli mirrors?
When the breach closes all the loot spawn at your feet. I'm (slowly) walking in an empty map to go get the rare that I missed. I'm (slowly) walking in an empty map to go get the loot from the breach, clicking on 100 things on the floor. Feels like i'm spending most of the time just walking around... slowly. Maybe it's just a perception issue, but I feel the breach loot would be an easy fix while you work on the layout and "kill all the rares" mechanics. |
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