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Tho I think the loss XP on death is a bit high 10% would prefer 5% if they don't have one all players would get to level 100 easily and have nothing to work to i am level 91 would be around 96 to 98 if I had not died all the dam time
sorry to say I like the XP loss makes me try to get better and not die as much tho as I said would want 5% tho as 2 bars (10%) is annoying to lose
but that is just my two cents
totally understandable. I just know the good portion of my deaths these last couple days have just been either headscratchers or just buggy systems in place. A good portion of my deaths as of late as i am a pretty safe player in the late late game i am in (asides from ultimatums and sekhamas as those are just boringly easy) comes from a lot of the time just something i do not understand what happened
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Posted byGIBAS1996#4295on Feb 4, 2025, 5:47:35 PM
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In terms of the waystone/events loss on death that is not really just a loot only bumper. Your are in some cases forced to replay a extremely worse version of the map. IF that needs to be then so be it but the fact you cannot remodify those map nodes with towers is just unnecessary. They can lose all on the nodes but you should be able to reforge that node. That is what i meant by taking all means of gaining back that progression. I suppose i am failing to explain my full train of thought so i apologize on the confusion on how i am explaining things
I put a solution to that problem already in my last "feedback post", in short, besides other token with various uses we would get a token that allows us to skip a node. In case you "failed" (bug or skill issue doesn't matter) you would progress without the need to run an empty map.
Could that not be abused by just taking a lower level character and just failing bad maps in order to progress to better ones or even just path a way to citadels?
Not really. The token is not free, so you would spend a resource, it's a trade off. If you spend all your tokens to reach a citadel faster, that's your choice then, but then you need to get tokens again or you cannot spend them on a failed map. Rarity of these tokens will determine how ppl want use them. I can search the post about it if you want.
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Posted byJakkerONAIR#4902on Feb 4, 2025, 5:47:59 PM
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It's a combination of both, like it or not. Ppl staying in safer content to farm better gear and grind more levels before pushing higher is a thing.
Well, not for everybody because not everybody cares and pushes anyway, but these ppl normally know the risk and don't complain when they paid for it.
sure technically, but when its heavily skewed 99/1 towards gear it essentially makes it not a combination of both anymore.
and when people do that they lose waystones and maps and any gear that dropped which is already punishing enough. exp loss is a pointless dated mechanic that is no longer needed since they already have better alternatives.
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Posted byYoakar#8952on Feb 4, 2025, 5:52:34 PM
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It's a combination of both, like it or not. Ppl staying in safer content to farm better gear and grind more levels before pushing higher is a thing.
Well, not for everybody because not everybody cares and pushes anyway, but these ppl normally know the risk and don't complain when they paid for it.
sure technically, but when its heavily skewed 99/1 towards gear it essentially makes it not a combination of both anymore.
and when people do that they lose waystones and maps and any gear that dropped which is already punishing enough. exp loss is a pointless dated mechanic that is no longer needed since they already have better alternatives.
Levels become less powerful the higher you get, sure, but being lvl 96 or lvl 100 can make the difference between "fitting a medium cluser jewel more or not".
So the combination of both gain, that leads to more power.
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Posted byJakkerONAIR#4902on Feb 4, 2025, 5:59:32 PM
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first the exp loss for anyone who care about it is 2,5% just using the tool that the game provide. But anyway it should not matter to lvl up at lvl 95, game wont be more enjoyable just because you reach lvl 100, either you like grinding for better gear or you don't. Eventually you'll lvl up just playing the game (or not, so what?), this is not an issue. They should just remove the lvl cap tbh cause it's seems ppl can't figure by themself that it's not the point nor the end game of the game. Make it infinite level who cares lol at least ppl will stop looking at their xp bar thinking their "fun" is tied to it.
I think the death penality in poe 2 are rly moderate so when ppl talk about how extrem they are or compare them to hc i'm having a rly hard time to take them seriously.
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Posted byBigBeuss#5956on Feb 4, 2025, 6:35:43 PM
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first the exp loss for anyone who care about it is 2,5% just using the tool that the game provide. But anyway it should not matter to lvl up at lvl 95, game wont be more enjoyable just because you reach lvl 100, either you like grinding for better gear or you don't. Eventually you'll lvl up just playing the game (or not, so what?), this is not an issue. They should just remove the lvl cap tbh cause it's seems ppl can't figure by themself that it's not the point nor the end game of the game. Make it infinite level who cares lol at least ppl will stop looking at their xp bar thinking their "fun" is tied to it.
I think the death penality in poe 2 are rly moderate so when ppl talk about how extrem they are or compare them to hc i'm having a rly hard time to take them seriously.
What do you mean by "2,5%"? I don't understand what this number relates to.
Removing level cap would give you infinite passive points, so...
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Posted byJakkerONAIR#4902on Feb 4, 2025, 6:39:44 PM
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just use omen of amelioration and you lose only 2,5% XP There's no excuse for not using it if you're in late game in trade league, and if you play ssf well that's just an additional farm ladder that is exatly the point of ssf anyway.
Level is still cap by the exponential xp needed, if some crazy dude want to go lvl 110 farming 20k houres good for him lol :D
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Posted byBigBeuss#5956on Feb 4, 2025, 6:49:40 PM
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just use omen of amelioration and you lose only 2,5% XP There's no excuse for not using it if you're in late game in trade league, and if you play ssf well that's just an additional farm ladder that is exatly the point of ssf anyway.
Level is still cap by the exponential xp needed, if some crazy dude want to go lvl 110 farming 20k houres good for him lol :D
Aaaah, you meant the "75% less exp loss" omen, gotcha.
Yeah, the "exp loss" debate gets even weirder when you consider this omen and exists and you could use another one to safe you from death in the first place.
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Posted byJakkerONAIR#4902on Feb 4, 2025, 6:57:33 PM
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I agree, it either has to go or toned down a lot. It's one of the few things I really dislike about the game. Especially when you die to something silly (E.G. impossible to see ground effect, laser beam 1 shot from a mob off screen etc).
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Posted byTelmorial#0280on Feb 4, 2025, 7:03:29 PM
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The "10% exp loss" is in the game for a reason, it's a "check".
If your power is good for what you do - you will earn exp, level up and get stronger.
If your power is not good for what you do - you will die, lose exp and don't level up.
This is soo easy to disprove:
You can fly through t15s with a death every 2 hours at lvl80 and gain levels. Take the same char at lvl 95 and you don't lvl anymore.
That disproves nothing. The deaths on your lvl 80 are just less punishing because your gain outweighs the loss. If you still die that often on your 95 character it clearly shows you don't increased your power level besides gaining levels. So... you die - improve.
The only thing you proved is - levelling gets increasingly slower (with and without deaths) the higher the level.
Are you not familiar with logic?
This is blatantly obvious. Lvl 80 should do t15 by your definition and that same char with better gear, more passives etc at 95 suddenly should go lower?
This whole argument only works for absolute loss of xp as in a fixed value, not a percantage of the next lvl.
edit: I know, it's not (only) your argument, but GGGs, but it still is flawed.
Last edited by Solmyr77#1930 on Feb 5, 2025, 5:44:12 AM
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Posted bySolmyr77#1930on Feb 5, 2025, 5:39:36 AM
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