XP loss needs to go (566 hours play time)
Yes I know i know this topic triggers a lot of you but hear me out. In the games current state XP loss adds no value to the game.
I have multiple level 90+ characters and my merc has been level 95 for the last 3 days. Now what bothers me the most is that it takes about 5 hours to get about 10% of the XP to level 96 (kinda whatever) and unfortunately because this game has insanely glaring issues like white singular mobs doing 4k damage a hit at random times or enemies just stop taking damage but still act like they are being hit which in turn gets you killed. My last 5 deaths today on my merc have been from corrupted monsters spawning from the blood puddles and instant killing me through max res and 5k(ish) effective health (3500hp+ + 46% damage taken from mana before life from 2700 mana) or a random grenade (i assume as it was an explosion) when i was killing white mobs and only one singular explosion went off so essentially one grenade from a white mob, or being stun locked by ranged monster off screen as i am fighting melee monsters with janky hit boxes. What i do not understand is this urgent need to waste players time. It was cute at first when losing XP felt like a slap on the wrist but i feel like maybe level 94 or even level 92 XP loss should no longer be a thing as it already takes about 100 (exaggerated for effect) hours to go from level 92 - maybe 95 depending on the player. I have already cleared everything this game has to offer (except ritual pinnacle because of the 0.001% chance at the audience with the king and the over inflated price of about 8 - 10 divines for an attempt, which GGG decided that is a streamer only mode because they are fed currency from their viewers) For those that will die on the hill of XP loss needing to stay, without screaming and yelling, can someone explain with words and coherent reasoning why this is needed? This is not difficulty this is lazy punishment disguised as difficulty forcing halted progression that does not respect players time and investment. I understand this might sound like a complain post but this is actual feedback from someone just tired of spending time on a game they love that just keeps taking away the fun over and over again. Side note - Slow the game down a bit or increase player base move speed. The end game is scaled as a POE 1 endgame system that demands move speed but move speed is not given to the player. Arbiter of ash is a pretty solid example of move speed matters but is not given to the player. Also haste/volatile plants/mana siphon on enemies (mana siphon should be renamed mana drought at this point) needs to go but that is just a me complaining thing so feel free to ignore this side note Last bumped on Feb 5, 2025, 6:57:49 AM
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The "10% exp loss" is in the game for a reason, it's a "check".
If your power is good for what you do - you will earn exp, level up and get stronger. If your power is not good for what you do - you will die, lose exp and don't level up. So, should you die so often that you lose more exp than you gain - you need to change what you are doing and/or improve your character/skills/passives/etc. or do content you can safely grind until your power level is high enough. This prevents you from brute forcing things. If they remove the "exp loss" you would gain power (level up) when you should NOT gain that power. You would overcome/ignore a flaw of your character with progress you should not have. Two notes; going past lvl 96 is with 99% of the builds not needed, nearly all builds are done at this level or even before that. Only a few rare cases really need the last points. The other point is if it is "too hard to farm" or "too much time to get lvl 100" I am sorry to break it to you, BUT... Grinding Gear Games |
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" i feel like you ignored the entire post. In what way did i play wrong when i am one shot by something visibly not present? The XP loss as a check also does not make any reasonable sense when you look at the design itself. What is it actually checking? if you die to something like a bug such as an enemy no longer registering damage taken is that checking to see if you made a mistake by playing the game? Saying every death is the result from personal mistakes and brute force is just plain incorrect. If the game wants you to learn from actual mistakes the player makes then why take everything away from a single death? Realistically if the XP loss needs to stay then the mapping needs to change to follow. If the player is punished with loss of progression why take away every means of allowing that progression as well? Again i am not against the idea of XP loss on death i just think it needs to be revised in some way. I completely agree with you about the leveling past 96 is just luxury but i disagree whole heartedly about the claim of "you died due to only your mistakes so you deserved to be punished" You see it all the time with map clipping issues where enemies projectiles are either invisible, clipped in terrain, or far too transparent to see. The brute force situation also does not apply here because they took the multiple life mapping away which was the actual brute force method. Leveling by playing the game as the class demands i don't believe should be perceived as brute force. Last edited by GIBAS1996#4295 on Feb 4, 2025, 4:04:16 PM
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If you're one-shot to white mobs then you either:
- Have lacking defences - Run maps with multiple damage/penetration mods - Zoom-zoom rush the map not bothering to avoid enemy attacks |
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" Did you miss the spot in the post saying max res and 5k(ish) effective health? i do not understand what your trying to say. The devs themselves said the white mobs are doing more damage than bosses and they are looking into fixing it. So i mean your wrong with this one, my apologies |
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the instant kills need to go
10% exp loss for beeing dumb - i srsly don't care about that but the rest is not okay I'm playing Deadeye with 1.9k HP + around 4.8k ES I'm good with T16/17/18 Maps, but there are sometimes Elites that - even though you have an Omen (35% Health, Res etc) active - oneshots you 88% Evasion + Max Res should'nt be able do that - there is no mechanic to evade this, sometimes you don't even get to see the mob thats oneshotting you... |
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" I did not ignore what you said. If you die because of something invisible or a bug... you died to something NOT INTENDED. It was a BUG. Not every single death is the result of a mistake made by the player, but the amount of bugs isn't so severe that they stop you from progressing. A "10% exp loss" is not "taking away everything", it's only a 10% exp loss. You keep your progress until this point (level/gear/resources). The multi-try per map wasn't brute forcing, you already lost your exp and could lose exp again if you get killed. In PoE2 it's simple - if you clear the map successfully you get the loot and exp as a reward, if you don't you don't. That's it. Furthermore, most games have "punishment mechanics" in various forms. In some, you lose your gear, you lose your base, in others you literally "GAME OVER", and so on. PoE2 has two punishments, one is the exp (why I already explained) and the map loss. That's it. Not a single other punishment is in place. You don't lose gear, gold, currency, your character (excluding HC) or whatever, only a bit exp and the "dungeon/map/waystone", but that's a loot-related bumper. |
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" Did you miss that part in your own comment that confirms that this is NOT intended, an oversight they gonna fix!? |
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" This is soo easy to disprove: You can fly through t15s with a death every 2 hours at lvl80 and gain levels. Take the same char at lvl 95 and you don't lvl anymore. |
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" By level 95 if you're dying at the same rate you were at level 80, that's a learning disability. |
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