Diablo 1 - Best Loot and Itemization to Date - Modder explains.
I agree with OP, I had the most fun in Crucible because i could spend days working on my items in a variety of ways, this was actually the most fun i had with poe ever. would be nice to see this again in some form
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" Yeah. Big reason for why people think the ideal map layout in PoE is a rectangular field filled with monsters is because anything more complex than this just doesn't offer much. Random maps are wasted in modern ARPGs. Every room is just a space with monsters in it. |
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" oh lord your right! :O suddenly i feel old! Cant have to much Junk in your Stash Last edited by SwedishTavern#6176 on Jan 30, 2025, 9:14:44 AM
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" To me, this would be a perfect fit for the special rares in maps; the Gloomwood Witch, the Treeish creature in the Hunting Grounds, etc. They aren't bosses, but they should be more than just a rare. Also, excellent OP. I forgot how interesting D1 was, and never really got into the "end game" mind set until D2. |
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Man, I never got that deep into D1 and now I'm kinda sad about it. I did play D2 for about 12 years including the recent relaunch. Even from there GGG is missing some stuff that I think could make POE2 more interesting at least.
Great post, I appreciated the look into what I missed in D1. Bartender, your finest ale please.
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