Where do the gear on the trading website comes from?

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Guedez#3472 wrote:

Yeah, but these 500k players should be buying as much as they are selling, and thus the trade website should be devoid of good items. How they are still available in large numbers for me to buy?



people buy 4 items they need for their character but have 400 items they have found listed for sale.



when im in trade mode and going full send on it in poe1 im probably selling 300-500 items for every 1 item im buying. ill have 1000+ divines, 5000+ chaos sitting in my stash, my character is fully geared, most of my gear is self found. im not even wearing fancy gear i could probably upgrade some of my gear by spending 15 chaos orbs on an item, i own 5000 chaos orbs and i dont buy the upgrade cause im already able to obliterate the maps im running. im just getting rich.



then theres people who are only buying, they just have a budget of whatever currency has dropped for them, they havent made money from selling theyre just gonna buy 2 or 3 items from trade to fix their resists or cause they need an endgame weapon and havent found it + dont know how to craft it.



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Really wish there was just an SF server, one that let us team, but didn't force solo.



just dont trade m8. im not trading in poe2, im not in ssf league i play with my friends, none of us trade in the economy. we share gear, we group, we play with FFA loot on we just snatch whatever drops and rub it in everyone elses face for the bants but if someone finds a bit of gear and needs to exalt or divine it and doesnt have those orbs whoever has some will just throw them over. if i need a ring with mana, fire res and int on it everyones gonna look in their stash to see if they got something that will work for me.

we act as one, we all share everything. those of us who played poe1 used to trade a ton there, none of us have any interest in ever trading gear on the market in poe2 and none of us have any interest in ever playing in an ssf league.

we just do our thing.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Every time I buy an item, I use it until I sell it again

Most players do that, so until you're at the top of the tree you're probably buying a hand-me-down


This is actually a very very good point I hadn't thought of

The very good hand-me-downs start to accumulate in the economy, as people are very unlikely to simply vendor them off.
Last edited by Guedez#3472 on Jan 29, 2025, 12:32:59 PM
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Mordgier#6997 wrote:
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Guedez#3472 wrote:
This is an honest question because the math don't add up.

I never. NEVER get anything even remotely close to what I buy.
Yet I can afford to buy it with the little currency I get.

These items couldn't possibly be crafted, since to craft something of the level that I buy it would undoubtably cost much more currency than I can buy the item for.

So, where the hell those items come from?

How could I possibly afford to buy items I never get?



People frequently underestimate the item generation of a player running 100 IIQ breach maps with 300+ IIR and map clear speed of under 10 minutes.

Over the past 7 days, I sold 37D worth of items - all came from drops.

My own clear speed and IIR are well below the top tier autobomber temporalis setups.

Drops I find of high ilvl are reforged repeatedly or smashed with essences and exalts.

Plenty of the drops that I sold, dropped unviable for trade but turned into a high value item after a few exalts.


With all that said, a 3-4h night of gaming will generally only produce 1-3 items that are worth 1D+. I run with a stack of wisdom scrolls and ID items in maps and drop trash on the ground, I have no way to provide accurate metrics for just how many drops end up trash to get a single item that has POTENTIAL to be sellable - but I'd guess it's 1 out of several hundred rare drops.


In short, to get items that are good, you need to sift through hundreds of trash items and to get those you need to juice your towers with IIQ, maps with IIQ and IIR and pack size, have a fleshed out atlas and then reliably and quickly clear the content regardless of what the map modifiers are.


New players or players who do not run a high clear speed build have a VERY different perception of what the expected number of drops from a lvl82 breach map are.

It's builds like this that generate the bulk of the trade volume through generating an inconceivable quantity of loot: https://youtu.be/e0VjwRv-soQ?t=1072


Great Reply
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Guedez#3472 wrote:
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Mordgier#6997 wrote:
"
Guedez#3472 wrote:
This is an honest question because the math don't add up.

I never. NEVER get anything even remotely close to what I buy.
Yet I can afford to buy it with the little currency I get.

These items couldn't possibly be crafted, since to craft something of the level that I buy it would undoubtably cost much more currency than I can buy the item for.

So, where the hell those items come from?

How could I possibly afford to buy items I never get?



People frequently underestimate the item generation of a player running 100 IIQ breach maps with 300+ IIR and map clear speed of under 10 minutes.

Over the past 7 days, I sold 37D worth of items - all came from drops.

My own clear speed and IIR are well below the top tier autobomber temporalis setups.

Drops I find of high ilvl are reforged repeatedly or smashed with essences and exalts.

Plenty of the drops that I sold, dropped unviable for trade but turned into a high value item after a few exalts.


With all that said, a 3-4h night of gaming will generally only produce 1-3 items that are worth 1D+. I run with a stack of wisdom scrolls and ID items in maps and drop trash on the ground, I have no way to provide accurate metrics for just how many drops end up trash to get a single item that has POTENTIAL to be sellable - but I'd guess it's 1 out of several hundred rare drops.


In short, to get items that are good, you need to sift through hundreds of trash items and to get those you need to juice your towers with IIQ, maps with IIQ and IIR and pack size, have a fleshed out atlas and then reliably and quickly clear the content regardless of what the map modifiers are.


New players or players who do not run a high clear speed build have a VERY different perception of what the expected number of drops from a lvl82 breach map are.

It's builds like this that generate the bulk of the trade volume through generating an inconceivable quantity of loot: https://youtu.be/e0VjwRv-soQ?t=1072


So it's safe to say all good items actually comes from that specific farming setup, and anything else is just a waste of time?


That's absolutely not what I'm saying - nobody starts the league with a build capable of that clear speed.

The question was where the bulk of the items on trade come from - and right now the answer is that it's from high clear speed builds running high IIQ and IIR breach maps.

The players with those builds didn't start on day 1 with such a build, in fact if you were to follow the particular creators posting history you would see that they transitioned several times to get to that build.


That is the typical PoE journey, you start with a cheap low cost build, farm up currency and items and transition to a better build and farm some more and transition to your top tier end game build and keep farming till you get bored.

It's absolutely not a waste of time to play a build with a third of the clear speed of some 400d autobomber setup - unless of course you're not having fun.

I'm having a great time playing a lightning warp setup with zero expectation of ever reaching an autobomber setup clear speed. I'm not trying to get mirror grade gear - I'm just working on finishing my atlas passives without buying my way through.

If your goal is in fact to get mirror grade gear, then yeah you will indeed have to run a build that is top .01% clear speed - but that's a choice you made. It's by no means a requirement to have a good time in this game.


I think the problem people have is they see the builds from folks who played 8+ hours per day from release and have builds that are simply not obtainable without that level of poopsocking - but also absolutely not a requirement to enjoy the game.

You do not need a temporalis or an astramentis to 100% everything PoE2 has to offer or have a fun build or to get trade worthy items. The game isn't about filling the currency tab with divines.



Finally, there was some BS about "bots" - I'll be blunt - POE 1 and POE2 bot scene is a joke. Bots in POE1 ran chaos recipe 24/7, bots in PoE2 struggle with maps - you're welcome to go hit up the shady discords and forums to find that out for yourself. They are not a source of top level gear but a source of 'superior' trash tier items they turn into armorer scraps etc. Anyone telling you that 'bots' are farming ilvl82 items is flat out wrong. There are human farmers running juiced builds sure, but they are human farmers. This ain't the D2 pindle bot scene - poe2 bots are simply not capable of dealing with sophisticated builds and end game content - even if the seller site says otherwise. Yes there are trading bots and item flippers but they are not the source of the gear - that remains humans actively playing.
Last edited by Mordgier#6997 on Jan 29, 2025, 8:49:42 PM





Because AI scripts have appeared
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Because AI scripts have appeared



Same as PoE1, horrific clear speed, poor ability use, unable to deal with juiced maps and so on.

As as I said before, the bots that exist are not capable of reliably farming the content where the bulk of the current gear comes from.

If, or really 'when' bots are able to do lvl 82 juiced breaches, we'll have a problem. Right now, even someone running 100 of these crappy minion bots 24/7 will not produce the loot out put of a human playing doing juiced breaches for a night.

Be aware the videos you see posted are the 'good' runs because they are ultimately marketing videos - they're not posting the bots getting stuck and slaughtered by trash packs over and over and over.

items drops trading and end game xp loss magic find


all suck

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