Where do the gear on the trading website comes from?
" Yeah, but these 500k players should be buying as much as they are selling, and thus the trade website should be devoid of good items. How they are still available in large numbers for me to buy? |
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" So it's safe to say all good items actually comes from that specific farming setup, and anything else is just a waste of time? |
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Bots
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I've got 550hrs in a lvl 98 and 97. I've found 100s of items that sold for a divine, and a couple dozen between 5 to 10 div. And maybe 10 items that sold between 10 and 30 div. They do exist have to clear fast at lvl 80 areas. I'm talking just rare items here. I've found several high value uniqs like a timeless jewel 45 div, dream frags, head hunter few other. They exist. Put the time in and the game will pay you. I've dropped 100s of divines as well. 2 builds are worth 750 div and 300 div.
Last night i dropped rare helm and hit it with 1 ex, has 420 es, 120 mana, 33 in and 2 resists over 35. Worth alot, cost me 1 ex to craft. Last edited by Knuk#4425 on Jan 29, 2025, 11:26:53 AM
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The math doesn't add up unless you factor in Bots.
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" The gear curve in this game is not linear, it's a very wonky exponential curve. The "good gear" that's flooded the trade website? Mostly stuff you can acquire with little currency and clearing T10 maps, so players quickly buy what they need and they're set for T15+ maps already. The "very good gear" is scarce, just go to the trade website and search for yourself. 3 weeks ago I had found maybe 5-10 very good quarterstaves for my build and the cheapest one was already 1+ div. Sure, target-farmable uniques flood the market because, well, they can be target-farmed. P.S.: Forgot to mention that as a league progresses (1-2 months in), a lot of potential buyers leave. RMT'ers, bots and the people who deeply enjoy the game keep playing and dropping good gear. There's an obvious imbalance in supply/demand that starts maybe a third into a league. Last edited by _rt_#4636 on Jan 29, 2025, 11:31:28 AM
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" Sort of, yes. Basically, there are people with good gear looking for upgrades to their gear, and they generate plenty of good but not good enough stuff. And they do do things like re-factor parts of the drops, as well as add stuff to basis they know are relatively solid. And that's the gear that most of us wind up buying. The rest of us are screwed, because there is way too much RNG in all the systems, while the use of trade means we have access to the drops of thousands upon thousands of players, and so yeah, you're not going to use a drop if not on SSF. Really wish there was just an SF server, one that let us team, but didn't force solo. |
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" Not sure if I understood exactly what you want... PoE 1 allows you to purchase a private league for you (not very cost effective). You can also play the trade league, create a guild with your friends and play "guild-found": don't trade with external players but anything you want your friends to have you dump in the guild stash for them to pick up when they log in. This way, every new league you're basically playing your private league with your friends. Anyway, if you want to play with friends, you just set yourself the constraints you want to apply and play the game accordingly. Having it built into the game organically would be much better, but it's not like it's impossible to do the way it is. Last edited by _rt_#4636 on Jan 29, 2025, 11:40:44 AM
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Every time I buy an item, I use it until I sell it again
Most players do that, so until you're at the top of the tree you're probably buying a hand-me-down |
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A lot of my best items I crafted from a drop. The most recent one was a blue helmet with one mod.
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