Where do the gear on the trading website comes from?

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kamiknx#1162 wrote:
There are 500k players crafting. Assuming everyone crafts 1 single item it'd be 500k attempts of crafting. The odds of 1 thing being good in 500k are pretty high.

Also, can you give an example of one item you think is good and can't craft? You can simulate how many attempts it'd be required to craft it using

https://www.craftofexile.com/?game=poe2

Yeah, but these 500k players should be buying as much as they are selling, and thus the trade website should be devoid of good items. How they are still available in large numbers for me to buy?
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Mordgier#6997 wrote:
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Guedez#3472 wrote:
This is an honest question because the math don't add up.

I never. NEVER get anything even remotely close to what I buy.
Yet I can afford to buy it with the little currency I get.

These items couldn't possibly be crafted, since to craft something of the level that I buy it would undoubtably cost much more currency than I can buy the item for.

So, where the hell those items come from?

How could I possibly afford to buy items I never get?



People frequently underestimate the item generation of a player running 100 IIQ breach maps with 300+ IIR and map clear speed of under 10 minutes.

Over the past 7 days, I sold 37D worth of items - all came from drops.

My own clear speed and IIR are well below the top tier autobomber temporalis setups.

Drops I find of high ilvl are reforged repeatedly or smashed with essences and exalts.

Plenty of the drops that I sold, dropped unviable for trade but turned into a high value item after a few exalts.


With all that said, a 3-4h night of gaming will generally only produce 1-3 items that are worth 1D+. I run with a stack of wisdom scrolls and ID items in maps and drop trash on the ground, I have no way to provide accurate metrics for just how many drops end up trash to get a single item that has POTENTIAL to be sellable - but I'd guess it's 1 out of several hundred rare drops.


In short, to get items that are good, you need to sift through hundreds of trash items and to get those you need to juice your towers with IIQ, maps with IIQ and IIR and pack size, have a fleshed out atlas and then reliably and quickly clear the content regardless of what the map modifiers are.


New players or players who do not run a high clear speed build have a VERY different perception of what the expected number of drops from a lvl82 breach map are.

It's builds like this that generate the bulk of the trade volume through generating an inconceivable quantity of loot: https://youtu.be/e0VjwRv-soQ?t=1072


So it's safe to say all good items actually comes from that specific farming setup, and anything else is just a waste of time?
Bots
I've got 550hrs in a lvl 98 and 97. I've found 100s of items that sold for a divine, and a couple dozen between 5 to 10 div. And maybe 10 items that sold between 10 and 30 div. They do exist have to clear fast at lvl 80 areas. I'm talking just rare items here. I've found several high value uniqs like a timeless jewel 45 div, dream frags, head hunter few other. They exist. Put the time in and the game will pay you. I've dropped 100s of divines as well. 2 builds are worth 750 div and 300 div.

Last night i dropped rare helm and hit it with 1 ex, has 420 es, 120 mana, 33 in and 2 resists over 35. Worth alot, cost me 1 ex to craft.
Last edited by Knuk#4425 on Jan 29, 2025, 11:26:53 AM
The math doesn't add up unless you factor in Bots.
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Guedez#3472 wrote:
Yeah, but these 500k players should be buying as much as they are selling, and thus the trade website should be devoid of good items. How they are still available in large numbers for me to buy?


The gear curve in this game is not linear, it's a very wonky exponential curve.

The "good gear" that's flooded the trade website?
Mostly stuff you can acquire with little currency and clearing T10 maps, so players quickly buy what they need and they're set for T15+ maps already.

The "very good gear" is scarce, just go to the trade website and search for yourself. 3 weeks ago I had found maybe 5-10 very good quarterstaves for my build and the cheapest one was already 1+ div.

Sure, target-farmable uniques flood the market because, well, they can be target-farmed.

P.S.: Forgot to mention that as a league progresses (1-2 months in), a lot of potential buyers leave.
RMT'ers, bots and the people who deeply enjoy the game keep playing and dropping good gear.
There's an obvious imbalance in supply/demand that starts maybe a third into a league.
Last edited by _rt_#4636 on Jan 29, 2025, 11:31:28 AM
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Guedez#3472 wrote:
So it's safe to say all good items actually comes from that specific farming setup, and anything else is just a waste of time?

Sort of, yes.

Basically, there are people with good gear looking for upgrades to their gear, and they generate plenty of good but not good enough stuff. And they do do things like re-factor parts of the drops, as well as add stuff to basis they know are relatively solid. And that's the gear that most of us wind up buying.

The rest of us are screwed, because there is way too much RNG in all the systems, while the use of trade means we have access to the drops of thousands upon thousands of players, and so yeah, you're not going to use a drop if not on SSF.

Really wish there was just an SF server, one that let us team, but didn't force solo.
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Really wish there was just an SF server, one that let us team, but didn't force solo.



Not sure if I understood exactly what you want...

PoE 1 allows you to purchase a private league for you (not very cost effective).

You can also play the trade league, create a guild with your friends and play "guild-found": don't trade with external players but anything you want your friends to have you dump in the guild stash for them to pick up when they log in.

This way, every new league you're basically playing your private league with your friends.

Anyway, if you want to play with friends, you just set yourself the constraints you want to apply and play the game accordingly.

Having it built into the game organically would be much better, but it's not like it's impossible to do the way it is.
Last edited by _rt_#4636 on Jan 29, 2025, 11:40:44 AM
Every time I buy an item, I use it until I sell it again

Most players do that, so until you're at the top of the tree you're probably buying a hand-me-down
A lot of my best items I crafted from a drop. The most recent one was a blue helmet with one mod.

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