Where do the gear on the trading website comes from?
This is an honest question because the math don't add up.
I never. NEVER get anything even remotely close to what I buy. Yet I can afford to buy it with the little currency I get. These items couldn't possibly be crafted, since to craft something of the level that I buy it would undoubtably cost much more currency than I can buy the item for. So, where the hell those items come from? How could I possibly afford to buy items I never get? Last bumped on Jan 29, 2025, 11:32:46 PM
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I have wondered that many times in PoE1 as well
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Over 350 hours i got only one item from a drop which has value of multiple divs. Maybe just many players grnerate many items?
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" i think the OP is talking about the huge quantity of items under 20 ex on trade website that are way better than 99.999% of anything that you get as drops. Therefore raising the question of are those items actually drops or generated in another way? Yes you get uniques and sometimes you corrupt items that become worth a lot, but very rare to find a rare item that you would consider using. Last edited by joheblacke#1057 on Jan 29, 2025, 9:10:01 AM
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There are 500k players crafting. Assuming everyone crafts 1 single item it'd be 500k attempts of crafting. The odds of 1 thing being good in 500k are pretty high.
Also, can you give an example of one item you think is good and can't craft? You can simulate how many attempts it'd be required to craft it using https://www.craftofexile.com/?game=poe2 Last edited by kamiknx#1162 on Jan 29, 2025, 9:08:22 AM
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One person's trash is another person's treasure. I could find a worthless item for me but it's amazing for someone else's build. You may also pick up items you deem as worthless and vendor it when in reality it was a multiple Div item to someone else.
I just found out recently that +2 max fire resistance/15+ health regen Ruby's, regardless of any other stat on jewel, sells for 8+ Divines. This is complete trash for my build but one specific class needs those 2 stats. |
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" did you actually read his original post? he never said the items couldnt be crafted, he just questioned how they could be crafted and then sold for a couple of ex. |
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You are 1 person. This game has 200k people online right now. For each hour you're playing this game, there are literally 200k more hours being invested, items being dropped, identified, etc. Not to mention there are probably bots and RMT'ers that play at 10x your efficiency hour-for-hour. If you do the math based on PoE 1, it takes around 300-700 rare drops in T15 maps to identify (and slam) a gear piece worth 1-10ex for your build. Probably around 1k+ rare drops for weapons, rings and amulets (more mods available but you'll want a specific combination of them). For gear pieces worth dozens of exalts (good 6-mod combination and top 2-3 mods), these numbers probably double or triple (or worse), assuming you're running T17 maps (iLvl 82). That's why you'll never drop and slam an item directly from the ground that will be a significant upgrade to what you already have. It gets exponentially harder VERY fast. You will EVENTUALLY drop something worth a couple exalts by itself with potential to become a 10-ish exalt item if you slam it, but the odds it'll work for YOUR build are VERY low, so you put it up for sale. Two hundred thousand people pooling their hours into finding decent gear inevitably lead to decent gear being dropped/slammed. That's also why flipping works: you buy dozens of decent items with open affixes, slam and pray. Because it's all RNG and not a lot of people are willing to do it, you get a positive ROI even if 80%+ of your slams become trash. | |
" Ok. I understand. I think that those items simply drop. I started SSF recently and I realized a few very nice drops and items from vendors as I started to pay much more attention. I "crafted" a few good items from white bases using trans, augs and if two good mods happened then regal. You need a bit of luck but I'm sure it's possible to acquire those 1-20 ex items if you know how. |
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" People frequently underestimate the item generation of a player running 100 IIQ breach maps with 300+ IIR and map clear speed of under 10 minutes. Over the past 7 days, I sold 37D worth of items - all came from drops. My own clear speed and IIR are well below the top tier autobomber temporalis setups. Drops I find of high ilvl are reforged repeatedly or smashed with essences and exalts. Plenty of the drops that I sold, dropped unviable for trade but turned into a high value item after a few exalts. With all that said, a 3-4h night of gaming will generally only produce 1-3 items that are worth 1D+. I run with a stack of wisdom scrolls and ID items in maps and drop trash on the ground, I have no way to provide accurate metrics for just how many drops end up trash to get a single item that has POTENTIAL to be sellable - but I'd guess it's 1 out of several hundred rare drops. In short, to get items that are good, you need to sift through hundreds of trash items and to get those you need to juice your towers with IIQ, maps with IIQ and IIR and pack size, have a fleshed out atlas and then reliably and quickly clear the content regardless of what the map modifiers are. New players or players who do not run a high clear speed build have a VERY different perception of what the expected number of drops from a lvl82 breach map are. It's builds like this that generate the bulk of the trade volume through generating an inconceivable quantity of loot: https://youtu.be/e0VjwRv-soQ?t=1072 |
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