I want "Energy shield break" and "Undodgeable" as affix too so non armor user can savor this feeling of getting fucked by a single affix
preferably on a monster to put ground effect from accros the map
Last edited by Kanjejou#7620 on Jan 27, 2025, 6:17:48 PM
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Posted byKanjejou#7620on Jan 27, 2025, 6:17:00 PM
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Because not everybody drinks the dumb Streamer Memer kool-aid that insists that all deaths are always bogus instant one-shots and the only way to play the game is to make a character with absolutely zero defense that can only survive if it nukes the screen before anything
I am not dumb streamer memer, but I am telling you that the adage:
"The best defense is strong offense"
Is the one simple truth about this game.
You may like it, or not.
It doesn't matter.
It is the truth.
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Then we need to change the thruth!
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Posted byKanjejou#7620on Jan 27, 2025, 6:21:45 PM
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Because not everybody drinks the dumb Streamer Memer kool-aid that insists that all deaths are always bogus instant one-shots and the only way to play the game is to make a character with absolutely zero defense that can only survive if it nukes the screen before anything
I am not dumb streamer memer, but I am telling you that the adage:
"The best defense is strong offense"
Is the one simple truth about this game.
You may like it, or not.
It doesn't matter.
It is the truth.
The problem with your solution, is that it goes against the core game design of what is supposed to separate POE2 from POE, which is more engaging combat. You're suggesting the game go Goldeneye 64 'License to Kill' mode and it be I hit you, you die, you hit me, I die. Do you really want that lol?
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Posted byNonsec23#1498on Jan 27, 2025, 6:23:10 PM
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Man.
In POE you just one-shot the screen (and preferably few screen away) to oblivion, before they one-shot you to oblivion.
IT IS THE ONLY RULE THIS GAME EVER HAD.
Even armor stackers were not stacking armor for defense, but to kill stuff more effectively...
What armor break, what affixes, what skill points are you talking about?
You HAVE TO one-shot everything.
We have been playing high tier juiced maps with +crit chance, mult, extra damage, ignore resistances, curses etc etc etc...
How do you think we survive this? With taking hits in the face?
Hell no. Screw that movie man.
Just kill everything, before it hits you.
Otherwise block or dodge it. For god sake - do not try to face tank it.
Says the guys who's rage quitting after getting killed and destrying his keyboard if he can't kill all mobs one shot. Git Gud Bruh...
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Posted byDavius86#3654on Jan 27, 2025, 6:26:40 PM
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Then we need to change the thruth!
If anyone here, want this to change more than anything else in the game, that is me.
I am bored of this AOE zoom fest.
"We added new zones".
Who cares GGG, I walk and AOE the screen. No one gives a...
"We added 1000 new monster types"
Bro I cannot see them. Everything is dead by the time it gets on my screen. Good that you fill up your designers time, but I really do not care.
"We added 300 skill gems".
Wow 300 new ways to AOE the screen. Good good. Do you have a purple AOE? Or I have to buy a micro for it?
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It is what it is...
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Says the guys who's rage quitting after getting killed and destrying his keyboard if he can't kill all mobs one shot. Git Gud Bruh...
POE 2 is easier than POE 1.
Even few divines gear will make you able to clear T16+ zones.
But you are right for me.
In POE 1 I have been deleting the characters, if they fail to perform.
It is either T17-able or deletion.
I do not like to waste my time.
And I advise you to adopt the same strategy.
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It isn't so much that armor alone needs buffing, it's that life/armor needs buffing, and the biggest issue is that armor is far less effective against large hits with no reliable means of stacking life to withstand that. Also, with no real way for any armor to apply to ele/chaos the insane difficulty in stacking enough life just makes things worse. Armor needs more tools to mitigate damage of all kinds, more access to Life, or both. Preferably both. Armor kinda IS the "face tank" defense stat, or at least armor melee gives that impression and expectation at first glance. Certainly, that's how practically all other ARPGs have balanced big, heavy armored melee. I'm not saying we should be able to face tank whatever, but we shouldn't be melting faster than a snowflake in Hell at the slightest spike in enemy damage when 99.99% of content either tickles us or poses only so moderate a threat I just have to side step or rolling slam curve to stay safe.
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Posted byCPTBRUMBL3Z#3146on Jan 27, 2025, 6:34:13 PM
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Then we need to change the thruth!
If anyone here, want this to change more than anything else in the game, that is me.
I am bored of this AOE zoom fest.
"We added new zones".
Who cares GGG, I walk and AOE the screen. No one gives a...
"We added 1000 new monster types"
Bro I cannot see them. Everything is dead by the time it gets on my screen. Good that you fill up your designers time, but I really do not care.
"We added 300 skill gems".
Wow 300 new ways to AOE the screen. Good good. Do you have a purple AOE? Or I have to buy a micro for it?
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It is what it is...
Do you have any GOOD arguments for this topic or your just face rolling your keyboard with random stuff?
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Posted byDavius86#3654on Jan 27, 2025, 6:34:58 PM
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No amount of buffing of armor will ever have it reach parity with other defensive layers for one simple reason: and that reason is Armour Break. If anyone doesn't know what the Armour Break affix on monsters does, Armour Break is an affix that magic packs and rare pack monsters can have that makes it so any hit done to you (even if you block the attack), sets your armour to ZERO. No, it doesn't lower your armour value gradually, it is a binary effect that will always fully break your armour, no matter how much you have.
Encountering this affix on packs is very common also, I'd imagine someone running a map will get at least 1 or 2 packs with this effect and there is really no counterplay unless you are also stacking evasion. I don't want to compare to the lowest common denominator, because i don't think nerfing other defensive layers makes armour somewhat better either. This single affix also invalidates however many points a player has invested into armour being a defensive layer for them, this could be dozens if they are deep enough into armour. Imagine having an affix on a monster that reads ' On hit, subtracts 30 skill points on the passive tree from player', this is also another side effect of this affix. IMO, This fact is alone is a good enough reason to skip the pure armour nodes all together, as there is a possibility that one binary effect could invalidate all of them, essentially de-leveling your character 15 to 30 levels, lol.
The only other affixes I can think of that monsters have that somewhat invalidate defenses is the Accurate affix, which does what it says and makes monsters have more accuracy which makes evasion less effective, but that doesn't invalidate evasion like the Armour Break affix does on enemy monsters.
This one affix in my opinion is killing armour more than anything right now. Any thoughts on this?
Totally can relate...
Titan, 13k Armor. 75% block chance. 800+ life regen when totems are up (I increased the numbers after this screenshot) and got 1 tap by a white mob... He was the only one I missed in the pack...
https://imgur.com/a/frkUoa8
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Last edited by Davius86#3654 on Jan 27, 2025, 6:39:51 PM
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Posted byDavius86#3654on Jan 27, 2025, 6:37:52 PM
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