Etchers Need to do SOMETHING Useful....

It is quite a slap in the face to see 800-1000dps weapons bc of the ability to tri socket them and throw in runes etc.....ntm they ALSO can have +skills modifiers just like a wand or staff....

Etchers should improve the spell damage modifiers or something on a wand, otherwise, it is simply a useless drop with an even more useless drop rate....js.

Also, they should be able to be socketed as well...makes no sense in the scheme of things to not allow them to be and update the runes to do something simple like (adds fire damage to attacks or spells). That isn't a huge ask, and if you are concerned about overpowering mage classes, then just give less to spells than attacks on them. Not having anything beyond modifiers crafted on the item is kinda robbery though.


Last bumped on Jan 27, 2025, 2:21:17 AM
I think that improving quality of a wand/staff improves also quality of a spell which this wand/staff provides but I'm not 100% sure. Improving quality of sceptre increases its spirit.
that isnt true nor is it good enough if it were.....

that is scraps from a buffet table of mods that bows, melee, etc get
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that isnt true nor is it good enough if it were.....

that is scraps from a buffet table of mods that bows, melee, etc get


I think it is true BUT I still completely agree with you. I made a similar thread saying wands were boring and needed more customization.

Etchers need to do something useful. Maybe increase cast speed. If not at least let us socket it and give us some runes or cores.
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I think it is true BUT I still completely agree with you. I made a similar thread saying wands were boring and needed more customization.

Etchers need to do something useful. Maybe increase cast speed. If not at least let us socket it and give us some runes or cores.


this 100%
I dont care if it is cast speed, spell damage, or even a total 100 mana regen (5% per quality)
each type of wand/staff get an improvment of their spell or spell effect with quality.

Syphoning wand get chanced to give 2 charges

Mana wand give more mana

fire staff get extra ignite chance

etc...
etc...

right now the only thing that i miss on them is maybe slot for runes and core...
Last edited by Kanjejou#7620 on Jan 26, 2025, 6:14:33 PM
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Kanjejou#7620 wrote:
each type of wand/staff get an improvment of their spell or spell effect.

Syphoning wand get chanced to give 2 charges

Mana wand give more mana

fire staff get extra ignite chance

etc...
etc...

right now the only thing that i miss on them is maybe slot for runes and core...

I don't have strong feelings about this, but you realize that those things are useless if you don't use those specific spells while improving the quality on a martial weapon affects all your weapon damage based skills, right?
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It is quite a slap in the face to see 800-1000dps weapons bc of the ability to tri socket them and throw in runes etc.....ntm they ALSO can have +skills modifiers just like a wand or staff....


You miss a really important fact.

Attack skills scale with the weapon used. The skill level upgrade is mostly 5-10% increase of damage if it is that much. The skill level upgrades the weapon scaling.


Spells on the other hand get huge boosts to their base damage with level up since they dont scale of a weapon. This is important as all your scaling use base damage for your increases. A +3 to spells is far far far far far more powerful than weapon skills.

A weapon +6 is maybe as powerful as a +2 to spells if we look at the level up alone.

Since poe 1 the golden rule always was:

You use attack -> priority a better weapon.
You use spells -> priority + to level.

Weapon with more damage is 90% of the time better as weapon with + skills
Wand/Staff with +Skills is 90% of the time better as wand with +% to damage (of course having both is best).

This is why it was always easier to use spells during the level phase as a good weapon was harder to come by and spell didnt really care about the wand.

Changing that formula would need to reimagine the whole skill system. I doubt they will change that (and they shouldnt).

As soon as you understand the diff between attack and spell properties you will see it in the proper light.
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drkekyll#1294 wrote:

I don't have strong feelings about this, but you realize that those things are useless if you don't use those specific spells while improving the quality on a martial weapon affects all your weapon damage based skills, right?

Same way as spell linked to the wand is useless is you don't use it. The point is to find useful spell for your build, then you improving it will make sense.
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drkekyll#1294 wrote:

I don't have strong feelings about this, but you realize that those things are useless if you don't use those specific spells while improving the quality on a martial weapon affects all your weapon damage based skills, right?

Same way as spell linked to the wand is useless is you don't use it. The point is to find useful spell for your build, then you improving it will make sense.

So improving the quality of your weapon is useless if you don't use the basic attack? Because that would actually be the equivalent situation. Not every build can incorporate a spell from a wand, so, for them, etchers feel useless. But the user above you is correct that the scaling of spell levels accounts for that otherwise you'd have base damage on wands and staves that spells used and it would probably be more difficult to run spells with weapons (or at least swapping would be more necessary).

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