Death Penalty OMG!
There will always be posts about xp loss, and there will always be players telling you: don't die, run easier content, buy omens and so on.
Unfortunately, there are some people who believe that other people's fun undermines their own. If you reach high levels like them, they feel like you don't deserve it. I think GGG will hardly remove xp loss, because it's a way to keep the player online more. In fact, since this wasn't enough, they even added the single portal mechanic. Anyway, I like the game and will continue to play it, but I honestly must say that these mechanics are wrong. For example, in dark souls games I can get all the lost souls back, or in grim dawn I can get some of the experience back: this could be a solution, if I had more than one portal... Obviously, I don't want an easy game, I like challenging games, but I like fair games more. |
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" But in Dark Souls you lose all humanity on death and Sekiro for example is even more brutal - 50% experience and unspent Sen without any chance to retrieve that back (which is ofc less and less impactful the more you die in a row). |
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" In theory maybe (or if someone RMT'd his/her way to the endgame)... however if someone got through the very hard campaign he/she is already quite a good player, the campaign is a very good teacher. It's hard to imagine that someone with that level of skill would have negative average XP with a Cookie Clicker build obliterating whole screens and killing bosses before they can show any mechanic of their own. Last edited by KubaLy#4534 on Jan 26, 2025, 3:24:24 PM
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If you've played with death penalty for a good amount of time as poe1 vets have you realize why it's in the game and it's a positive for the game and the player. It's summed up nicely on the 1st page of the thread. To come to any other conclusion is just short-sighted.
I understand the pain is too much for many people, but PoE has always been targeted to a different gamer. I hope that never changes. Last edited by Glorfndel01#6465 on Jan 26, 2025, 4:05:53 PM
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" sadly, game is really bad in explaining things to new players. i think this is a real problem |
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" Just to be clear, I have 4 characters from 95-92 that all 1 shot the entire screen. Everyone can do it with like 2-10div worth of gear. It's not particularly impressive in this game to make an unkillable attribute stacker or any of the other unbelievably overpowered meta builds. The only thing keeping me (or anyone) from getting to 100 is sheer boredom rather than dying. I know it feels good to stroke your ego in the video game but you gotta do better than the caveman "I got gud, so should you" bud. Maybe take a break from the forum, the adults are trying to have a conversation about if the mechanic actually makes the game better. If there was no XP loss on death then we'd have exactly the same number of people hitting 100. Just from a simple time investment standpoint 99% of the player base will not do this. The mechanic is zero fun. It punishes those players who are getting rolled the most while the rest of us who "got gud" never have to deal with it. In the current system the players who need to "git gud" already can't sustain waystones so they'll be pushed down to lower tiers regardless of the additional penalties. Again, since your single brain cell is having a hard time tracking - I'm speaking in favor of those saying it sucks, not for me personally. |
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