Death Penalty OMG!

There will always be posts about xp loss, and there will always be players telling you: don't die, run easier content, buy omens and so on.
Unfortunately, there are some people who believe that other people's fun undermines their own. If you reach high levels like them, they feel like you don't deserve it.

I think GGG will hardly remove xp loss, because it's a way to keep the player online more. In fact, since this wasn't enough, they even added the single portal mechanic.
Anyway, I like the game and will continue to play it, but I honestly must say that these mechanics are wrong.
For example, in dark souls games I can get all the lost souls back, or in grim dawn I can get some of the experience back: this could be a solution, if I had more than one portal...

Obviously, I don't want an easy game, I like challenging games, but I like fair games more.
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artxev#6334 wrote:
There will always be posts about xp loss, and there will always be players telling you: don't die, run easier content, buy omens and so on.
Unfortunately, there are some people who believe that other people's fun undermines their own. If you reach high levels like them, they feel like you don't deserve it.

I think GGG will hardly remove xp loss, because it's a way to keep the player online more. In fact, since this wasn't enough, they even added the single portal mechanic.
Anyway, I like the game and will continue to play it, but I honestly must say that these mechanics are wrong.
For example, in dark souls games I can get all the lost souls back, or in grim dawn I can get some of the experience back: this could be a solution, if I had more than one portal...

Obviously, I don't want an easy game, I like challenging games, but I like fair games more.


But in Dark Souls you lose all humanity on death and Sekiro for example is even more brutal - 50% experience and unspent Sen without any chance to retrieve that back (which is ofc less and less impactful the more you die in a row).
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KubaLy#4534 wrote:
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What if there was no XP loss on death? The game would turn into a Cookie Clicker where only punishment for bad play is that you advance forward slower.


To be fair, this is exactly how the game looks right now with all the penalties... :)


Not true. If you played badly enough you would simply never level up.


In theory maybe (or if someone RMT'd his/her way to the endgame)... however if someone got through the very hard campaign he/she is already quite a good player, the campaign is a very good teacher. It's hard to imagine that someone with that level of skill would have negative average XP with a Cookie Clicker build obliterating whole screens and killing bosses before they can show any mechanic of their own.

Last edited by KubaLy#4534 on Jan 26, 2025, 3:24:24 PM
If you've played with death penalty for a good amount of time as poe1 vets have you realize why it's in the game and it's a positive for the game and the player. It's summed up nicely on the 1st page of the thread. To come to any other conclusion is just short-sighted.

I understand the pain is too much for many people, but PoE has always been targeted to a different gamer. I hope that never changes.

Last edited by Glorfndel01#6465 on Jan 26, 2025, 4:05:53 PM
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I am a new player, never played POE1, but surely loving POE2 and will surely play this long-term. I just find the death penalty (-10%) so punishing. I think this is bad especially for the casual players and others who have very limited time due to work. I hope GGG can consider to decrease this, some players may just find this stressful and might just lead to quitting even if they love the game.


if you have limited time, dont expect to get the same as people with unlimited time.
if you want to lose less xp, stop dying or buy omens.


"Buy omens" ooh, i haven't tried or learned this yet, thanks master.


sadly, game is really bad in explaining things to new players. i think this is a real problem
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Look, if you set yourself a "goal" to reach lvl 100 and you are frustrated that you are not there, then you either have to adjust your gameplay to reach it (and it's very challenging) or adjust your goal to something lower.

Swallow your pride and stop blaming the game. The game works just fine.
Level 85 is well sufficient for almost any build to finish all content. Very high levels are sort of a show off rank, deserved by those who push the limits.

- Is there a dangerous type of mob in this map? Well then leave your map.
- Is there a room for improvement of defenses on your build? Well, do it.
- Are you willing to grind tens of hours just for a show-off rank? Nobody is stopping you.

What if there was no XP loss on death? The game would turn into a Cookie Clicker where only punishment for bad play is that you advance forward slower.

Invest your time in finding solutions that get you where you want to be, rather than blaming "the external" world for not being where you thing you should be. And I say that with all my love in my hearth.
You will get there, I believe you do! :)


Just to be clear, I have 4 characters from 95-92 that all 1 shot the entire screen. Everyone can do it with like 2-10div worth of gear. It's not particularly impressive in this game to make an unkillable attribute stacker or any of the other unbelievably overpowered meta builds. The only thing keeping me (or anyone) from getting to 100 is sheer boredom rather than dying. I know it feels good to stroke your ego in the video game but you gotta do better than the caveman "I got gud, so should you" bud. Maybe take a break from the forum, the adults are trying to have a conversation about if the mechanic actually makes the game better.

If there was no XP loss on death then we'd have exactly the same number of people hitting 100. Just from a simple time investment standpoint 99% of the player base will not do this. The mechanic is zero fun. It punishes those players who are getting rolled the most while the rest of us who "got gud" never have to deal with it. In the current system the players who need to "git gud" already can't sustain waystones so they'll be pushed down to lower tiers regardless of the additional penalties. Again, since your single brain cell is having a hard time tracking - I'm speaking in favor of those saying it sucks, not for me personally.

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