Does PoE's design successfully trick its players?

The game is designed in a way to try to keep you playing forever to keep revenue flowing.

The game is designed in a way to possibly kill your characters.

If you gonna die you gonna die, you gonna die. The odds of dying increasing with higher difficulties. You could say killing you is a feature of the game. It is intentional rather than bad design. People just don't like it especially when it is become increasingly high.
Last edited by awesome999#2945 on Jan 26, 2025, 3:33:06 AM
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Also, I didn't agree that the game is designed poorly. I just stated that your observations of game mechanics was correct. The game introduces problems to solve, you are unable to solve those problems when making a build. That frustrates you & instead of solving those problems, you blame. So, I suggested you find a more simple game, Runescape is quite fun.



You see, now... there it is. Right there.

Unable to solve those problems??? I'm frustrated and blame??? You see, the longer people talk, the more likely they are to reveal everything.

You're trying to "get me." You're trying to put me down, and act bigger than me because you stick it out.




There's nothing "unable to solve those problems" about PoE. I died to shock? Okay. Wiki: Shock. Ways to reduce. Avoid. Immune. Wow.

Very difficult!




The problem is that it's a near-endless stream of this crap. It's one thing after another, and you're left running down this checklist of things you HAVE to do, before you can start looking at what you WANT to do. And by the time you finish with the checklist, there's no more room for what you wanna do!

... And you're STILL gonna die to something stupid!! lmao...

Just... ... what are you even defending right now?? Talk about contrarian.
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ShadyC#1006 wrote:

... And you're STILL gonna die to something stupid!! lmao...



Think of it another way.
Imagine if players don't die, they would be invincible. GGG would think it is a serious problem.

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ShadyC#1006 wrote:
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Also, I didn't agree that the game is designed poorly. I just stated that your observations of game mechanics was correct. The game introduces problems to solve, you are unable to solve those problems when making a build. That frustrates you & instead of solving those problems, you blame. So, I suggested you find a more simple game, Runescape is quite fun.



You see, now... there it is. Right there.

Unable to solve those problems??? I'm frustrated and blame??? You see, the longer people talk, the more likely they are to reveal everything.

You're trying to "get me." You're trying to put me down, and act bigger than me because you stick it out.




There's nothing "unable to solve those problems" about PoE. I died to shock? Okay. Wiki: Shock. Ways to reduce. Avoid. Immune. Wow.

Very difficult!




The problem is that it's a near-endless stream of this crap. It's one thing after another, and you're left running down this checklist of things you HAVE to do, before you can start looking at what you WANT to do. And by the time you finish with the checklist, there's no more room for what you wanna do!

... And you're STILL gonna die to something stupid!! lmao...

Just... ... what are you even defending right now?? Talk about contrarian.


I won't respond after this, because I'm convinced you're just trolling/[Removed by Support] at this point. But I leave you with this.
Stop approaching the game with the mentality of "i have to do all this THEN i can do what I want" instead, "I WANT to do this (build) and I HAVE to check these boxes to make the build work so I don't need to out myself on forums."
Last edited by Markus_GGG#0000 on Jan 26, 2025, 1:54:27 PM
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ShadyC#1006 wrote:

The problem is that it's a near-endless stream of this crap. It's one thing after another, and you're left running down this checklist of things you HAVE to do, before you can start looking at what you WANT to do. And by the time you finish with the checklist, there's no more room for what you wanna do!

... And you're STILL gonna die to something stupid!! lmao...

Just... ... what are you even defending right now?? Talk about contrarian.



You got it backwards OP.

Yes the devs are introducing problems for you to solve or ignore, thats a choice and either one will have consequences.
If it wasnt for that, players would be done gearing within a few days after league launch and beat all the content there is in a week or two.

We know that, because other games dont introduce any of those problems exist and they are consistently beaten in no time at all.


Thats not what this game is about and you do sign up for this the moment you login.
doublepost
Last edited by Orbaal#0435 on Jan 26, 2025, 1:58:34 PM
Then why do they have solutions to our solutions?

Why does this enemy or map mod stop me from leeching? Why does this other one stop me from regenning life? My solution to losing HP was to regain it. And now they counter my counter? Am I supposed to maximize both methods of regaining HP? And what happens when BOTH of their counters are present? (Tip: "Avoid that content" is not a good answer. This is what happens when you have unregulated RNG. You have people saying that the solution is to avoid it.)




And you say choosing to counter or not counter something both have consequences. I'm assuming what you mean is that it all has a cost, and it might not all be necessary. Correct?

This would be akin to my mentality of... "I don't need to counter burn/ignite, I have a lot of life leech and life regen, nothing in the game can inflict such a brutal ignite on me, without telegraphing, that I need to counter."

And then what happened? My most recent death on one of my characters:

One of those tunneler/burrower enemies popped up in front of me. Guess what he had? "Reflects certain ailments." (WHAT EVEN IS THAT? Wtf do you mean "certain"? How crazy is that, that's the information the game gives me?)

I'm playing my Cospri build. I'm immune to chill and freeze. That wasn't a problem.

But you know what was a problem?

I dared use MOLTEN SHELL. An ability that I made extremely strong, in order to protect myself.

Well it popped, and it crit. Because I'm playing Cospri. So I have very high crit. And I'm playing a very high amount of armor. You know - to protect myself. And I'm using Molten Shell - you know, to protect myself.

So my capped 5000 Molten Shell popped, crit for auto-ignite, and got reflected onto ME and I died. And the guy was immune to leeching, so I couldn't outheal it. And he was a burrower, so he just popped up in my face out of nowhere with this nonsense.




It's just garbage. I'm sorry if this upsets you. But it's just pure garbage.

I can't even fathom the mindset you have to have to defend this. I mean, I understand that you think it's "hardcore," it's the wild west, ANYTHING GOES, and whatever happens happens. Sink or swim!

But no part of the world is like that. Anywhere you go, there's regulations and rules and all sorts of things. Otherwise, anarchy would be thriving.

But yet, you defend it here. Unregulated RNG, where everything has counters, and those counters have counters. Mix it all up in a pot, spill it all over the floor, and see what happens! Sink or swim, baby!
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ShadyC#1006 wrote:



The problem is that it's a near-endless stream of this crap. It's one thing after another, and you're left running down this checklist of things you HAVE to do, before you can start looking at what you WANT to do. And by the time you finish with the checklist, there's no more room for what you wanna do!



I think is is something that any gamedevs must learn from.

When you present players with the long list of what they must do, there wouldn't be enough room for them to "have fun".

I don't know if the design philosophy for GGG is about "no fun allow" for real like the meme, or it's actually the tunnel vision due to overworking and the lack of fresh perspective since they knew the game so well to play around without much problems.

I mean it's understandable that some problems might happen. But I also need to respect their decisions since it's their games, not mine.

What I'd love to see is the transparency on their policies for game development direction after this.

It's so that we don't wast each others time.

If I disagreed and won't exciting from the policies, then it's time for me to move on.

If I agreed with the policies, then it's a happy time that we can hype up and wait.

There are many games we could play, why stuck here ?

Isn't it because we do see the potential for this game that we hope it's actually good ?

Do yourself a favor by open up for possibilities. I think you'll feels better.

In fact, I'm the same. I do have stuffs I hate about PoE both 1&2.
I do have stuffs I love about PoE both 1&2.

But I can't just stuck here.

That's why if GGG is willing to be transparent and allowed us to see their visions, that'd give us enough to either move on or cheer for them.

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