Finding a sword in a yellowpile, the miserable experience of iteracting with yellows

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honestly I find it a bit sad that people want games to just devolve into $/h grinding, and don't want to engage with items


People want to engage with items but after picking up literally thousands of "not the item I want" it gets old. As you progress it gets exponentially harder to upgrade and picking up thousands of items turns into picking up and rolling tens of thousands of items. If you want to progress you are required to engage with the miserable trade system. Instead of picking up items for yourself you're now trying to identify and sell gear for other people via an external site. If that's your kind of thing, more power to you. For most I think that's a pretty shitty experience that's gated by pure luck. I can guarantee the average player will be fully checked out by the time they realize that "Mr. Streamer's" gear is only achievable by playing 10 hours a day using very specific strategies or engaging in RMT. Most people want to pick up the game, play for at most 2-3 hours a day, experience some "linear-ish" upwards progression, and have "endgame" gear in 1-2 months. I'm sure your response is, "well this isn't the game for them", and that's totally fine. Unfortunately, that means this game is going to fall into the niche category in the same way PoE1 does and subsequently have probably the same or fewer players. My understanding was this was meant to appeal a broader audience but this game is definitely not that.
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aervans#6375 wrote:
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honestly I find it a bit sad that people want games to just devolve into $/h grinding, and don't want to engage with items


People want to engage with items but after picking up literally thousands of "not the item I want" it gets old. As you progress it gets exponentially harder to upgrade and picking up thousands of items turns into picking up and rolling tens of thousands of items. If you want to progress you are required to engage with the miserable trade system. Instead of picking up items for yourself you're now trying to identify and sell gear for other people via an external site.


if you would just pick up items for yourself, and set your filter strict for only highest bases you wont have to ID so much. i have a filter that shows only items i pick up, and i pick up everything it shows

but this entire issue was created by ppl that want to see loot, yet they wont pick it up, they will just pick up orbs to buy loot because its easier for them. this is pretty evident when they complain about everything costing x divs. if its the case they should be selling their drops for divs right? well they never pick it up, they just want it to look like they getting lots of drops, but going through those drops is PITA because there is so many. devs should not be catering to this behaviour imo but this place is a casino so they need their 'ding ding dings'
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if you would just pick up items for yourself, and set your filter strict for only highest bases you wont have to ID so much. i have a filter that shows only items i pick up, and i pick up everything it shows

but this entire issue was created by ppl that want to see loot, yet they wont pick it up, they will just pick up orbs to buy loot because its easier for them. this is pretty evident when they complain about everything costing x divs. if its the case they should be selling their drops for divs right? well they never pick it up, they just want it to look like they getting lots of drops, but going through those drops is PITA because there is so many. devs should not be catering to this behaviour imo but this place is a casino so they need their 'ding ding dings'


Picking up thousands of objectively bad items is not fun or interesting gameplay. It's the tedious work we go through to get the dopamine hit of actually finding something good. That's basically like saying the physical action of pulling a slot machine lever is the fun part of gambling. Clearly you're missing a basic understanding of how rewards work in your brain. For a normal human there is some reasonable ratio of picking up shit to getting something good. When that ratio is too out of whack like it is in this game people get bored and move on. While you might be the exceptional oddity that literally enjoys the "physical action of pulling the slot machine lever", that simply is not what makes this game rewarding for the average human. The only difference between the "casuals" and "hardcores" in this game is that the "hardcores" are okay and willing to spend 100x the time investment while the "casuals" get bored after picking up their 500th shitty item.

I want to emphasize:
- People do not pick up loot because 99% of it is not good for their build
- The odds of rolling a good or very good item for their build using currency is insanely low
- Most importantly, People do not want to engage with trade. They simply want to find good items for their build. Finding good gear for other people's builds SUCKS

Now imagine I tell you to find me a pair of expert lizard scale boots with 30%+ chaos res, 30%+ rarity, 200+ flat evasion, 150%+ to evasion rating, at least one other 30%+ to an elemental resist, and 30%+ movement speed. There's a chance you'll find them the first pair you pick up. More realistically though you will never find that exact pair of boots. You might however find a different pair of boots you could sell to someone and THEN buy those boots from someone who did get them. This brings us back to my earlier point, if you aren't willing to engage with a clunky external trade site and identify hundreds or thousands of items for other people's builds then the game is effectively over for you.
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aervans#6375 wrote:
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if you would just pick up items for yourself, and set your filter strict for only highest bases you wont have to ID so much. i have a filter that shows only items i pick up, and i pick up everything it shows

but this entire issue was created by ppl that want to see loot, yet they wont pick it up, they will just pick up orbs to buy loot because its easier for them. this is pretty evident when they complain about everything costing x divs. if its the case they should be selling their drops for divs right? well they never pick it up, they just want it to look like they getting lots of drops, but going through those drops is PITA because there is so many. devs should not be catering to this behaviour imo but this place is a casino so they need their 'ding ding dings'


Picking up thousands of objectively bad items is not fun or interesting gameplay. It's the tedious work we go through to get the dopamine hit of actually finding something good. That's basically like saying the physical action of pulling a slot machine lever is the fun part of gambling. Clearly you're missing a basic understanding of how rewards work in your brain. For a normal human there is some reasonable ratio of picking up shit to getting something good. When that ratio is too out of whack like it is in this game people get bored and move on. While you might be the exceptional oddity that literally enjoys the "physical action of pulling the slot machine lever", that simply is not what makes this game rewarding for the average human. The only difference between the "casuals" and "hardcores" in this game is that the "hardcores" are okay and willing to spend 100x the time investment while the "casuals" get bored after picking up their 500th shitty item.

I want to emphasize:
- People do not pick up loot because 99% of it is not good for their build
- The odds of rolling a good or very good item for their build using currency is insanely low
- Most importantly, People do not want to engage with trade. They simply want to find good items for their build. Finding good gear for other people's builds SUCKS

Now imagine I tell you to find me a pair of expert lizard scale boots with 30%+ chaos res, 30%+ rarity, 200+ flat evasion, 150%+ to evasion rating, at least one other 30%+ to an elemental resist, and 30%+ movement speed. There's a chance you'll find them the first pair you pick up. More realistically though you will never find that exact pair of boots. You might however find a different pair of boots you could sell to someone and THEN buy those boots from someone who did get them. This brings us back to my earlier point, if you aren't willing to engage with a clunky external trade site and identify hundreds or thousands of items for other people's builds then the game is effectively over for you.


this is odd, you took what i said and twisted it in some weird way. then proceeded to describe item with extremely specific stats as the goal to get it by drop? you can find decent items for all kinds of builds from the ground, not sure what your threshold of 'good' is but item you described is beyond good and not required by any means. no shit shit like this costs a lot. also there is a reason those leaver casino machines still have levers, flash lights and make shit ton of noise for every $5 jackpot. which was part of my argument to begin with.
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AintCare#6513 wrote:
you can find decent items for all kinds of builds from the ground, not sure what your threshold of 'good' is but item you described is beyond good and not required by any means.


The moment you spend a single divine in any item by buying something in the trade website you have already guaranteed that you will never find anything even remotely better than that by checking loot on the ground

I am correct in my statement 99.9% of the time and your 0.1% anomalous example you might soon give as reply means nothing.


Sometimes I wonder if the only people finding the good items are the ones stacking 1000 magic find using that shield and chest piece uniques.
Either way, the time you spend checking yellows is better spent getting more delirium/breach shards to sell for exalts to buy divines with if you want to get better gear.
It's not some divine/hour autism on my part, it's just the consequences of how the economy is shaping up.
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Guedez#3472 wrote:
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AintCare#6513 wrote:
you can find decent items for all kinds of builds from the ground, not sure what your threshold of 'good' is but item you described is beyond good and not required by any means.


The moment you spend a single divine in any item by buying something in the trade website you have already guaranteed that you will never find anything even remotely better than that by checking loot on the ground
correct, but you can deck out your char with 1div items and have a very decent character that trivializes vast majority of the game, it was the same in poe1
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Guedez#3472 wrote:


Either way, the time you spend checking yellows is better spent getting more delirium/breach shards to sell for exalts to buy divines with if you want to get better gear.
It's not some divine/hour autism on my part, it's just the consequences of how the economy is shaping up.

and its even more efficient if you never leave your HO and flip items, if you gonna min-max profits/time this is by far the way to go.

my point is that you can and will find good items off the ground and reach the very late game wit them. what this thread wants tho are superb items, which are not required by any means, unless your goal is to delete the game like some streamer
they don't know how to do this

they tried to address this problem many times in poe 1, and they said they're finally solving this with poe 2

and look at where we are
"buff grenades"

- Buff Grenades (Buff-Grenades)
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AintCare#6513 wrote:

my point is that you can and will find good items off the ground and reach the very late game wit them. what this thread wants tho are superb items, which are not required by any means, unless your goal is to delete the game like some streamer


Nah, what I want is to not have to check 10000 items before I find one good one.
To achieve that all that would be needed, is that for in maps exclusively, rare items are 100x as scarce but 100x as good.
Defining 100x as good is hard and requires statistician math knowledge since any naive solution will certainly undertune or overtune the items.

All I want is to see less yellows but see better yellows.
I want to see only one yellow every 2~3 maps and that yellow be significantly better than the garbage that swarms us.

Whatever mod that causes this effect could slowly ramp up from mapT1 to mapT16 too, so that early mapping don't change so much from campaign but late mapping don't end up the current slog of returning 2~3 times per map to sell garbage with the faint rope of something worth selling for 5 exalts or more.
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Guedez#3472 wrote:
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AintCare#6513 wrote:

my point is that you can and will find good items off the ground and reach the very late game wit them. what this thread wants tho are superb items, which are not required by any means, unless your goal is to delete the game like some streamer


Nah, what I want is to not have to check 10000 items before I find one good one.
To achieve that all that would be needed, is that for in maps exclusively, rare items are 100x as scarce but 100x as good.
Defining 100x as good is hard and requires statistician math knowledge since any naive solution will certainly undertune or overtune the items.

All I want is to see less yellows but see better yellows.
I want to see only one yellow every 2~3 maps and that yellow be significantly better than the garbage that swarms us.

Whatever mod that causes this effect could slowly ramp up from mapT1 to mapT16 too, so that early mapping don't change so much from campaign but late mapping don't end up the current slog of returning 2~3 times per map to sell garbage with the faint rope of something worth selling for 5 exalts or more.


i agree, i posted about decreasing drop rates earlier and was opposed to buffing them every time they did, but this will not solve your problem at all if you still going to trade
My problem is spending 10~30% of my play time checking yellows from having to teleport back multiple times (and watching loading screens) during maps

The price to stop doing that is foregoing the chance of getting a godly yellow to sell or use

Reducing drop rates but keeping the godly yellows by stripping the bad ones from the game would reduce the time spent to 0~1%

That is solving the problem. The game would be more fun and no efficiency would be lost

The market being flooded with godly yellows costing multiple divines was never the problem and it's not what I am complaining about. I am being complaining exclusively about being swarmed by worthless yellows
Last edited by Guedez#3472 on Jan 23, 2025, 9:22:14 AM

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