Finding a sword in a yellowpile, the miserable experience of iteracting with yellows
Lvl 100 is not even close to a "high reward" for what you get compared to its difficulty, dunno what you're on about there.
| |
There are very few things more valuable than skill points, how is it not high reward?
Last edited by Guedez#3472 on Jan 19, 2025, 11:38:44 PM
|
|
" But what is "a good item"? "One man's trash is another man's treasure" Here's an idea that would never be implemented because it's so good and we can't have good things. You ready? All items drop already identified. You have a flexible item filter where you can specify which stats you're looking for on which items. You have to deal with way less yellows but every drop is as exciting as a mirror of kalandra. Ahh, dreams... |
|
" It's probably super easy to define a 100x better item if you know math (I don't) Maybe just make it more likely to roll higher tiers, whatever statistician magic one would have to employ to make it on average 100x better. I get why it's not so trivial as 'make 100x more likely to roll top tier modifiers but drop 100x less items' (probably) Imagine you roll 100,000 items Then you apply some math that removes 99,000 of the items, leaving only 1000 I am not entirely sure if that's 100x better items + 100x less items, since you would be taking the top 1000 out of 100,000 maybe that would be 10,000 better items? Math is hard after all. But there should be smart people that can figure it out Maybe generate 100 items and only drop the one with the highest tier average? Last edited by Guedez#3472 on Jan 20, 2025, 12:21:40 AM
|
|
" Ah, fair enough. when I hear "bad item" I imagine an item that has "charm effect duration" or "thorns" or "accuracy" - that's a brick for me so a "good item" is an item without these stats. For me. But someone might be stacking these. That's why I asked this question. |
|
" bumping up tiers wont do much because after you find your 1st update the floor is gone up anyway, and now you are dealing with items that have to beat that. so by removing the mods from the pool you just removed item variation, making the upgrade window tighter. |
|
If you have bought a bunch of stash tabs and have empty ones, you can use them as dump tabs. After your bags are full, port to town, dump everything in the dump tabs, then go back to your maps. Once all your dump tabs are full then take a minute between maps to go through them and clean them out. GGG's business model is selling a solution to the problems that they have created.
| |
Loot needs some major rework in my opinion for sure. First of all, I have no idea what's the difference between a plain yellow item and a yellow item (Tier 1+)... I've picked up many Tier 3-4 items and they were just the same garbage as plain yellows. Maybe the game has some preferences for the tiered items however it's not something I can tell by playing the game. There's absolutely no excitement in me when I see a Tier 4 on the ground.
I understand why the "rich" players hide all the loot and just skip picking up the yellows. However ARPGs being highly focused on loot, incentivise players to pick it up. How is an average player with 2 Div in stash gonna get his/her 10 div+ worth of gear if not by looting? It's a gamble - to win at loot you need to play the looting game. Only once you've already won the looting game and your gear is great you filter it out. Since I'm in the "poor" category, I'm doing what the game incentivises me to do - pick up bases and magics and work them up and pick up yellows + reforge three of a kind for another chance. I must have identified and crafted over 3 thousand yellows (I know that because I'm buying identify scrolls thousand at a time and I'm picking them up from the ground too) and it was all just garbage. And I'm also very lavish with my crafting mats - if I see something with 2-3 good mods I'll spamm chaos orbs on it untill eighter the good mods or the bad mods dissapear. Unfortunately the latter doesn't happen, couse for every good mod you have like 20 bad ones. And the time I've spent on all this is far greater than the time I've spent on campaign + mapping. I'd much more prefer if yellows dropped at the rate of current Tier 3/4 yellows, and for them to be more tuned up, so that the loot becomes exciting and so it doesn't consume 70% of playtime. Last edited by KubaLy#4534 on Jan 20, 2025, 5:57:42 AM
|
|
" You do know that ctrl-clicking The Hooded One in any town identifies all items in your bags? You may mean you want the scrolls for out in the field. I expect by now you're rich, rich, rich and this is all obsolete. | |
" i'm sorry to state something obvious, but if every item is impactful, then nothing is actually impactful >_> |