One Death Maps is a monumental failure.

I'll put what I put in the other thread...

There was nothing wrong with the 6 portal 10% penalty from PoE1. I get they want to make boss fights more challenging, but that doesn't need to apply to random one shots in a map. It causes me to lose the entire map, for which I invested my time and currency into by juicing with towers, etc. Basically, if I wanted to waste my own time and effort by dying to some crazy combination of modifiers on a rare, I'd be playing Hardcore league. Resetting the boss and losing one portal and experience is enough of a penalty for maps, and it's consistent with the campaign design.

Just to add, I'm sure someone has mentioned it...if I can press Esc right before I die, I've essentially got what everyone is asking for by logging out while time is paused. I can log back in and go back to the map. Just let me go back in after I die so I'm actually punished for dying/almost dying.

A game shouldn't make me mad, and the one death maps make me mad.
Last edited by illectrik#2791 on Jan 21, 2025, 12:21:37 PM
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There was nothing wrong with the 6 portal 10% penalty from PoE1.


The thing wrong with 6 portals is that it creates a situation where only glass cannon builds are "viable". I put viable in quotations because you can still use balanced builds, but class cannon builds will always outperform them.

With the 6 portal defense you have 0% chance of losing. Absolutely no chance of failing a map. With a glass cannon build everything within 2 screens is dead. If the boss manages to one shot you with the one second it lives you simply go through the portal and continue looting. So there is no reason to play a balanced build ever.

One portal raises the stakes and tries to promote more balanced builds. Players are just too greedy, still play class cannon on a difficulty too high for the current state of their character and then whine about the game being mean. When in reality it was their decision.
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Avaricta#4758 wrote:
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Look, glass cannon builds still exist in PoE2. If they fix that, then you can die on that hill.
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Avaricta#4758 wrote:
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Look, glass cannon builds still exist in PoE2. If they fix that, then you can die on that hill.


Glass Cannon in reality is the only viable build to get endgame content, so I don't get his problem.
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Avaricta#4758 wrote:

The thing wrong with 6 portals is that it creates a situation where only glass cannon builds are "viable". I put viable in quotations because you can still use balanced builds, but class cannon builds will always outperform them.

With the 6 portal defense you have 0% chance of losing. Absolutely no chance of failing a map. With a glass cannon build everything within 2 screens is dead. If the boss manages to one shot you with the one second it lives you simply go through the portal and continue looting. So there is no reason to play a balanced build ever.


I disagree. I've always built my characters to be strong as if I were playing a HC build, and I've had probably dozens of maps that were too insane and used all six portals on lol. Just because the portals exist doesn't mean you need to design your build around it.
+1
+1
no thats fine
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MSMagu#0469 wrote:
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Avaricta#4758 wrote:
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Look, glass cannon builds still exist in PoE2. If they fix that, then you can die on that hill.


Glass Cannon in reality is the only viable build to get endgame content, so I don't get his problem.


thats objectively wrong
1 death per map makes me feel like im walking on the eggshells.
Instead of letting players to enjoy their builds, this rule forces players to spend a lot of time:
-Rolling
-Backstepping
-Checking corners
-Taking covers
-Spamming the edge of the screen with the skills to minimize the risk of getting unexpected projectile one shot
-Ignoring breaches, boxes, mirrors, rituals etc, leaving them for the last after you complete the map because there is higher risk to die in them.

This feels BAD. BAD.
This rule turns ARPG into rogue-like HC game. And thats not what i bought ARPG for.
What is the point of your vision if it makes up for an unenjoyable experience?

And i've just scratched the surface.
-Punishment/Reward ratio is bad, there is miniscule chance for the reward in comparison to higher chance and magnitude of the Punishment,
-random one shots makes up for a frustration with 1 death per map,
-bad tuning and no crafting pigeonhole people into few of the inherently OP builds etc etc.

The game right now doesnt have nearly enough tools to make up for 1 death per map rule.
Stop denying this pile of issues and let players play normal ARPG and not masochistic slot machine.
Last edited by Harbour21#1011 on Jan 21, 2025, 4:26:18 PM

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