0.1.1 Hotfix
I would expect a download for the Hotfix, but no download available yet. So probably not live yet...
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" some hot fixes do not require downloads. If you look at the first post, it indicates you just need to move to a new instance to pick up the changes. I hope it is a simple as a download issue since like you, I have not downloaded anything new since this hotfix went live a while ago. |
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I'm running the 0.1.1 hot fix, but the uniques are not upgraded. the hotfix seemed way to quick to be the full patch. No map stash
"Gratitude is wine for the soul. Go on. Get drunk." Rumi US Mountain Time Zone Last edited by ChanBalam#4639 on Jan 16, 2025, 8:58:06 PM
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In fact, neither the Shockwave Totem problem nor the BOSS problem has been solved, at least for now……
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In fact, neither the Shockwave Totem problem nor the BOSS problem has been solved, at least for now……
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Edit: Totems worked fine and as I expected in Bluff Tower; but started behaving badly as soon as I went into T15 Hidden Grotto.
Last edited by Amarynth#6327 on Jan 16, 2025, 9:08:24 PM
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I posted this a few times even to GGG.
After some testing I found it is a targeting issue. The first totem you throw at a group, will trigger off the closest mobs. Any subsequent totems you throw at group will only trigger if the same closest mob is in range of the 2nd 3rd totem. Other mobs which can be in range of these totems are ignored and will not trigger until either the first totem dies/expires or first mob dies or moves in range of 2nd or 3rd totem. This mechanic repeats ignoring mobs that move into range on later totems. REALLY REALLY broken. So you lose the ability to use totems tactfully. They only work if all your totems are bunched together. To prove this... take a lower damage shockwave totem so it does not kill mobs too fast. Cast it. Train some mobs towards totem so it starts slamming. While the group is near this totem. Sneak around from opposite side. Fire a 2nd totem just in range of any mob other than the first one that triggered it. It will not start slamming. Only when the first mob that triggered first totem dies or if first totem dies/expires then the next totem will start slamming. Other wise any totems you summon that are present, while the first totem is still active or first mob is still alive, will do nothing. if a dev wants to see this I am more than happy to show you it. Last edited by Smallpox74#1013 on Jan 16, 2025, 9:03:37 PM
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still broken especially against ranged mob with cc mod. The ranged mob keep disable the totem while fast moving melee mob can find the gap between totem acttack inverval and reach the totem a lot more frequently.
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massive L on totems hopefully you revert the change because i would rather astral projection not work then what this has become
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" they are absolutely not working correctly. There are a million posts already on here and reddit and elsewhere of them not attacking in maps or in campaign, much less in hideout. I just went into an area with a single target, I placed the totem at its feet and the totem did nothing for the full 12 seconds and then despawned. Last edited by AndyLovesHisBge#5265 on Jan 16, 2025, 9:07:12 PM
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