0.1.1 Hotfix
I thought we were supposed to get increased visibility of on death effects not making them actually invisible I've died more from them after this patch than the last 3 weeks how did it become worse
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"´ Its so reliefing that its not only me experiencing this... The only thing that seems to have worked are the map changes, most maps have way more Rare monsters by default now, and somehow expedition chests seem to be way better than before but the On-Death and Elemental Bomb effects are worse and somehow seem to happen way more often while they said the opposite will happen Just remove that crap - everybody hates it! |
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Is it by design, endgame map shows the towers' AoE forever now if you have hovered over one?
Looks like hopping to another area doesn't fix it at least. https://ibb.co/9pVHVqp Last edited by elMike_#7681 on Jan 17, 2025, 1:32:19 AM
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" And it's terrible. You have to HOLD it down, and you cant move the cursor because it requires the left stick. It absolutely should be considered a bug. And it makes it impossible to look at something in your stash because it just keeps opening up text box. |
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" +1 Boss AOE was completely invisible and KOd me too (on very low settings) |
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Why Taiwan didn’t update 1.1 simultaneo |
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" Luckily you can still support your triggered skills with considered casting and minion pact. |
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1) make ranger/bowman/archer/crossbow mobs do lesser damage..
what is the point of making it easier to find citadels, when the range mobs in them kill you in 1 hit where you cant see them cause they are ranged and cant really see projectiles or their skills. their damage it way too high. i have 3.5k life and 6k energy shield, max resistance and still die in 1hit, lost 3 citadels after the patch cause of this 2) expedition mobs that cast fire aoe circle on ground, the activation is way too fast and it 1 hits Last edited by superburden#5099 on Jan 17, 2025, 2:48:58 AM
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My Game is still Crashing :(
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" This sound terrible.. why tf make the shitty white mobs so strong? |
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