0.1.1 Patch Notes

GGG, why on earth have you left the multithreading enabled crash on map/zone load bug in this game for over 1 month?

Are we really supposed to play this game without multithreading and choke your performance to visually unhealthy levels for our eyes in order to play your game?

Please fix this crash. It has generated many hundreds (if not thousands) of posts and replies on this forum for over 1 month, it's happened in POE 1 before, and it is STILL not fixed.

Some clear communication would be appreciated.
So many bugs. Seems we can't see almost ALL on death effects now. Insane. Feels even worse now.
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coyl#1779 wrote:

Shockwave totem build drivers have a day off for at least today.


One step ahead of you. Shit feels cooked. Unplayable and don't want to with it feeling like this.
Due to the sheer amount of bugs this patch has caused - GGG need to revert this patch back - it seems it has made alot of endgame unplayable.
On a positive note: thank you for enabling controller players to loot without delay after skills now. Huge QoL improvement.
whoever dicided to remove zoom out "bug" streight up don't give a shit about what players need fr
Last edited by ShaolinSnail#2637 on Jan 16, 2025, 7:59:40 PM
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I was waiting for this patch to try for the first time (possibly the last time) goes to Arbiter
6 attempts turned out to be 6 penalties if you failed to pass
And I couldn't pass it.
I died in attacks where you have to stand in a small circle, otherwise it’s a one-shot
Died from an attack when the entire map is a one-shot except for a narrow narrow path.

At the same time, I can easily destroy half of the Arbiter’s HP bar in 4-5 hits



4-5 hits half hp and yet still died 6 times? Skill issue
My totens stop to attack after I've 3 of then '-'
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coyl#1779 wrote:

Shockwave totem build drivers have a day off for at least today.



Thanks for the heads up - will check back tomorrow,
warrior too op - nerfed again :)
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Armour has been made more effective, by approximately 15%.


This is a joke...😑
If the increase had been 1500%, armor would still be inferior to Energy Shield.

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