0.1.1 Patch Notes
Edited: seems my problems were caused by server latency.
Last edited by kid4today#3770 on Jan 16, 2025, 6:34:39 PM
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Thought we were going to be able to switch mid game with controller and mouse? I see nothing about it in patch notes?????
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Plis Fix the Map zoom!
I am on 3440x1440 and i can't zoom out as before. Other people can zoom Alot more out then i can! |
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Energy shield if consumed power charge node (20% increased energy shield if you have consumed power charge recently) is not applying or displaying the correct energy shield numbers when consuming power charges after this patch.
Im using meditate and usually these nodes still would apply energy shield on top of meditate. this no longer works now. looks like a bug. |
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New map zoom is still terrible. It needs to be the same distance as the "bug" everyone had been using. (Scrolling out and hitting esc at the same time).
Now the bug has been fixed, and we're stuck with this garbage. It's painful to navigate. |
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Not sure if its only on console, but you can no longer see quality effects to your gems.
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Running Towers:
There needs to be a better incentive to do towers. Rn, I have absolutely no reason to want to stay in a tower other than clearing it as fast as possible to use precursors. Imo, there should be a RNG function where while not required, if you kill rare monsters (and it's up to you to decide how many you want to kill), there is a possible RNG where the rare monster could drop an additional random mod in conjunction to the tower (i.e. increased rarity, quantity, xp, etc.) It's not mandatory, but that way, it incentivizes me to WANT to stay in the tower and clear as many rare monsters as possible, and treat it like a regular map. Rn, running towers is just too stale and pointless. I just want to get it done as quick as possible. Quick Summary: 1. Create RNG possibilities where by killing rare monsters, you gain an additional implicit. 2. In conjunction but not limited to however many rare monsters you kill in that tower. |
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Please, we have exp penalty and lost map penalty, at least dont make us repeat an empty map wich in some cases have terrible layout. This is annoying and tedious.
Last edited by crosskater#7785 on Jan 16, 2025, 6:15:45 PM
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I know patch just came out but posting my notes from 30 minutes of play.
First thing I noticed was the game runs better, as someone who was having issues with this made me very happy. Secondly, first map back was a juicer, very happy with the chest/monster changes. Thirdly, next map was a boss/breach map on sulphuric caverns, killed the boss before anything else, boss dropped no loot, barrier prevented me leaving arena, had to character switch to finish map, so far is the only bug I have run into. Other wise well done GGG!! |
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Ps5 Loot filters are loading as a choice in the menu. But they have no affect on the loot on the ground. Please fix loot filters for PS5.
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