0.1.1 Patch Notes

Please fix Ember Fusillade, it's been bugged for a month now: https://www.pathofexile.com/forum/view-thread/3645723/page/1
copper citadel always crashing.
Xbox patch error was fixed by doing a CONSOLE UPDATE. POE2 update then xbox needed an update. Hope it helps.

P.s. let me know if you figure out the loot filter...
Standovi nefunguje UNA.
Frost Nova ..............
ARE YOU NOT ENTERTAINED!?
My character still moves with tempest flurry, while attacking. Is this intended ? I even tried different types of keys to attack in place. Is it because of the skill and how it is intended to be used ? I just want to stay in place. The targeting feels awful while moving (i'm not playin the howa stacker thing).
can't zoom out to have a wider view of the atlas which we used to be able to using the small esc and scroll out bug.

I thought we added a function to let it zoom out more for QOL ?
Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby
Standard IGN : HamsterMfer
Please do not hesitate to contact me in game if you have posted or offered on my items.
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Existing versions of this item can be updated using a Divine Orb.


I think GGG needs to reflect on this.


People complained there is no divine sink xd /irony
Seriously though, just make them shards and collect them new while pretending you never had them is probably the best solution ^^
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
game still randomly freezing and crashing during breach...
saying you won't nerf any builds and then dumpstering mine is quite insane. i went from 1sec boss kills to no dmg at all...

also the rolebacks on blink are insane now
Last edited by kunkong#5992 on Jan 16, 2025, 6:02:57 PM
Patch broke my Shockwave Totems... The attack speed is incorrect for my gear/passives. Also they do not attack unless a mob gets in range. They used to attack all the time. Sometimes they even slow to a stop during fighting. It is not lag, because other spells are still working, combat still going on, just the totems stop attacking and just sit there or have chaotic variable attack speed. Something is wrong. My char is unplayable atm.


After some testing I found it is a targeting issue. The first totem you throw at a group, will trigger off the closest mob. Any subsequent totems you throw at group will only trigger if the same closest mob is in range of the 2nd 3rd totem. Other mobs which can be in range of these totems are ignored and will not trigger until either the first totem dies/expires or first mob dies or moves in range of 2nd or 3rd totem. This mechanic repeats ignoring mobs that move into range on later totems. REALLY REALLY broken.

So you lose the ability to use totems tactfully. They only work if all your totems are bunched together.
Last edited by Smallpox74#1013 on Jan 16, 2025, 7:53:05 PM

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