Path of Exile 2 - Patch 0.1.1 Patch Note Preview

All the mtx they listed as being brought over were already unlocked and in the game. Wish they would have actually unlocked other ones...
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Leent_j#1771 wrote:
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You've gone and bricked the build that revolved around the Choir of the Storm Unique Amulet and Temporalis and "cast on" skills, right after saying on stream that builds will remain untouched until leagues.

So myself and several other just spend their resources obtaining that gear and now have a bricked build altogether, rather than a normalised strong but still viable build.

What's the point of us making builds if the time and resources invested gets crapped on every chance you have and promise you won't do something but then you do? You clearly stated you didn't want to mess the market up by constantly nerfing builds, but that's exactly what you've done here.

What's the point in me going and re-investing time and getting new resources to another build if that might get hit next?

I think I'll sit out of this game from now on, as you clearly have gone back on your word and promise. Had you not stated that you wouldn't have touched builds further I wouldn't have spent all my resources in it.


> Plays obviously bugged build
> Bug gets bugged
> Cry

Funniest shit ever.


no whats funny is how toxic the poe cultists are. nothing wrong with liking builds. bugged build or not it got nerfed into the fucking ground just like vine arrows did. not viable. POi-conc nerfed seemingly a bit to where not going to be viable option which IS WHY YOU DO A FUCKING PATHFINDER ASCENDANCY or like how people imediately wanted to die the second they nerfed arsonists if they had a 5 link arsonists...

@ the devs if you reading this. go ahead and keep this nerf bullshit up. you will lose playerbases fast just like blizzard and d4. just to get this peice in for the devs to stop being stupid.
good
more portals for maps pls

more portals for maps pls

more portals for maps pls
wawawewa
Cool but I had hoped for more skill balance / skill options. My main issue is a lot of skills feel like they aren't meant to be a "main" skill and strong on their own. Merc's Crossbow attacks that rain from above are very underwhelming. I made a build trying to maximize cd reduction / reload speed but the Ice skill from above that I wanted to use, was not reliable enough. The Lightning shot skill and grenades just seems way better.

I would also like to see changes to some of the class' starting nodes on the passive tree. Some of the first nodes are really annoying me. I especially don't like the Witch starting area. In generel I am not a big fan of unavoidable hybrid nodes - because I probably suffer from some kind of perfectionism and when I try to create and follow a specific "class fantasy" theme in this "ARPG", it becomes super annoying having to pick up passive nodes where 50%+ of the bonus granted, does nothing for my build, other than making it feel inefficient to look at.

For example: To get "Mana Blessing", you're forced to take a minor ES or Minion node, that might be completely useless for your build. I don't think this is good design.
Last edited by Midgaard12#6999 on Jan 16, 2025, 9:16:02 AM
Warrior is still shit.
It's better to sell the bosses' keys than to fight them.
No map tab.
Maps will continue to be boring and without good rewards, a waste of time.
Some end game content is worth doing, but it's still horrible.
Builds are a joke, most play as a mage or as a Monk/Gemling with the same build.
POE2 is getting closer to POE1 every day and that is disappointing.
Huge! Thx
Big patch, surprised that so much was done in so little.

Those here complaining about the nerfs to bugged builds, next time know you are playing on borrowed time. In fact they gave you so much time to farm plenty of currency. Any poe1 player can tell you how fast something like the temporalis bug gets patched there :)
Destroyed the hoghunt 2 handed mace. Which in turns destroys my new warrior. Thx

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