Path of Exile 2 - Patch 0.1.1 Patch Note Preview

So much good work in such a short time. Great accomplishment, GGG. Thank you for improving this awesome game. I don't feel like playing anything else right now.
gore spike blood mage notable is still just not working :(
none of my poe1 cosmetic hit lol. T_T
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Thanks for your work with an holiday of late.

But that's not enough, you now need to balance defence layers, mf , attribute stacking, some skills, classes and ascendancies.

Still waiting for 3.26


They said they gonna do it with a new content drop w/ "league" reset.
I hope its gonna be soon as well tho.

Personaly don't really like how things playing rn, so i really can't wait for either 3.26 or poe2 content drop/big rebalance.
Unas Songs still wont be playing correctly, this was unexpected even for us to cause us this much trouble to fix.


Thats hilarious

imagine being able to create this game with the immense efford it took and lines of codes probably into the billions


but somehow ggg is unable to fix one npc to play different songs

how is that even possible lmao

:)

Last edited by ibase#1590 on Jan 16, 2025, 8:16:35 AM
thanks for the sizeable and timely patch. fixing the findability of citadels was my main complaint with the game right now. i have one UI issue I would really like to see fixed: currently playing a build where (at this stage) i have to do active power charge management. that means using charges late in the timer, refreshing the timer late and keeping track of buff timers. with the buffs being top left its way out of my field of view and where i want to be looking at. i would greatly appreciate an option to display buffs where they are on controller or under/over my character. just a toggle to display skills and buffs in middle (same interface as controller) would help immensely.
Login dude
Checkpoints in maps, fewer prowling shades, and Alva gamba in my hideout could've been the only things in the patch and I would've given it a 10/10. Pog
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Leent_j#1771 wrote:
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You've gone and bricked the build that revolved around the Choir of the Storm Unique Amulet and Temporalis and "cast on" skills, right after saying on stream that builds will remain untouched until leagues.

So myself and several other just spend their resources obtaining that gear and now have a bricked build altogether, rather than a normalised strong but still viable build.

What's the point of us making builds if the time and resources invested gets crapped on every chance you have and promise you won't do something but then you do? You clearly stated you didn't want to mess the market up by constantly nerfing builds, but that's exactly what you've done here.

What's the point in me going and re-investing time and getting new resources to another build if that might get hit next?

I think I'll sit out of this game from now on, as you clearly have gone back on your word and promise. Had you not stated that you wouldn't have touched builds further I wouldn't have spent all my resources in it.


> Plays obviously bugged build
> Bug gets bugged
> Cry

Funniest shit ever.


No, they bricked all 3 parts of a build instead of nerfing to normalise. It wasn't necessary, but I don't expect this community to show some kindness I guess, as the reaction sums up my experience with most people in game. Whatver happened with not nerfing builds promise? How does my build affect your gameplay, since the game doesn't even entice players to group up? How's it different than all the other 1shot builds that are still out there that can clear stuff just as quickly?

Right.
Awesome and needed changes!

PD: No changes to Eternal Knights? :(

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