Path of Exile 2 - Patch 0.1.1 Patch Note Preview

Thanks for the great update preview GGG! <3 More power to PoE2
First you make this : (0.1.0e) Supercharged Slam now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch.
When the only problem of the skill was being slower than others

Now : Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).

What do you want from this skill lol all it needs to be speed scalable with attack speed but its not. even tho desription doesnt say anything about fixed attack time.

How on earth is "making it better for lower level Uniques" valid when you have to spend a Divine to upgrade them into their new iteration? I've been playing since the beginning of EA and have only had ONE Divine.
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MEEEEEEEEP!


Could be better, could be worse, anyways….
this is huge, pretty sure some of these changes were already in pipeline before the holidays. Let's see how much of an improvement this has on console endgame performance!
Good stuff, also... remove Urn Walkers...
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Talamor1#0630 wrote:

Regarding my original post, I maintain that it's rather risky to deploy a patch note on Friday evening rather than at the beginning/middle of the week, when you consider how certain PoE1 deployments or even the initial PoE2 release went. The game is still being designed, and a simple code error could completely break the deployment or further unbalance the current state of the game. I hope you'll be able to enjoy it this weekend.

I am with you that tuesday is a better weekday to patch than friday.

My post was about the release date of EA shortly before a 3 week vacation period. That's a massive W for most people. Criticizing that makes you look very self-absorbed in no-lifing PoE.
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Socketables such as Runes can now be overwritten by placing another socketable item into the socket.


does this apply to corrupted items ?
"Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective."

Great, softlocked no more

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